// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MOJO_PUBLIC_CPP_BINDINGS_CONNECTOR_H_ #define MOJO_PUBLIC_CPP_BINDINGS_CONNECTOR_H_ #include #include "base/callback.h" #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "base/single_thread_task_runner.h" #include "base/threading/thread_checker.h" #include "mojo/public/cpp/bindings/message.h" #include "mojo/public/cpp/bindings/sync_handle_watcher.h" #include "mojo/public/cpp/system/core.h" #include "mojo/public/cpp/system/watcher.h" namespace base { class Lock; } namespace mojo { // The Connector class is responsible for performing read/write operations on a // MessagePipe. It writes messages it receives through the MessageReceiver // interface that it subclasses, and it forwards messages it reads through the // MessageReceiver interface assigned as its incoming receiver. // // NOTE: // - MessagePipe I/O is non-blocking. // - Sending messages can be configured to be thread safe (please see comments // of the constructor). Other than that, the object should only be accessed // on the creating thread. class Connector : public MessageReceiver { public: enum ConnectorConfig { // Connector::Accept() is only called from a single thread. SINGLE_THREADED_SEND, // Connector::Accept() is allowed to be called from multiple threads. MULTI_THREADED_SEND }; // The Connector takes ownership of |message_pipe|. Connector(ScopedMessagePipeHandle message_pipe, ConnectorConfig config, scoped_refptr runner); ~Connector() override; // Sets the receiver to handle messages read from the message pipe. The // Connector will read messages from the pipe regardless of whether or not an // incoming receiver has been set. void set_incoming_receiver(MessageReceiver* receiver) { DCHECK(thread_checker_.CalledOnValidThread()); incoming_receiver_ = receiver; } // Errors from incoming receivers will force the connector into an error // state, where no more messages will be processed. This method is used // during testing to prevent that from happening. void set_enforce_errors_from_incoming_receiver(bool enforce) { DCHECK(thread_checker_.CalledOnValidThread()); enforce_errors_from_incoming_receiver_ = enforce; } // Sets the error handler to receive notifications when an error is // encountered while reading from the pipe or waiting to read from the pipe. void set_connection_error_handler(const base::Closure& error_handler) { DCHECK(thread_checker_.CalledOnValidThread()); connection_error_handler_ = error_handler; } // Returns true if an error was encountered while reading from the pipe or // waiting to read from the pipe. bool encountered_error() const { DCHECK(thread_checker_.CalledOnValidThread()); return error_; } // Closes the pipe. The connector is put into a quiescent state. // // Please note that this method shouldn't be called unless it results from an // explicit request of the user of bindings (e.g., the user sets an // InterfacePtr to null or closes a Binding). void CloseMessagePipe(); // Releases the pipe. Connector is put into a quiescent state. ScopedMessagePipeHandle PassMessagePipe(); // Enters the error state. The upper layer may do this for unrecoverable // issues such as invalid messages are received. If a connection error handler // has been set, it will be called asynchronously. // // It is a no-op if the connector is already in the error state or there isn't // a bound message pipe. Otherwise, it closes the message pipe, which notifies // the other end and also prevents potential danger (say, the caller raises // an error because it believes the other end is malicious). In order to // appear to the user that the connector still binds to a message pipe, it // creates a new message pipe, closes one end and binds to the other. void RaiseError(); // Is the connector bound to a MessagePipe handle? bool is_valid() const { DCHECK(thread_checker_.CalledOnValidThread()); return message_pipe_.is_valid(); } // Waits for the next message on the pipe, blocking until one arrives, // |deadline| elapses, or an error happens. Returns |true| if a message has // been delivered, |false| otherwise. bool WaitForIncomingMessage(MojoDeadline deadline); // See Binding for details of pause/resume. void PauseIncomingMethodCallProcessing(); void ResumeIncomingMethodCallProcessing(); // MessageReceiver implementation: bool Accept(Message* message) override; MessagePipeHandle handle() const { DCHECK(thread_checker_.CalledOnValidThread()); return message_pipe_.get(); } // Allows |message_pipe_| to be watched while others perform sync handle // watching on the same thread. Please see comments of // SyncHandleWatcher::AllowWokenUpBySyncWatchOnSameThread(). void AllowWokenUpBySyncWatchOnSameThread(); // Watches |message_pipe_| (as well as other handles registered to be watched // together) synchronously. // This method: // - returns true when |should_stop| is set to true; // - return false when any error occurs, including |message_pipe_| being // closed. bool SyncWatch(const bool* should_stop); // Whether currently the control flow is inside the sync handle watcher // callback. bool during_sync_handle_watcher_callback() const { return sync_handle_watcher_callback_count_ > 0; } base::SingleThreadTaskRunner* task_runner() const { return task_runner_.get(); } private: // Callback of mojo::Watcher. void OnWatcherHandleReady(MojoResult result); // Callback of SyncHandleWatcher. void OnSyncHandleWatcherHandleReady(MojoResult result); void OnHandleReadyInternal(MojoResult result); void WaitToReadMore(); // Returns false if |this| was destroyed during message dispatch. WARN_UNUSED_RESULT bool ReadSingleMessage(MojoResult* read_result); // |this| can be destroyed during message dispatch. void ReadAllAvailableMessages(); // If |force_pipe_reset| is true, this method replaces the existing // |message_pipe_| with a dummy message pipe handle (whose peer is closed). // If |force_async_handler| is true, |connection_error_handler_| is called // asynchronously. void HandleError(bool force_pipe_reset, bool force_async_handler); // Cancels any calls made to |waiter_|. void CancelWait(); void EnsureSyncWatcherExists(); base::Closure connection_error_handler_; ScopedMessagePipeHandle message_pipe_; MessageReceiver* incoming_receiver_; scoped_refptr task_runner_; Watcher handle_watcher_; bool error_; bool drop_writes_; bool enforce_errors_from_incoming_receiver_; bool paused_; // If sending messages is allowed from multiple threads, |lock_| is used to // protect modifications to |message_pipe_| and |drop_writes_|. std::unique_ptr lock_; std::unique_ptr sync_watcher_; bool allow_woken_up_by_others_; // If non-zero, currently the control flow is inside the sync handle watcher // callback. size_t sync_handle_watcher_callback_count_; base::ThreadChecker thread_checker_; // Create a single weak ptr and use it everywhere, to avoid the malloc/free // cost of creating a new weak ptr whenever it is needed. base::WeakPtr weak_self_; base::WeakPtrFactory weak_factory_; DISALLOW_COPY_AND_ASSIGN(Connector); }; } // namespace mojo #endif // MOJO_PUBLIC_CPP_BINDINGS_CONNECTOR_H_