// automatically generated by the FlatBuffers compiler, do not modify /** * @const * @namespace */ var MyGame = MyGame || {}; /** * @const * @namespace */ MyGame.Example = MyGame.Example || {}; /** * @const * @namespace */ MyGame.Example2 = MyGame.Example2 || {}; /** * @const * @namespace */ MyGame.OtherNameSpace = MyGame.OtherNameSpace || {}; /** * @enum */ MyGame.Example.Color = { Red: 1, Green: 2, Blue: 8 }; /** * @enum */ MyGame.Example.Any = { NONE: 0, Monster: 1, TestSimpleTableWithEnum: 2, MyGame_Example2_Monster: 3 }; /** * @constructor */ MyGame.Example2.Monster = function() { /** * @type {flatbuffers.ByteBuffer} */ this.bb = null; /** * @type {number} */ this.bb_pos = 0; }; /** * @param {number} i * @param {flatbuffers.ByteBuffer} bb * @returns {MyGame.Example2.Monster} */ MyGame.Example2.Monster.prototype.__init = function(i, bb) { this.bb_pos = i; this.bb = bb; return this; }; /** * @param {flatbuffers.ByteBuffer} bb * @param {MyGame.Example2.Monster=} obj * @returns {MyGame.Example2.Monster} */ MyGame.Example2.Monster.getRootAsMonster = function(bb, obj) { return (obj || new MyGame.Example2.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param {flatbuffers.Builder} builder */ MyGame.Example2.Monster.startMonster = function(builder) { builder.startObject(0); }; /** * @param {flatbuffers.Builder} builder * @returns {flatbuffers.Offset} */ MyGame.Example2.Monster.endMonster = function(builder) { var offset = builder.endObject(); return offset; }; /** * @constructor */ MyGame.Example.Test = function() { /** * @type {flatbuffers.ByteBuffer} */ this.bb = null; /** * @type {number} */ this.bb_pos = 0; }; /** * @param {number} i * @param {flatbuffers.ByteBuffer} bb * @returns {MyGame.Example.Test} */ MyGame.Example.Test.prototype.__init = function(i, bb) { this.bb_pos = i; this.bb = bb; return this; }; /** * @returns {number} */ MyGame.Example.Test.prototype.a = function() { return this.bb.readInt16(this.bb_pos); }; /** * @param {number} value * @returns {boolean} */ MyGame.Example.Test.prototype.mutate_a = function(value) { var offset = this.bb.__offset(this.bb_pos, 0); if (offset === 0) { return false; } this.bb.writeInt16(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ MyGame.Example.Test.prototype.b = function() { return this.bb.readInt8(this.bb_pos + 2); }; /** * @param {number} value * @returns {boolean} */ MyGame.Example.Test.prototype.mutate_b = function(value) { var offset = this.bb.__offset(this.bb_pos, 2); if (offset === 0) { return false; } this.bb.writeInt8(this.bb_pos + offset, value); return true; }; /** * @param {flatbuffers.Builder} builder * @param {number} a * @param {number} b * @returns {flatbuffers.Offset} */ MyGame.Example.Test.createTest = function(builder, a, b) { builder.prep(2, 4); builder.pad(1); builder.writeInt8(b); builder.writeInt16(a); return builder.offset(); }; /** * @constructor */ MyGame.Example.TestSimpleTableWithEnum = function() { /** * @type {flatbuffers.ByteBuffer} */ this.bb = null; /** * @type {number} */ this.bb_pos = 0; }; /** * @param {number} i * @param {flatbuffers.ByteBuffer} bb * @returns {MyGame.Example.TestSimpleTableWithEnum} */ MyGame.Example.TestSimpleTableWithEnum.prototype.__init = function(i, bb) { this.bb_pos = i; this.bb = bb; return this; }; /** * @param {flatbuffers.ByteBuffer} bb * @param {MyGame.Example.TestSimpleTableWithEnum=} obj * @returns {MyGame.Example.TestSimpleTableWithEnum} */ MyGame.Example.TestSimpleTableWithEnum.getRootAsTestSimpleTableWithEnum = function(bb, obj) { return (obj || new MyGame.Example.TestSimpleTableWithEnum).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @returns {MyGame.Example.Color} */ MyGame.Example.TestSimpleTableWithEnum.prototype.color = function() { var offset = this.bb.__offset(this.bb_pos, 4); return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Green; }; /** * @param {MyGame.Example.Color} value * @returns {boolean} */ MyGame.Example.TestSimpleTableWithEnum.prototype.mutate_color = function(value) { var offset = this.bb.