//======- SHA1.h - Private copy of the SHA1 implementation ---*- C++ -* ======// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // This code is taken from public domain // (http://oauth.googlecode.com/svn/code/c/liboauth/src/sha1.c) // and modified by wrapping it in a C++ interface for LLVM, // and removing unnecessary code. // //===----------------------------------------------------------------------===// #include "llvm/Support/Host.h" #include "llvm/Support/SHA1.h" #include "llvm/ADT/ArrayRef.h" using namespace llvm; #include #include #if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN #define SHA_BIG_ENDIAN #endif /* code */ #define SHA1_K0 0x5a827999 #define SHA1_K20 0x6ed9eba1 #define SHA1_K40 0x8f1bbcdc #define SHA1_K60 0xca62c1d6 #define SEED_0 0x67452301 #define SEED_1 0xefcdab89 #define SEED_2 0x98badcfe #define SEED_3 0x10325476 #define SEED_4 0xc3d2e1f0 void SHA1::init() { InternalState.State[0] = SEED_0; InternalState.State[1] = SEED_1; InternalState.State[2] = SEED_2; InternalState.State[3] = SEED_3; InternalState.State[4] = SEED_4; InternalState.ByteCount = 0; InternalState.BufferOffset = 0; } static uint32_t rol32(uint32_t number, uint8_t bits) { return ((number << bits) | (number >> (32 - bits))); } void SHA1::hashBlock() { uint8_t i; uint32_t a, b, c, d, e, t; a = InternalState.State[0]; b = InternalState.State[1]; c = InternalState.State[2]; d = InternalState.State[3]; e = InternalState.State[4]; for (i = 0; i < 80; i++) { if (i >= 16) { t = InternalState.Buffer[(i + 13) & 15] ^ InternalState.Buffer[(i + 8) & 15] ^ InternalState.Buffer[(i + 2) & 15] ^ InternalState.Buffer[i & 15]; InternalState.Buffer[i & 15] = rol32(t, 1); } if (i < 20) { t = (d ^ (b & (c ^ d))) + SHA1_K0; } else if (i < 40) { t = (b ^ c ^ d) + SHA1_K20; } else if (i < 60) { t = ((b & c) | (d & (b | c))) + SHA1_K40; } else { t = (b ^ c ^ d) + SHA1_K60; } t += rol32(a, 5) + e + InternalState.Buffer[i & 15]; e = d; d = c; c = rol32(b, 30); b = a; a = t; } InternalState.State[0] += a; InternalState.State[1] += b; InternalState.State[2] += c; InternalState.State[3] += d; InternalState.State[4] += e; } void SHA1::addUncounted(uint8_t data) { uint8_t *const b = (uint8_t *)InternalState.Buffer; #ifdef SHA_BIG_ENDIAN b[InternalState.BufferOffset] = data; #else b[InternalState.BufferOffset ^ 3] = data; #endif InternalState.BufferOffset++; if (InternalState.BufferOffset == BLOCK_LENGTH) { hashBlock(); InternalState.BufferOffset = 0; } } void SHA1::writebyte(uint8_t data) { ++InternalState.ByteCount; addUncounted(data); } void SHA1::update(ArrayRef Data) { for (auto &C : Data) writebyte(C); } void SHA1::pad() { // Implement SHA-1 padding (fips180-2 5.1.1) // Pad with 0x80 followed by 0x00 until the end of the block addUncounted(0x80); while (InternalState.BufferOffset != 56) addUncounted(0x00); // Append length in the last 8 bytes addUncounted(0); // We're only using 32 bit lengths addUncounted(0); // But SHA-1 supports 64 bit lengths addUncounted(0); // So zero pad the top bits addUncounted(InternalState.ByteCount >> 29); // Shifting to multiply by 8 addUncounted(InternalState.ByteCount >> 21); // as SHA-1 supports bitstreams as well as addUncounted(InternalState.ByteCount >> 13); // byte. addUncounted(InternalState.ByteCount >> 5); addUncounted(InternalState.ByteCount << 3); } StringRef SHA1::final() { // Pad to complete the last block pad(); #ifdef SHA_BIG_ENDIAN // Just copy the current state for (int i = 0; i < 5; i++) { HashResult[i] = InternalState.State[i]; } #else // Swap byte order back for (int i = 0; i < 5; i++) { HashResult[i] = (((InternalState.State[i]) << 24) & 0xff000000) | (((InternalState.State[i]) << 8) & 0x00ff0000) | (((InternalState.State[i]) >> 8) & 0x0000ff00) | (((InternalState.State[i]) >> 24) & 0x000000ff); } #endif // Return pointer to hash (20 characters) return StringRef((char *)HashResult, HASH_LENGTH); } StringRef SHA1::result() { auto StateToRestore = InternalState; auto Hash = final(); // Restore the state InternalState = StateToRestore; // Return pointer to hash (20 characters) return Hash; }