/************************************************************************** * * Copyright 2008 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef STW_FRAMEBUFFER_H #define STW_FRAMEBUFFER_H #include #include #include #include "util/u_debug.h" #include "stw_st.h" struct pipe_resource; struct st_framebuffer_iface; struct stw_pixelformat_info; /** * Windows framebuffer. */ struct stw_framebuffer { /** * This mutex has two purposes: * - protect the access to the mutable data members below * - prevent the framebuffer from being deleted while being accessed. * * Note: if both this mutex and the stw_device::fb_mutex need to be locked, * the stw_device::fb_mutex needs to be locked first. */ CRITICAL_SECTION mutex; /* * Immutable members. * * Note that even access to immutable members implies acquiring the mutex * above, to prevent the framebuffer from being destroyed. */ HWND hWnd; int iPixelFormat; const struct stw_pixelformat_info *pfi; /* A pixel format that can be used by GDI */ int iDisplayablePixelFormat; boolean bPbuffer; struct st_framebuffer_iface *stfb; /* * Mutable members. */ unsigned refcnt; /* FIXME: Make this work for multiple contexts bound to the same framebuffer */ boolean must_resize; boolean minimized; /**< Is the window currently minimized? */ unsigned width; unsigned height; /** WGL_ARB_render_texture - set at Pbuffer creation time */ unsigned textureFormat; /**< WGL_NO_TEXTURE or WGL_TEXTURE_RGB[A]_ARB */ unsigned textureTarget; /**< WGL_NO_TEXTURE or WGL_TEXTURE_1D/2D/ CUBE_MAP_ARB */ boolean textureMipmap; /**< TRUE/FALSE */ /** WGL_ARB_render_texture - set with wglSetPbufferAttribARB() */ unsigned textureLevel; unsigned textureFace; /**< [0..6] */ /** * Client area rectangle, relative to the window upper-left corner. * * @sa GLCBPRESENTBUFFERSDATA::rect. */ RECT client_rect; HANDLE hSharedSurface; struct stw_shared_surface *shared_surface; /** * This is protected by stw_device::fb_mutex, not the mutex above. * * Deletions must be done by first acquiring stw_device::fb_mutex, and then * acquiring the stw_framebuffer::mutex of the framebuffer to be deleted. * This ensures that nobody else is reading/writing to the. * * It is not necessary to acquire the mutex above to navigate the linked list * given that deletions are done with stw_device::fb_mutex held, so no other * thread can delete. */ struct stw_framebuffer *next; }; /** * Create a new framebuffer object which will correspond to the given HDC. * * This function will acquire stw_framebuffer::mutex. stw_framebuffer_unlock * must be called when done */ struct stw_framebuffer * stw_framebuffer_create(HDC hdc, int iPixelFormat); /** * Increase fb reference count. The referenced framebuffer should be locked. * * It's not necessary to hold stw_dev::fb_mutex global lock. */ static inline void stw_framebuffer_reference_locked(struct stw_framebuffer *fb) { if (fb) { assert(stw_own_mutex(&fb->mutex)); fb->refcnt++; } } void stw_framebuffer_release_locked(struct stw_framebuffer *fb); /** * Search a framebuffer with a matching HWND. * * This function will acquire stw_framebuffer::mutex. stw_framebuffer_unlock * must be called when done */ struct stw_framebuffer * stw_framebuffer_from_hwnd(HWND hwnd); /** * Search a framebuffer with a matching HDC. * * This function will acquire stw_framebuffer::mutex. stw_framebuffer_unlock * must be called when done */ struct stw_framebuffer * stw_framebuffer_from_hdc(HDC hdc); BOOL stw_framebuffer_present_locked(HDC hdc, struct stw_framebuffer *fb, struct pipe_resource *res); void stw_framebuffer_update(struct stw_framebuffer *fb); static inline void stw_framebuffer_lock(struct stw_framebuffer *fb) { assert(fb); EnterCriticalSection(&fb->mutex); } /** * Release stw_framebuffer::mutex lock. This framebuffer must not be accessed * after calling this function, as it may have been deleted by another thread * in the meanwhile. */ static inline void stw_framebuffer_unlock(struct stw_framebuffer *fb) { assert(fb); assert(stw_own_mutex(&fb->mutex)); LeaveCriticalSection(&fb->mutex); } /** * Cleanup any existing framebuffers when exiting application. */ void stw_framebuffer_cleanup(void); static inline struct stw_st_framebuffer * stw_st_framebuffer(struct st_framebuffer_iface *stfb) { return (struct stw_st_framebuffer *) stfb; } static inline struct stw_framebuffer * stw_framebuffer_from_HPBUFFERARB(HPBUFFERARB hPbuffer) { return (struct stw_framebuffer *) hPbuffer; } #endif /* STW_FRAMEBUFFER_H */