__offset(this.bb_pos, 4); if (offset === 0) { return false; } this.bb.writeInt8(this.bb_pos + offset, value); return true; }; /** * @param {flatbuffers.Builder} builder */ MyGame.Example.TestSimpleTableWithEnum.startTestSimpleTableWithEnum = function(builder) { builder.startObject(1); }; /** * @param {flatbuffers.Builder} builder * @param {MyGame.Example.Color} color */ MyGame.Example.TestSimpleTableWithEnum.addColor = function(builder, color) { builder.addFieldInt8(0, color, MyGame.Example.Color.Green); }; /** * @param {flatbuffers.Builder} builder * @returns {flatbuffers.Offset} */ MyGame.Example.TestSimpleTableWithEnum.endTestSimpleTableWithEnum = function(builder) { var offset = builder.endObject(); return offset; }; /** * @constructor */ MyGame.Example.Vec3 = function() { /** * @type {flatbuffers.ByteBuffer} */ this.bb = null; /** * @type {number} */ this.bb_pos = 0; }; /** * @param {number} i * @param {flatbuffers.ByteBuffer} bb * @returns {MyGame.Example.Vec3} */ MyGame.Example.Vec3.prototype.__init = function(i, bb) { this.bb_pos = i; this.bb = bb; return this; }; /** * @returns {number} */ MyGame.Example.Vec3.prototype.x = function() { return this.bb.readFloat32(this.bb_pos); }; /** * @param {number} value * @returns {boolean} */ MyGame.Example.Vec3.prototype.mutate_x = function(value) { var offset = this.bb.__offset(this.bb_pos, 0); if (offset === 0) { return false; } this.bb.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ MyGame.Example.Vec3.prototype.y = function() { return this.bb.readFloat32(this.bb_pos + 4); }; /** * @param {number} value * @returns {boolean} */ MyGame.Example.Vec3.prototype.mutate_y = function(value) { var offset = this.bb.__offset(this.bb_pos, 4); if (offset === 0) { return false; } this.bb.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ MyGame.Example.Vec3.prototype.z = function() { return this.bb.readFloat32(this.bb_pos + 8); }; /** * @param {number} value * @returns {boolean} */ MyGame.Example.Vec3.prototype.mutate_z = function(value) { var offset = this.bb.__offset(this.bb_pos, 8); if (offset === 0) { return false; } this.bb.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ MyGame.Example.Vec3.prototype.test1 = function() { return this.bb.readFloat64(this.bb_pos + 16); }; /** * @param {number} value * @returns {boolean} */ MyGame.Example.Vec3.prototype.mutate_test1 = function(value) { var offset = this.bb.__offset(this.bb_pos, 16); if (offset === 0) { return false; } this.bb.writeFloat64(this.bb_pos + offset, value); return true; }; /** * @returns {MyGame.Example.Color} */ MyGame.Example.Vec3.prototype.test2 = function() { return /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb_pos + 24)); }; /** * @param {MyGame.Example.Color} value * @returns {boolean} */ MyGame.Example.Vec3.prototype.mutate_test2 = function(value) { var offset = this.bb.__offset(this.bb_pos, 24); if (offset === 0) { return false; } this.bb.writeInt8(this.bb_pos + offset, value); return true; }; /** * @param {MyGame.Example.Test=} obj * @returns {MyGame.Example.Test} */ MyGame.Example.Vec3.prototype.test3 = function(obj) { return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb); }; /** * @param {flatbuffers.Builder} builder * @param {number} x * @param {number} y * @param {number} z * @param {number} test1 * @param {MyGame.Example.Color} test2 * @param {number} test3_a * @param {number} test3_b * @returns {flatbuffers.Offset} */ MyGame.Example.Vec3.createVec3 = function(builder, x, y, z, test1, test2, test3_a, test3_b) { builder.prep(16, 32); builder.pad(2); builder.prep(2, 4); builder.pad(1); builder.writeInt8(test3_b); builder.writeInt16(test3_a); builder.pad(1); builder.writeInt8(test2); builder.writeFloat64(test1); builder.pad(4); builder.writeFloat32(z); builder.writeFloat32(y); builder.writeFloat32(x); return builder.offset(); }; /** * @constructor */ MyGame.Example.Stat = function() { /** * @type {flatbuffers.ByteBuffer} */ this.bb = null; /** * @type {number} */ this.bb_pos = 0; }; /** * @param {number} i * @param {flatbuffers.ByteBuffer} bb * @returns {MyGame.Example.Stat} */ MyGame.Example.Stat.prototype.__init = function(i, bb) { this.bb_pos = i; this.bb = bb; return this; }; /** * @param {flatbuffers.ByteBuffer} bb * @param {MyGame.Example.Stat=} obj * @returns {MyGame.Example.Stat} */ MyGame.Example.Stat.getRootAsStat = function(bb, obj) { return (obj || new MyGame.Example.Stat).