/* * Copyright © 2014-2015 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef NIR_BUILDER_H #define NIR_BUILDER_H #include "nir_control_flow.h" struct exec_list; typedef struct nir_builder { nir_cursor cursor; /* Whether new ALU instructions will be marked "exact" */ bool exact; nir_shader *shader; nir_function_impl *impl; } nir_builder; static inline void nir_builder_init(nir_builder *build, nir_function_impl *impl) { memset(build, 0, sizeof(*build)); build->exact = false; build->impl = impl; build->shader = impl->function->shader; } static inline void nir_builder_init_simple_shader(nir_builder *build, void *mem_ctx, gl_shader_stage stage, const nir_shader_compiler_options *options) { build->shader = nir_shader_create(mem_ctx, stage, options, NULL); nir_function *func = nir_function_create(build->shader, "main"); build->exact = false; build->impl = nir_function_impl_create(func); build->cursor = nir_after_cf_list(&build->impl->body); } static inline void nir_builder_instr_insert(nir_builder *build, nir_instr *instr) { nir_instr_insert(build->cursor, instr); /* Move the cursor forward. */ build->cursor = nir_after_instr(instr); } static inline nir_instr * nir_builder_last_instr(nir_builder *build) { assert(build->cursor.option == nir_cursor_after_instr); return build->cursor.instr; } static inline void nir_builder_cf_insert(nir_builder *build, nir_cf_node *cf) { nir_cf_node_insert(build->cursor, cf); } static inline nir_ssa_def * nir_ssa_undef(nir_builder *build, unsigned num_components, unsigned bit_size) { nir_ssa_undef_instr *undef = nir_ssa_undef_instr_create(build->shader, num_components, bit_size); if (!undef) return NULL; nir_instr_insert(nir_before_cf_list(&build->impl->body), &undef->instr); return &undef->def; } static inline nir_ssa_def * nir_build_imm(nir_builder *build, unsigned num_components, unsigned bit_size, nir_const_value value) { nir_load_const_instr *load_const = nir_load_const_instr_create(build->shader, num_components, bit_size); if (!load_const) return NULL; load_const->value = value; nir_builder_instr_insert(build, &load_const->instr); return &load_const->def; } static inline nir_ssa_def * nir_imm_float(nir_builder *build, float x) { nir_const_value v; memset(&v, 0, sizeof(v)); v.f32[0] = x; return nir_build_imm(build, 1, 32, v); } static inline nir_ssa_def * nir_imm_double(nir_builder *build, double x) { nir_const_value v; memset(&v, 0, sizeof(v)); v.f64[0] = x; return nir_build_imm(build, 1, 64, v); } static inline nir_ssa_def * nir_imm_vec4(nir_builder *build, float x, float y, float z, float w) { nir_const_value v; memset(&v, 0, sizeof(v)); v.f32[0] = x; v.f32[1] = y; v.f32[2] = z; v.f32[3] = w; return nir_build_imm(build, 4, 32, v); } static inline nir_ssa_def * nir_imm_int(nir_builder *build, int x) { nir_const_value v; memset(&v, 0, sizeof(v)); v.i32[0] = x; return nir_build_imm(build, 1, 32, v); } static inline nir_ssa_def * nir_imm_ivec4(nir_builder *build, int x, int y, int z, int w) { nir_const_value v; memset(&v, 0, sizeof(v)); v.i32[0] = x; v.i32[1] = y; v.i32[2] = z; v.i32[3] = w; return nir_build_imm(build, 4, 32, v); } static inline nir_ssa_def * nir_build_alu(nir_builder *build, nir_op op, nir_ssa_def *src0, nir_ssa_def *src1, nir_ssa_def *src2, nir_ssa_def *src3) { const nir_op_info *op_info = &nir_op_infos[op]; nir_alu_instr *instr = nir_alu_instr_create(build->shader, op); if (!instr) return NULL; instr->exact = build->exact; instr->src[0].src = nir_src_for_ssa(src0); if (src1) instr->src[1].src = nir_src_for_ssa(src1); if (src2) instr->src[2].src = nir_src_for_ssa(src2); if (src3) instr->src[3].src = nir_src_for_ssa(src3); /* Guess the number of components the destination temporary should have * based on our input sizes, if it's not fixed for the op. */ unsigned num_components = op_info->output_size; if (num_components == 0) { for (unsigned i = 0; i < op_info->num_inputs; i++) { if (op_info->input_sizes[i] == 0) num_components = MAX2(num_components, instr->src[i].src.ssa->num_components); } } assert(num_components != 0); /* Figure out the bitwidth based on the source bitwidth if the instruction * is variable-width. */ unsigned bit_size = nir_alu_type_get_type_size(op_info->output_type); if (bit_size == 0) { for (unsigned i = 0; i < op_info->num_inputs; i++) { unsigned src_bit_size = instr->src[i].src.ssa->bit_size; if (nir_alu_type_get_type_size(op_info->input_types[i]) == 0) { if (bit_size) assert(src_bit_size == bit_size); else bit_size = src_bit_size; } else { assert(src_bit_size == nir_alu_type_get_type_size(op_info->input_types[i])); } } } /* Make sure we don't swizzle from outside of our source vector (like if a * scalar value was passed into a multiply with a vector). */ for (unsigned i = 0; i < op_info->num_inputs; i++) { for (unsigned j = instr->src[i].src.ssa->num_components; j < 4; j++) { instr->src[i].swizzle[j] = instr->src[i].src.ssa->num_components - 1; } } nir_ssa_dest_init(&instr->instr, &instr->dest.dest, num_components, bit_size, NULL); instr->dest.write_mask = (1 << num_components) - 1; nir_builder_instr_insert(build, &instr->instr); return &instr->dest.dest.ssa; } #include "nir_builder_opcodes.h" static inline nir_ssa_def * nir_vec(nir_builder *build, nir_ssa_def **comp, unsigned num_components) { switch (num_components) { case 4: return nir_vec4(build, comp[0], comp[1], comp[2], comp[3]); case 3: return nir_vec3(build, comp[0], comp[1], comp[2]); case 2: return nir_vec2(build, comp[0], comp[1]); case 1: return comp[0]; default: unreachable("bad component count"); return NULL; } } /** * Similar to nir_fmov, but takes a nir_alu_src instead of a nir_ssa_def. */ static inline nir_ssa_def * nir_fmov_alu(nir_builder *build, nir_alu_src src, unsigned num_components) { nir_alu_instr *mov = nir_alu_instr_create(build->shader, nir_op_fmov); nir_ssa_dest_init(&mov->instr, &mov->dest.dest, num_components, nir_src_bit_size(src.src), NULL); mov->exact = build->exact; mov->dest.write_mask = (1 << num_components) - 1; mov->src[0] = src; nir_builder_instr_insert(build, &mov->instr); return &mov->dest.dest.ssa; } static inline nir_ssa_def * nir_imov_alu(nir_builder *build, nir_alu_src src, unsigned num_components) { nir_alu_instr *mov = nir_alu_instr_create(build->shader, nir_op_imov); nir_ssa_dest_init(&mov->instr, &mov->dest.dest, num_components, nir_src_bit_size(src.src), NULL); mov->exact = build->exact; mov->dest.write_mask = (1 << num_components) - 1; mov->src[0] = src; nir_builder_instr_insert(build, &mov->instr); return &mov->dest.dest.ssa; } /** * Construct an fmov or imov that reswizzles the source's components. */ static inline nir_ssa_def * nir_swizzle(nir_builder *build, nir_ssa_def *src, const unsigned swiz[4], unsigned num_components, bool use_fmov) { nir_alu_src alu_src = { NIR_SRC_INIT }; alu_src.src = nir_src_for_ssa(src); for (unsigned i = 0; i < num_components; i++) alu_src.swizzle[i] = swiz[i]; return use_fmov ? nir_fmov_alu(build, alu_src, num_components) : nir_imov_alu(build, alu_src, num_components); } /* Selects