/**************************************************************************** * Copyright (C) 2014-2015 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * @file jit_api.h * * @brief Platform independent JIT interface * * Notes: * ******************************************************************************/ #pragma once #include "common/os.h" #include "core/utils.h" #include "fetch_jit.h" #include "streamout_jit.h" #include "blend_jit.h" #include #if defined(_WIN32) #define EXCEPTION_PRINT_STACK(ret) ret #endif // _WIN32 #if defined(_WIN32) #define JITCALL __stdcall #else #define JITCALL #endif struct ShaderInfo; ////////////////////////////////////////////////////////////////////////// /// Jit Compile Info Input ////////////////////////////////////////////////////////////////////////// struct JIT_COMPILE_INPUT { SWR_SHADER_TYPE type; const void* pIR; ///< Pointer to LLVM IR text. bool enableJitSampler; }; extern "C" { ////////////////////////////////////////////////////////////////////////// /// @brief Create JIT context. HANDLE JITCALL JitCreateContext(uint32_t targetSimdWidth, const char* arch, const char* core); ////////////////////////////////////////////////////////////////////////// /// @brief Destroy JIT context. void JITCALL JitDestroyContext(HANDLE hJitContext); ////////////////////////////////////////////////////////////////////////// /// @brief JIT compile shader. /// @param hJitContext - Jit Context /// @param input - Input containing LLVM IR and other information /// @param output - Output containing information about JIT shader ShaderInfo* JITCALL JitCompileShader( HANDLE hJitContext, const JIT_COMPILE_INPUT& input); ////////////////////////////////////////////////////////////////////////// /// @brief JIT destroy shader. /// @param hJitContext - Jit Context /// @param pShaderInfo - pointer to shader object. void JITCALL JitDestroyShader( HANDLE hJitContext, ShaderInfo*& pShaderInfo); ////////////////////////////////////////////////////////////////////////// /// @brief JIT compiles fetch shader /// @param hJitContext - Jit Context /// @param state - Fetch state to build function from PFN_FETCH_FUNC JITCALL JitCompileFetch(HANDLE hJitContext, const FETCH_COMPILE_STATE& state); ////////////////////////////////////////////////////////////////////////// /// @brief JIT compiles streamout shader /// @param hJitContext - Jit Context /// @param state - SO state to build function from PFN_SO_FUNC JITCALL JitCompileStreamout(HANDLE hJitContext, const STREAMOUT_COMPILE_STATE& state); ////////////////////////////////////////////////////////////////////////// /// @brief JIT compiles blend shader /// @param hJitContext - Jit Context /// @param state - blend state to build function from PFN_BLEND_JIT_FUNC JITCALL JitCompileBlend(HANDLE hJitContext, const BLEND_COMPILE_STATE& state); }