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param {flatbuffers.Encoding=} optionalEncoding * @returns {string|Uint8Array} */ MyGame.Example.Stat.prototype.id = function(optionalEncoding) { var offset = this.bb.__offset(this.bb_pos, 4); return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null; }; /** * @returns {flatbuffers.Long} */ MyGame.Example.Stat.prototype.val = function() { var offset = this.bb.__offset(this.bb_pos, 6); return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); }; /** * @param {flatbuffers.Long} value * @returns {boolean} */ MyGame.Example.Stat.prototype.mutate_val = function(value) { var offset = this.bb.__offset(this.bb_pos, 6); if (offset === 0) { return false; } this.bb.writeInt64(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ MyGame.Example.Stat.prototype.count = function() { var offset = this.bb.__offset(this.bb_pos, 8); return offset ? this.bb.readUint16(this.bb_pos + offset) : 0; }; /** * @param {number} value * @returns {boolean} */ MyGame.Example.Stat.prototype.mutate_count = function(value) { var offset = this.bb.__offset(this.bb_pos, 8); if (offset === 0) { return false; } this.bb.writeUint16(this.bb_pos + offset, value); return true; }; /** * @param {flatbuffers.Builder} builder */ MyGame.Example.Stat.startStat = function(builder) { builder.startObject(3); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} idOffset */ MyGame.Example.Stat.addId = function(builder, idOffset) { builder.addFieldOffset(0, idOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Long} val */ MyGame.Example.Stat.addVal = function(builder, val) { builder.addFieldInt64(1, val, builder.createLong(0, 0)); }; /** * @param {flatbuffers.Builder} builder * @param {number} count */ MyGame.Example.Stat.addCount = function(builder, count) { builder.addFieldInt16(2, count, 0); }; /** * @param {flatbuffers.Builder} builder * @returns {flatbuffers.Offset} */ MyGame.Example.Stat.endStat = function(builder) { var offset = builder.endObject(); return offset; }; /** * an example documentation comment: monster object * * @constructor */ MyGame.Example.Monster = function() { /** * @type {flatbuffers.ByteBuffer} */ this.bb = null; /** * @type {number} */ this.bb_pos = 0; }; /** * @param {number} i * @param {flatbuffers.ByteBuffer} bb * @returns {MyGame.Example.Monster} */ MyGame.Example.Monster.prototype.__init = function(i, bb) { this.bb_pos = i; this.bb = bb; return this; }; /** * @param {flatbuffers.ByteBuffer} bb * @param {MyGame.Example.Monster=} obj * @returns {MyGame.Example.Monster} */ MyGame.Example.Monster.getRootAsMonster = function(bb, obj) { return (obj || new MyGame.Example.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param {flatbuffers.ByteBuffer} bb * @returns {boolean} */ MyGame.Example.Monster.bufferHasIdentifier = function(bb) { return bb.__has_identifier('MONS'); }; /** * @param {MyGame.Example.Vec3=} obj * @returns {MyGame.Example.Vec3} */ MyGame.Example.Monster.prototype.pos = function(obj) { var offset = this.bb.__offset(this.bb_pos, 4); return offset ? (obj || new MyGame.Example.Vec3).__init(this.bb_pos + offset, this.bb) : null; }; /** * @returns {number} */ MyGame.Example.Monster.prototype.mana = function() { var offset = this.bb.__offset(this.bb_pos, 6); return offset ? this.bb.readInt16(this.bb_pos + offset) : 150; }; /** * @param {number} value * @returns {boolean} */ MyGame.Example.Monster.prototype.mutate_mana = function(value) { var offset = this.bb.__offset(this.bb_pos, 6); if (offset === 0) { return false; } this.bb.writeInt16(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ MyGame.Example.Monster.prototype.hp = function() { var offset = this.bb.__offset(this.bb_pos, 8); return offset ? this.bb.readInt16(this.bb_pos + offset) : 100; }; /** * @param {number} value * @returns {boolean} */ MyGame.Example.Monster.prototype.mutate_hp = function(value) { var offset = this.bb.__offset(this.bb_pos, 8); if (offset === 0) { return false; } this.bb.writeInt16(this.bb_pos + offset, value); return true; }; /** * @param {flatbuffers.Encoding=} optionalEncoding * @returns {string|Uint8Array} */ MyGame.Example.Monster.prototype.name = function(optionalEncoding) { var offset = this.bb.