the right fdot given the number of components in each source. */ static inline nir_ssa_def * nir_fdot(nir_builder *build, nir_ssa_def *src0, nir_ssa_def *src1) { assert(src0->num_components == src1->num_components); switch (src0->num_components) { case 1: return nir_fmul(build, src0, src1); case 2: return nir_fdot2(build, src0, src1); case 3: return nir_fdot3(build, src0, src1); case 4: return nir_fdot4(build, src0, src1); default: unreachable("bad component size"); } return NULL; } static inline nir_ssa_def * nir_bany_inequal(nir_builder *b, nir_ssa_def *src0, nir_ssa_def *src1) { switch (src0->num_components) { case 1: return nir_ine(b, src0, src1); case 2: return nir_bany_inequal2(b, src0, src1); case 3: return nir_bany_inequal3(b, src0, src1); case 4: return nir_bany_inequal4(b, src0, src1); default: unreachable("bad component size"); } } static inline nir_ssa_def * nir_bany(nir_builder *b, nir_ssa_def *src) { return nir_bany_inequal(b, src, nir_imm_int(b, 0)); } static inline nir_ssa_def * nir_channel(nir_builder *b, nir_ssa_def *def, unsigned c) { unsigned swizzle[4] = {c, c, c, c}; return nir_swizzle(b, def, swizzle, 1, false); } static inline nir_ssa_def * nir_channels(nir_builder *b, nir_ssa_def *def, unsigned mask) { unsigned num_channels = 0, swizzle[4] = { 0, 0, 0, 0 }; for (unsigned i = 0; i < 4; i++) { if ((mask & (1 << i)) == 0) continue; swizzle[num_channels++] = i; } return nir_swizzle(b, def, swizzle, num_channels, false); } /** * Turns a nir_src into a nir_ssa_def * so it can be passed to * nir_build_alu()-based builder calls. * * See nir_ssa_for_alu_src() for alu instructions. */ static inline nir_ssa_def * nir_ssa_for_src(nir_builder *build, nir_src src, int num_components) { if (src.is_ssa && src.ssa->num_components == num_components) return src.ssa; nir_alu_src alu = { NIR_SRC_INIT }; alu.src = src; for (int j = 0; j < 4; j++) alu.swizzle[j] = j; return nir_imov_alu(build, alu, num_components); } /** * Similar to nir_ssa_for_src(), but for alu src's, respecting the * nir_alu_src's swizzle. */ static inline nir_ssa_def * nir_ssa_for_alu_src(nir_builder *build, nir_alu_instr *instr, unsigned srcn) { static uint8_t trivial_swizzle[4] = { 0, 1, 2, 3 }; nir_alu_src *src = &instr->src[srcn]; unsigned num_components = nir_ssa_alu_instr_src_components(instr, srcn); if (src->src.is_ssa && (src->src.ssa->num_components == num_components) && !src->abs && !src->negate && (memcmp(src->swizzle, trivial_swizzle, num_components) == 0)) return src->src.ssa; return nir_imov_alu(build, *src, num_components); } static inline nir_ssa_def * nir_load_var(nir_builder *build, nir_variable *var) { const unsigned num_components = glsl_get_vector_elements(var->type); nir_intrinsic_instr *load = nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_var); load->num_components = num_components; load->variables[0] = nir_deref_var_create(load, var); nir_ssa_dest_init(&load->instr, &load->dest, num_components, glsl_get_bit_size(var->type), NULL); nir_builder_instr_insert(build, &load->instr); return &load->dest.ssa; } static inline nir_ssa_def * nir_load_deref_var(nir_builder *build, nir_deref_var *deref) { const struct glsl_type *type = nir_deref_tail(&deref->deref)->type; const unsigned num_components = glsl_get_vector_elements(type); nir_intrinsic_instr *load = nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_var); load->num_components = num_components; load->variables[0] = nir_deref_var_clone(deref, load); nir_ssa_dest_init(&load->instr, &load->dest, num_components, glsl_get_bit_size(type), NULL); nir_builder_instr_insert(build, &load->instr); return &load->dest.ssa; } static inline void nir_store_var(nir_builder *build, nir_variable *var, nir_ssa_def *value, unsigned writemask) { const unsigned num_components = glsl_get_vector_elements(var->type); nir_intrinsic_instr *store = nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var); store->num_components = num_components; nir_intrinsic_set_write_mask(store, writemask); store->variables[0] = nir_deref_var_create(store, var); store->src[0] = nir_src_for_ssa(value); nir_builder_instr_insert(build, &store->instr); } static inline void nir_store_deref_var(nir_builder *build, nir_deref_var *deref, nir_ssa_def *value, unsigned writemask) { const unsigned num_components = glsl_get_vector_elements(nir_deref_tail(&deref->deref)->type); nir_intrinsic_instr *store = nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var); store->num_components = num_components; store->const_index[0] = writemask & ((1 << num_components) - 1); store->variables[0] = nir_deref_var_clone(deref, store); store->src[0] = nir_src_for_ssa(value); nir_builder_instr_insert(build, &store->instr); } static inline void nir_copy_deref_var(nir_builder *build, nir_deref_var *dest, nir_deref_var *src) { assert(nir_deref_tail(&dest->deref)->type == nir_deref_tail(&src->deref)->type); nir_intrinsic_instr *copy = nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var); copy->variables[0] = nir_deref_var_clone(dest, copy); copy->variables[1] = nir_deref_var_clone(src, copy); nir_builder_instr_insert(build, ©->instr); } static inline void nir_copy_var(nir_builder *build, nir_variable *dest, nir_variable *src) { nir_intrinsic_instr *copy = nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var); copy->variables[0] = nir_deref_var_create(copy, dest); copy->variables[1] = nir_deref_var_create(copy, src); nir_builder_instr_insert(build, ©->instr); } /* Generic builder for system values. */ static inline nir_ssa_def * nir_load_system_value(nir_builder *build, nir_intrinsic_op op, int index) { nir_intrinsic_instr *load = nir_intrinsic_instr_create(build->shader, op); load->num_components = nir_intrinsic_infos[op].dest_components; load->const_index[0] = index; nir_ssa_dest_init(&load->instr, &load->dest, nir_intrinsic_infos[op].dest_components, 32, NULL); nir_builder_instr_insert(build, &load->instr); return &load->dest.ssa; } /* Generate custom builders for system values. */ #define INTRINSIC(name, num_srcs, src_components, has_dest, dest_components, \ num_variables, num_indices, idx0, idx1, idx2, flags) #define LAST_INTRINSIC(name) #define DEFINE_SYSTEM_VALUE(name) \ static inline nir_ssa_def * \ nir_load_##name(nir_builder *build) \ { \ return nir_load_system_value(build, nir_intrinsic_load_##name, 0); \ } \ #include "nir_intrinsics.h" static inline nir_ssa_def * nir_load_barycentric(nir_builder *build, nir_intrinsic_op op, unsigned interp_mode) { nir_intrinsic_instr *bary = nir_intrinsic_instr_create(build->shader, op); nir_ssa_dest_init(&bary->instr, &bary->dest, 2, 32, NULL); nir_intrinsic_set_interp_mode(bary, interp_mode); nir_builder_instr_insert(build, &bary->instr); return &bary->dest.ssa; } static inline void nir_jump(nir_builder *build, nir_jump_type jump_type) { nir_jump_instr *jump = nir_jump_instr_create(build->shader, jump_type); nir_builder_instr_insert(build, &jump->instr); } #endif /* NIR_BUILDER_H */