// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_NATIVE_LIBRARY_H_ #define BASE_NATIVE_LIBRARY_H_ // This file defines a cross-platform "NativeLibrary" type which represents // a loadable module. #include #include "base/base_export.h" #include "base/strings/string_piece.h" #include "build/build_config.h" #if defined(OS_WIN) #include #elif defined(OS_MACOSX) #import #endif // OS_* namespace base { class FilePath; #if defined(OS_WIN) using NativeLibrary = HMODULE; #elif defined(OS_MACOSX) enum NativeLibraryType { BUNDLE, DYNAMIC_LIB }; enum NativeLibraryObjCStatus { OBJC_UNKNOWN, OBJC_PRESENT, OBJC_NOT_PRESENT, }; struct NativeLibraryStruct { NativeLibraryType type; CFBundleRefNum bundle_resource_ref; NativeLibraryObjCStatus objc_status; union { CFBundleRef bundle; void* dylib; }; }; using NativeLibrary = NativeLibraryStruct*; #elif defined(OS_POSIX) using NativeLibrary = void*; #endif // OS_* struct BASE_EXPORT NativeLibraryLoadError { #if defined(OS_WIN) NativeLibraryLoadError() : code(0) {} #endif // OS_WIN // Returns a string representation of the load error. std::string ToString() const; #if defined(OS_WIN) DWORD code; #else std::string message; #endif // OS_WIN }; // Loads a native library from disk. Release it with UnloadNativeLibrary when // you're done. Returns NULL on failure. // If |error| is not NULL, it may be filled in on load error. BASE_EXPORT NativeLibrary LoadNativeLibrary(const FilePath& library_path, NativeLibraryLoadError* error); #if defined(OS_WIN) // Loads a native library from disk. Release it with UnloadNativeLibrary when // you're done. // This function retrieves the LoadLibrary function exported from kernel32.dll // and calls it instead of directly calling the LoadLibrary function via the // import table. BASE_EXPORT NativeLibrary LoadNativeLibraryDynamically( const FilePath& library_path); #endif // OS_WIN // Unloads a native library. BASE_EXPORT void UnloadNativeLibrary(NativeLibrary library); // Gets a function pointer from a native library. BASE_EXPORT void* GetFunctionPointerFromNativeLibrary(NativeLibrary library, StringPiece name); // Returns the full platform specific name for a native library. // |name| must be ASCII. // For example: // "mylib" returns "mylib.dll" on Windows, "libmylib.so" on Linux, // "libmylib.dylib" on Mac. BASE_EXPORT std::string GetNativeLibraryName(StringPiece name); } // namespace base #endif // BASE_NATIVE_LIBRARY_H_