__offset(this.bb_pos, 10); return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null; }; /** * @param {number} index * @returns {number} */ MyGame.Example.Monster.prototype.inventory = function(index) { var offset = this.bb.__offset(this.bb_pos, 14); return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; }; /** * @returns {number} */ MyGame.Example.Monster.prototype.inventoryLength = function() { var offset = this.bb.__offset(this.bb_pos, 14); return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns {Uint8Array} */ MyGame.Example.Monster.prototype.inventoryArray = function() { var offset = this.bb.__offset(this.bb_pos, 14); return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; }; /** * @returns {MyGame.Example.Color} */ MyGame.Example.Monster.prototype.color = function() { var offset = this.bb.__offset(this.bb_pos, 16); return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Blue; }; /** * @param {MyGame.Example.Color} value * @returns {boolean} */ MyGame.Example.Monster.prototype.mutate_color = function(value) { var offset = this.bb.__offset(this.bb_pos, 16); if (offset === 0) { return false; } this.bb.writeInt8(this.bb_pos + offset, value); return true; }; /** * @returns {MyGame.Example.Any} */ MyGame.Example.Monster.prototype.testType = function() { var offset = this.bb.__offset(this.bb_pos, 18); return offset ? /** @type {MyGame.Example.Any} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.Any.NONE; }; /** * @param {MyGame.Example.Any} value * @returns {boolean} */ MyGame.Example.Monster.prototype.mutate_test_type = function(value) { var offset = this.bb.__offset(this.bb_pos, 18); if (offset === 0) { return false; } this.bb.writeUint8(this.bb_pos + offset, value); return true; }; /** * @param {flatbuffers.Table} obj * @returns {?flatbuffers.Table} */ MyGame.Example.Monster.prototype.test = function(obj) { var offset = this.bb.__offset(this.bb_pos, 20); return offset ? this.bb.__union(obj, this.bb_pos + offset) : null; }; /** * @param {number} index * @param {MyGame.Example.Test=} obj * @returns {MyGame.Example.Test} */ MyGame.Example.Monster.prototype.test4 = function(index, obj) { var offset = this.bb.__offset(this.bb_pos, 22); return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + index * 4, this.bb) : null; }; /** * @returns {number} */ MyGame.Example.Monster.prototype.test4Length = function() { var offset = this.bb.__offset(this.bb_pos, 22); return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; }; /** * @param {number} index * @param {flatbuffers.Encoding=} optionalEncoding * @returns {string|Uint8Array} */ MyGame.Example.Monster.prototype.testarrayofstring = function(index, optionalEncoding) { var offset = this.bb.__offset(this.bb_pos, 24); return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; }; /** * @returns {number} */ MyGame.Example.Monster.prototype.testarrayofstringLength = function() { var offset = this.bb.__offset(this.bb_pos, 24); return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; }; /** * an example documentation comment: this will end up in the generated code * multiline too * * @param {number} index * @param {MyGame.Example.Monster=} obj * @returns {MyGame.Example.Monster} */ MyGame.Example.Monster.prototype.testarrayoftables = function(index, obj) { var offset = this.bb.__offset(this.bb_pos, 26); return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null; }; /** * @returns {number} */ MyGame.Example.Monster.prototype.testarrayoftablesLength = function() { var offset = this.bb.__offset(this.bb_pos, 26); return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; }; /** * @param {MyGame.Example.Monster=} obj * @returns {MyGame.Example.Monster} */ MyGame.Example.Monster.prototype.enemy = function(obj) { var offset = this.bb.__offset(this.bb_pos, 28); return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; }; /** * @param {number} index * @returns {number} */ MyGame.Example.Monster.prototype.testnestedflatbuffer = function(index) { var offset = this.bb.__offset(this.bb_pos, 30); return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; }; /** * @returns {number} */ MyGame.Example.Monster.prototype.testnestedflatbufferLength = function() { var offset = this.bb.