; RUN: opt < %s -basicaa -slp-vectorizer -S -slp-schedule-budget=16 -mtriple=x86_64-apple-macosx10.8.0 -mcpu=corei7-avx | FileCheck %s target datalayout = "e-m:o-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-apple-macosx10.9.0" ; Test if the budget for the scheduling region size works. ; We test with a reduced budget of 16 which should prevent vectorizing the loads. declare void @unknown() ; CHECK-LABEL: @test ; CHECK: load float ; CHECK: load float ; CHECK: load float ; CHECK: load float ; CHECK: call void @unknown ; CHECK: store float ; CHECK: store float ; CHECK: store float ; CHECK: store float ; CHECK: load <4 x float> ; CHECK: store <4 x float> define void @test(float * %a, float * %b, float * %c, float * %d) { entry: ; Don't vectorize these loads. %l0 = load float, float* %a %a1 = getelementptr inbounds float, float* %a, i64 1 %l1 = load float, float* %a1 %a2 = getelementptr inbounds float, float* %a, i64 2 %l2 = load float, float* %a2 %a3 = getelementptr inbounds float, float* %a, i64 3 %l3 = load float, float* %a3 ; some unrelated instructions inbetween to enlarge the scheduling region call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() call void @unknown() ; Don't vectorize these stores because their operands are too far away. store float %l0, float* %b %b1 = getelementptr inbounds float, float* %b, i64 1 store float %l1, float* %b1 %b2 = getelementptr inbounds float, float* %b, i64 2 store float %l2, float* %b2 %b3 = getelementptr inbounds float, float* %b, i64 3 store float %l3, float* %b3 ; But still vectorize the following instructions, because even if the budget ; is exceeded there is a minimum region size. %l4 = load float, float* %c %c1 = getelementptr inbounds float, float* %c, i64 1 %l5 = load float, float* %c1 %c2 = getelementptr inbounds float, float* %c, i64 2 %l6 = load float, float* %c2 %c3 = getelementptr inbounds float, float* %c, i64 3 %l7 = load float, float* %c3 store float %l4, float* %d %d1 = getelementptr inbounds float, float* %d, i64 1 store float %l5, float* %d1 %d2 = getelementptr inbounds float, float* %d, i64 2 store float %l6, float* %d2 %d3 = getelementptr inbounds float, float* %d, i64 3 store float %l7, float* %d3 ret void }