/* * Copyright (C) 2016 Christian Gmeiner * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Christian Gmeiner */ #ifndef RENDERONLY_H #define RENDERONLY_H #include #include "state_tracker/drm_driver.h" #include "pipe/p_state.h" struct renderonly_scanout { uint32_t handle; uint32_t stride; struct pipe_resource *prime; }; struct renderonly { /** * Create a renderonly_scanout object for scanout resource. * * This function creates a renderonly_scanout object based on the provided * resource. The library is designed that the driver specific pipe_resource * struct holds a pointer to a renderonly_scanout struct. * * struct driver_resource { * struct pipe_resource base; * struct renderonly_scanout *scanout; * ... * }; * * The renderonly_scanout object exits for two reasons: * - Do any special treatment for a scanout resource like importing the GPU * resource into the scanout hw. * - Make it easier for a gallium driver to detect if anything special needs * to be done in flush_resource(..) like a resolve to linear. */ struct renderonly_scanout *(*create_for_resource)(struct pipe_resource *rsc, struct renderonly *ro); int kms_fd; int gpu_fd; }; struct renderonly * renderonly_dup(const struct renderonly *ro); static inline struct renderonly_scanout * renderonly_scanout_for_resource(struct pipe_resource *rsc, struct renderonly *ro) { return ro->create_for_resource(rsc, ro); } struct renderonly_scanout * renderonly_scanout_for_prime(struct pipe_resource *rsc, struct renderonly *ro); void renderonly_scanout_destroy(struct renderonly_scanout *scanout); static inline boolean renderonly_get_handle(struct renderonly_scanout *scanout, struct winsys_handle *handle) { if (!scanout) return FALSE; handle->handle = scanout->handle; handle->stride = scanout->stride; return TRUE; } /** * Create a dumb buffer object for a resource at scanout hw. */ struct renderonly_scanout * renderonly_create_kms_dumb_buffer_for_resource(struct pipe_resource *rsc, struct renderonly *ro); /** * Import GPU resource into scanout hw. */ struct renderonly_scanout * renderonly_create_gpu_import_for_resource(struct pipe_resource *rsc, struct renderonly *ro); #endif /* RENDERONLY_H_ */