__offset(this.bb_pos, 30); return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns {Uint8Array} */ MyGame.Example.Monster.prototype.testnestedflatbufferArray = function() { var offset = this.bb.__offset(this.bb_pos, 30); return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; }; /** * @param {MyGame.Example.Stat=} obj * @returns {MyGame.Example.Stat} */ MyGame.Example.Monster.prototype.testempty = function(obj) { var offset = this.bb.__offset(this.bb_pos, 32); return offset ? (obj || new MyGame.Example.Stat).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; }; /** * @returns {boolean} */ MyGame.Example.Monster.prototype.testbool = function() { var offset = this.bb.__offset(this.bb_pos, 34); return offset ? !!this.bb.readInt8(this.bb_pos + offset) : false; }; /** * @param {boolean} value * @returns {boolean} */ MyGame.Example.Monster.prototype.mutate_testbool = function(value) { var offset = this.bb.__offset(this.bb_pos, 34); if (offset === 0) { return false; } this.bb.writeInt8(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ MyGame.Example.Monster.prototype.testhashs32Fnv1 = function() { var offset = this.bb.__offset(this.bb_pos, 36); return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; }; /** * @param {number} value * @returns {boolean} */ MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1 = function(value) { var offset = this.bb.__offset(this.bb_pos, 36); if (offset === 0) { return false; } this.bb.writeInt32(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ MyGame.Example.Monster.prototype.testhashu32Fnv1 = function() { var offset = this.bb.__offset(this.bb_pos, 38); return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; }; /** * @param {number} value * @returns {boolean} */ MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1 = function(value) { var offset = this.bb.__offset(this.bb_pos, 38); if (offset === 0) { return false; } this.bb.writeUint32(this.bb_pos + offset, value); return true; }; /** * @returns {flatbuffers.Long} */ MyGame.Example.Monster.prototype.testhashs64Fnv1 = function() { var offset = this.bb.__offset(this.bb_pos, 40); return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); }; /** * @param {flatbuffers.Long} value * @returns {boolean} */ MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1 = function(value) { var offset = this.bb.__offset(this.bb_pos, 40); if (offset === 0) { return false; } this.bb.writeInt64(this.bb_pos + offset, value); return true; }; /** * @returns {flatbuffers.Long} */ MyGame.Example.Monster.prototype.testhashu64Fnv1 = function() { var offset = this.bb.__offset(this.bb_pos, 42); return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); }; /** * @param {flatbuffers.Long} value * @returns {boolean} */ MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1 = function(value) { var offset = this.bb.__offset(this.bb_pos, 42); if (offset === 0) { return false; } this.bb.writeUint64(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ MyGame.Example.Monster.prototype.testhashs32Fnv1a = function() { var offset = this.bb.__offset(this.bb_pos, 44); return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; }; /** * @param {number} value * @returns {boolean} */ MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1a = function(value) { var offset = this.bb.__offset(this.bb_pos, 44); if (offset === 0) { return false; } this.bb.writeInt32(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ MyGame.Example.Monster.prototype.testhashu32Fnv1a = function() { var offset = this.bb.__offset(this.bb_pos, 46); return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; }; /** * @param {number} value * @returns {boolean} */ MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1a = function(value) { var offset = this.bb.__offset(this.bb_pos, 46); if (offset === 0) { return false; } this.bb.writeUint32(this.bb_pos + offset, value); return true; }; /** * @returns {flatbuffers.Long} */ MyGame.Example.Monster.prototype.testhashs64Fnv1a = function() { var offset = this.bb.