# RUN: llvm-mc -triple mips-unknown-linux < %s -show-encoding -target-abi=o32 \ # RUN: | FileCheck -check-prefix=ASM %s # RUN: llvm-mc -triple mips64-unknown-linux < %s -show-encoding -target-abi=n32 \ # RUN: | FileCheck -check-prefix=ASM %s # RUN: llvm-mc -triple mips64-unknown-linux < %s -show-encoding -target-abi=n64 \ # RUN: | FileCheck -check-prefix=ASM %s # RUN: llvm-mc -triple mips-unknown-linux < %s -show-encoding -target-abi=o32 \ # RUN: -filetype=obj | llvm-readobj -sections -section-data -r | \ # RUN: FileCheck -check-prefix=OBJ-O32 %s # RUN: llvm-mc -triple mips64-unknown-linux < %s -show-encoding -target-abi=n32 \ # RUN: -filetype=obj | llvm-readobj -sections -section-data -r | \ # RUN: FileCheck -check-prefix=OBJ-N32 %s # RUN: llvm-mc -triple mips64-unknown-linux < %s -show-encoding -target-abi=n64 \ # RUN: -filetype=obj | llvm-readobj -sections -section-data -r | \ # RUN: FileCheck -check-prefix=OBJ-N64 %s .text foo: .reloc 4, R_MIPS_NONE, foo # ASM: .reloc 4, R_MIPS_NONE, foo .reloc 0, R_MIPS_NONE, foo+4 # ASM: .reloc 0, R_MIPS_NONE, foo+4 .reloc 8, R_MIPS_32, foo+8 # ASM: .reloc 8, R_MIPS_32, foo+8 nop nop nop .reloc 12, R_MIPS_NONE # ASM: .reloc 12, R_MIPS_NONE{{$}} nop # OBJ-O32-LABEL: Name: .text # OBJ-O32: 0000: 00000000 00000000 00000008 # OBJ-O32-LABEL: } # OBJ-O32-LABEL: Relocations [ # OBJ-O32: 0x0 R_MIPS_NONE .text 0x0 # OBJ-O32: 0x4 R_MIPS_NONE .text 0x0 # OBJ-O32: 0x8 R_MIPS_32 .text 0x0 # OBJ-O32: 0xC R_MIPS_NONE - 0x0 # FIXME: We can't get N32 correct at the moment. If we use a mips-* triple then # we incorrectly drop the addend. If we use a mips64-* triple then we # incorrectly use the 3-reloc encoding (and ELF64). mips64-* triples # are closest to being correct so we use them for now. # This should be corrected once the triple bugfixes allow us to be ABI # dependent rather than triple dependent. # OBJ-N32-LABEL: Name: .text # OBJ-N32: 0000: 00000000 00000000 00000000 # OBJ-N32-LABEL: } # OBJ-N32-LABEL: Relocations [ # OBJ-N32: 0x0 R_MIPS_NONE/R_MIPS_NONE/R_MIPS_NONE .text 0x4 # OBJ-N32: 0x4 R_MIPS_NONE/R_MIPS_NONE/R_MIPS_NONE .text 0x0 # OBJ-N32: 0x8 R_MIPS_32/R_MIPS_NONE/R_MIPS_NONE .text 0x8 # OBJ-N32: 0xC R_MIPS_NONE/R_MIPS_NONE/R_MIPS_NONE - 0x0 # OBJ-N64-LABEL: Name: .text # OBJ-N64: 0000: 00000000 00000000 00000000 # OBJ-N64-LABEL: } # OBJ-N64-LABEL: Relocations [ # OBJ-N64: 0x0 R_MIPS_NONE/R_MIPS_NONE/R_MIPS_NONE .text 0x4 # OBJ-N64: 0x4 R_MIPS_NONE/R_MIPS_NONE/R_MIPS_NONE .text 0x0 # OBJ-N64: 0x8 R_MIPS_32/R_MIPS_NONE/R_MIPS_NONE .text 0x8 # OBJ-N64: 0xC R_MIPS_NONE/R_MIPS_NONE/R_MIPS_NONE - 0x0