// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/threading/thread.h" #include "base/bind.h" #include "base/lazy_instance.h" #include "base/location.h" #include "base/run_loop.h" #include "base/synchronization/waitable_event.h" #include "base/threading/thread_id_name_manager.h" #include "base/threading/thread_local.h" #include "base/threading/thread_restrictions.h" #include "build/build_config.h" #if defined(OS_WIN) #include "base/win/scoped_com_initializer.h" #endif namespace base { namespace { // We use this thread-local variable to record whether or not a thread exited // because its Stop method was called. This allows us to catch cases where // MessageLoop::QuitWhenIdle() is called directly, which is unexpected when // using a Thread to setup and run a MessageLoop. base::LazyInstance lazy_tls_bool = LAZY_INSTANCE_INITIALIZER; } // namespace // This is used to trigger the message loop to exit. void ThreadQuitHelper() { MessageLoop::current()->QuitWhenIdle(); Thread::SetThreadWasQuitProperly(true); } Thread::Options::Options() : message_loop_type(MessageLoop::TYPE_DEFAULT), timer_slack(TIMER_SLACK_NONE), stack_size(0), priority(ThreadPriority::NORMAL) { } Thread::Options::Options(MessageLoop::Type type, size_t size) : message_loop_type(type), timer_slack(TIMER_SLACK_NONE), stack_size(size), priority(ThreadPriority::NORMAL) { } Thread::Options::Options(const Options& other) = default; Thread::Options::~Options() { } Thread::Thread(const std::string& name) : #if defined(OS_WIN) com_status_(NONE), #endif stopping_(false), running_(false), thread_(0), id_(kInvalidThreadId), id_event_(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::NOT_SIGNALED), message_loop_(nullptr), message_loop_timer_slack_(TIMER_SLACK_NONE), name_(name), start_event_(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::NOT_SIGNALED) { } Thread::~Thread() { Stop(); } bool Thread::Start() { Options options; #if defined(OS_WIN) if (com_status_ == STA) options.message_loop_type = MessageLoop::TYPE_UI; #endif return StartWithOptions(options); } bool Thread::StartWithOptions(const Options& options) { DCHECK(!message_loop_); #if defined(OS_WIN) DCHECK((com_status_ != STA) || (options.message_loop_type == MessageLoop::TYPE_UI)); #endif // Reset |id_| here to support restarting the thread. id_event_.Reset(); id_ = kInvalidThreadId; SetThreadWasQuitProperly(false); MessageLoop::Type type = options.message_loop_type; if (!options.message_pump_factory.is_null()) type = MessageLoop::TYPE_CUSTOM; message_loop_timer_slack_ = options.timer_slack; std::unique_ptr message_loop = MessageLoop::CreateUnbound(type, options.message_pump_factory); message_loop_ = message_loop.get(); start_event_.Reset(); // Hold the thread_lock_ while starting a new thread, so that we can make sure // that thread_ is populated before the newly created thread accesses it. { AutoLock lock(thread_lock_); if (!PlatformThread::CreateWithPriority(options.stack_size, this, &thread_, options.priority)) { DLOG(ERROR) << "failed to create thread"; message_loop_ = nullptr; return false; } } // The ownership of message_loop is managemed by the newly created thread // within the ThreadMain. ignore_result(message_loop.release()); DCHECK(message_loop_); return true; } bool Thread::StartAndWaitForTesting() { bool result = Start(); if (!result) return false; WaitUntilThreadStarted(); return true; } bool Thread::WaitUntilThreadStarted() const { if (!message_loop_) return false; base::ThreadRestrictions::ScopedAllowWait allow_wait; start_event_.Wait(); return true; } void Thread::Stop() { AutoLock lock(thread_lock_); if (thread_.is_null()) return; StopSoon(); // Wait for the thread to exit. // // TODO(darin): Unfortunately, we need to keep message_loop_ around until // the thread exits. Some consumers are abusing the API. Make them stop. // PlatformThread::Join(thread_); thread_ = base::PlatformThreadHandle(); // The thread should nullify message_loop_ on exit. DCHECK(!message_loop_); stopping_ = false; } void Thread::StopSoon() { // We should only be called on the same thread that started us. DCHECK_NE(GetThreadId(), PlatformThread::CurrentId()); if (stopping_ || !message_loop_) return; stopping_ = true; task_runner()->PostTask(FROM_HERE, base::Bind(&ThreadQuitHelper)); } PlatformThreadId Thread::GetThreadId() const { // If the thread is created but not started yet, wait for |id_| being ready. base::ThreadRestrictions::ScopedAllowWait allow_wait; id_event_.Wait(); return id_; } bool Thread::IsRunning() const { // If the thread's already started (i.e. message_loop_ is non-null) and // not yet requested to stop (i.e. stopping_ is false) we can just return // true. (Note that stopping_ is touched only on the same thread that // starts / started the new thread so we need no locking here.) if (message_loop_ && !stopping_) return true; // Otherwise check the running_ flag, which is set to true by the new thread // only while it is inside Run(). AutoLock lock(running_lock_); return running_; } void Thread::Run(MessageLoop*) { RunLoop().Run(); } void Thread::SetThreadWasQuitProperly(bool flag) { lazy_tls_bool.Pointer()->Set(flag); } bool Thread::GetThreadWasQuitProperly() { bool quit_properly = true; #ifndef NDEBUG quit_properly = lazy_tls_bool.Pointer()->Get(); #endif return quit_properly; } void Thread::ThreadMain() { // First, make GetThreadId() available to avoid deadlocks. It could be called // any place in the following thread initialization code. id_ = PlatformThread::CurrentId(); DCHECK_NE(kInvalidThreadId, id_); id_event_.Signal(); // Complete the initialization of our Thread object. PlatformThread::SetName(name_.c_str()); // Lazily initialize the message_loop so that it can run on this thread. DCHECK(message_loop_); std::unique_ptr message_loop(message_loop_); message_loop_->BindToCurrentThread(); message_loop_->SetTimerSlack(message_loop_timer_slack_); #if defined(OS_WIN) std::unique_ptr com_initializer; if (com_status_ != NONE) { com_initializer.reset((com_status_ == STA) ? new win::ScopedCOMInitializer() : new win::ScopedCOMInitializer(win::ScopedCOMInitializer::kMTA)); } #endif // Let the thread do extra initialization. Init(); { AutoLock lock(running_lock_); running_ = true; } start_event_.Signal(); Run(message_loop_); { AutoLock lock(running_lock_); running_ = false; } // Let the thread do extra cleanup. CleanUp(); #if defined(OS_WIN) com_initializer.reset(); #endif if (message_loop->type() != MessageLoop::TYPE_CUSTOM) { // Assert that MessageLoop::QuitWhenIdle was called by ThreadQuitHelper. // Don't check for custom message pumps, because their shutdown might not // allow this. DCHECK(GetThreadWasQuitProperly()); } // We can't receive messages anymore. // (The message loop is destructed at the end of this block) message_loop_ = nullptr; } } // namespace base