__offset(this.bb_pos, 48); return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); }; /** * @param {flatbuffers.Long} value * @returns {boolean} */ MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1a = function(value) { var offset = this.bb.__offset(this.bb_pos, 48); if (offset === 0) { return false; } this.bb.writeInt64(this.bb_pos + offset, value); return true; }; /** * @returns {flatbuffers.Long} */ MyGame.Example.Monster.prototype.testhashu64Fnv1a = function() { var offset = this.bb.__offset(this.bb_pos, 50); return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); }; /** * @param {flatbuffers.Long} value * @returns {boolean} */ MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1a = function(value) { var offset = this.bb.__offset(this.bb_pos, 50); if (offset === 0) { return false; } this.bb.writeUint64(this.bb_pos + offset, value); return true; }; /** * @param {number} index * @returns {boolean} */ MyGame.Example.Monster.prototype.testarrayofbools = function(index) { var offset = this.bb.__offset(this.bb_pos, 52); return offset ? !!this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : false; }; /** * @returns {number} */ MyGame.Example.Monster.prototype.testarrayofboolsLength = function() { var offset = this.bb.__offset(this.bb_pos, 52); return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns {Int8Array} */ MyGame.Example.Monster.prototype.testarrayofboolsArray = function() { var offset = this.bb.__offset(this.bb_pos, 52); return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; }; /** * @returns {number} */ MyGame.Example.Monster.prototype.testf = function() { var offset = this.bb.__offset(this.bb_pos, 54); return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.14159; }; /** * @param {number} value * @returns {boolean} */ MyGame.Example.Monster.prototype.mutate_testf = function(value) { var offset = this.bb.__offset(this.bb_pos, 54); if (offset === 0) { return false; } this.bb.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ MyGame.Example.Monster.prototype.testf2 = function() { var offset = this.bb.__offset(this.bb_pos, 56); return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.0; }; /** * @param {number} value * @returns {boolean} */ MyGame.Example.Monster.prototype.mutate_testf2 = function(value) { var offset = this.bb.__offset(this.bb_pos, 56); if (offset === 0) { return false; } this.bb.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ MyGame.Example.Monster.prototype.testf3 = function() { var offset = this.bb.__offset(this.bb_pos, 58); return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0; }; /** * @param {number} value * @returns {boolean} */ MyGame.Example.Monster.prototype.mutate_testf3 = function(value) { var offset = this.bb.__offset(this.bb_pos, 58); if (offset === 0) { return false; } this.bb.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @param {number} index * @param {flatbuffers.Encoding=} optionalEncoding * @returns {string|Uint8Array} */ MyGame.Example.Monster.prototype.testarrayofstring2 = function(index, optionalEncoding) { var offset = this.bb.__offset(this.bb_pos, 60); return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; }; /** * @returns {number} */ MyGame.Example.Monster.prototype.testarrayofstring2Length = function() { var offset = this.bb.__offset(this.bb_pos, 60); return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; }; /** * @param {flatbuffers.Builder} builder */ MyGame.Example.Monster.startMonster = function(builder) { builder.startObject(29); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} posOffset */ MyGame.Example.Monster.addPos = function(builder, posOffset) { builder.addFieldStruct(0, posOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {number} mana */ MyGame.Example.Monster.addMana = function(builder, mana) { builder.addFieldInt16(1, mana, 150); }; /** * @param {flatbuffers.Builder} builder * @param {number} hp */ MyGame.Example.Monster.addHp = function(builder, hp) { builder.addFieldInt16(2, hp, 100); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} nameOffset */ MyGame.Example.Monster.addName = function(builder, nameOffset) { builder.addFieldOffset(3, nameOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} inventoryOffset */ MyGame.Example.Monster.addInventory = function(builder, inventoryOffset) { builder.addFieldOffset(5, inventoryOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {Array.} data * @returns {flatbuffers.Offset} */ MyGame.Example.Monster.createInventoryVector = function(builder, data) { builder.startVector(1, data.length, 1); for (var i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]); } return builder.endVector(); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ MyGame.Example.Monster.startInventoryVector = function(builder, numElems) { builder.startVector(1, numElems, 1); }; /** * @param {flatbuffers.Builder} builder * @param {MyGame.Example.Color} color */ MyGame.Example.Monster.addColor = function(builder, color) { builder.addFieldInt8(6, color, MyGame.Example.Color.Blue); }; /** * @param {flatbuffers.Builder} builder * @param {MyGame.Example.Any} testType */ MyGame.Example.Monster.addTestType = function(builder, testType) { builder.addFieldInt8(7, testType, MyGame.Example.Any.NONE); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} testOffset */ MyGame.Example.Monster.addTest = function(builder, testOffset) { builder.addFieldOffset(8, testOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} test4Offset */ MyGame.Example.Monster.addTest4 = function(builder, test4Offset) { builder.addFieldOffset(9, test4Offset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ MyGame.Example.Monster.startTest4Vector = function(builder, numElems) { builder.startVector(4, numElems, 2); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} testarrayofstringOffset */ MyGame.Example.Monster.addTestarrayofstring = function(builder, testarrayofstringOffset) { builder.addFieldOffset(10, testarrayofstringOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {Array.} data * @returns {flatbuffers.Offset} */ MyGame.Example.Monster.createTestarrayofstringVector = function(builder, data) { builder.startVector(4, data.length, 4); for (var i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]); } return builder.endVector(); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ MyGame.Example.Monster.startTestarrayofstringVector = function(builder, numElems) { builder.startVector(4, numElems, 4); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} testarrayoftablesOffset */ MyGame.Example.Monster.addTestarrayoftables = function(builder, testarrayoftablesOffset) { builder.addFieldOffset(11, testarrayoftablesOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {Array.} data * @returns {flatbuffers.Offset} */ MyGame.Example.Monster.createTestarrayoftablesVector = function(builder, data) { builder.startVector(4, data.length, 4); for (var i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]); } return builder.endVector(); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ MyGame.Example.Monster.startTestarrayoftablesVector = function(builder, numElems) { builder.startVector(4, numElems, 4); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} enemyOffset */ MyGame.Example.Monster.addEnemy = function(builder, enemyOffset) { builder.addFieldOffset(12, enemyOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} testnestedflatbufferOffset */ MyGame.Example.Monster.addTestnestedflatbuffer = function(builder, testnestedflatbufferOffset) { builder.addFieldOffset(13, testnestedflatbufferOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {Array.} data * @returns {flatbuffers.Offset} */ MyGame.Example.Monster.createTestnestedflatbufferVector = function(builder, data) { builder.startVector(1, data.length, 1); for (var i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]); } return builder.endVector(); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ MyGame.Example.Monster.startTestnestedflatbufferVector = function(builder, numElems) { builder.startVector(1, numElems, 1); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} testemptyOffset */ MyGame.Example.Monster.addTestempty = function(builder, testemptyOffset) { builder.addFieldOffset(14, testemptyOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {boolean} testbool */ MyGame.Example.Monster.addTestbool = function(builder, testbool) { builder.addFieldInt8(15, +testbool, +false); }; /** * @param {flatbuffers.Builder} builder * @param {number} testhashs32Fnv1 */ MyGame.Example.Monster.addTesthashs32Fnv1 = function(builder, testhashs32Fnv1) { builder.addFieldInt32(16, testhashs32Fnv1, 0); }; /** * @param {flatbuffers.Builder} builder * @param {number} testhashu32Fnv1 */ MyGame.Example.Monster.addTesthashu32Fnv1 = function(builder, testhashu32Fnv1) { builder.addFieldInt32(17, testhashu32Fnv1, 0); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Long} testhashs64Fnv1 */ MyGame.Example.Monster.addTesthashs64Fnv1 = function(builder, testhashs64Fnv1) { builder.addFieldInt64(18, testhashs64Fnv1, builder.createLong(0, 0)); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Long} testhashu64Fnv1 */ MyGame.Example.Monster.addTesthashu64Fnv1 = function(builder, testhashu64Fnv1) { builder.addFieldInt64(19, testhashu64Fnv1, builder.createLong(0, 0)); }; /** * @param {flatbuffers.Builder} builder * @param {number} testhashs32Fnv1a */ MyGame.Example.Monster.addTesthashs32Fnv1a = function(builder, testhashs32Fnv1a) { builder.addFieldInt32(20, testhashs32Fnv1a, 0); }; /** * @param {flatbuffers.Builder} builder * @param {number} testhashu32Fnv1a */ MyGame.Example.Monster.addTesthashu32Fnv1a = function(builder, testhashu32Fnv1a) { builder.addFieldInt32(21, testhashu32Fnv1a, 0); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Long} testhashs64Fnv1a */ MyGame.Example.Monster.addTesthashs64Fnv1a = function(builder, testhashs64Fnv1a) { builder.addFieldInt64(22, testhashs64Fnv1a, builder.createLong(0, 0)); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Long} testhashu64Fnv1a */ MyGame.Example.Monster.addTesthashu64Fnv1a = function(builder, testhashu64Fnv1a) { builder.addFieldInt64(23, testhashu64Fnv1a, builder.createLong(0, 0)); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} testarrayofboolsOffset */ MyGame.Example.Monster.addTestarrayofbools = function(builder, testarrayofboolsOffset) { builder.addFieldOffset(24, testarrayofboolsOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {Array.} data * @returns {flatbuffers.Offset} */ MyGame.Example.Monster.createTestarrayofboolsVector = function(builder, data) { builder.startVector(1, data.length, 1); for (var i = data.length - 1; i >= 0; i--) { builder.addInt8(+data[i]); } return builder.endVector(); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ MyGame.Example.Monster.startTestarrayofboolsVector = function(builder, numElems) { builder.startVector(1, numElems, 1); }; /** * @param {flatbuffers.Builder} builder * @param {number} testf */ MyGame.Example.Monster.addTestf = function(builder, testf) { builder.addFieldFloat32(25, testf, 3.14159); }; /** * @param {flatbuffers.Builder} builder * @param {number} testf2 */ MyGame.Example.Monster.addTestf2 = function(builder, testf2) { builder.addFieldFloat32(26, testf2, 3.0); }; /** * @param {flatbuffers.Builder} builder * @param {number} testf3 */ MyGame.Example.Monster.addTestf3 = function(builder, testf3) { builder.addFieldFloat32(27, testf3, 0.0); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} testarrayofstring2Offset */ MyGame.Example.Monster.addTestarrayofstring2 = function(builder, testarrayofstring2Offset) { builder.addFieldOffset(28, testarrayofstring2Offset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {Array.} data * @returns {flatbuffers.Offset} */ MyGame.Example.Monster.createTestarrayofstring2Vector = function(builder, data) { builder.startVector(4, data.length, 4); for (var i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]); } return builder.endVector(); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ MyGame.Example.Monster.startTestarrayofstring2Vector = function(builder, numElems) { builder.startVector(4, numElems, 4); }; /** * @param {flatbuffers.Builder} builder * @returns {flatbuffers.Offset} */ MyGame.Example.Monster.endMonster = function(builder) { var offset = builder.endObject(); builder.requiredField(offset, 10); // name return offset; }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} offset */ MyGame.Example.Monster.finishMonsterBuffer = function(builder, offset) { builder.finish(offset, 'MONS'); }; // Exports for Node.js and RequireJS this.MyGame = MyGame;