/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "fake_glx_screen.h" struct glx_screen_vtable fake_glx_screen::vt = { indirect_create_context, indirect_create_context_attribs, NULL, NULL, }; struct glx_screen_vtable fake_glx_screen_direct::vt = { fake_glx_context_direct::create, fake_glx_context_direct::create_attribs, NULL, NULL, }; const struct glx_context_vtable fake_glx_context::vt = { fake_glx_context::destroy, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, }; int fake_glx_context::contexts_allocated = 0; extern "C" struct glx_context * indirect_create_context(struct glx_screen *psc, struct glx_config *mode, struct glx_context *shareList, int renderType) { (void) shareList; (void) renderType; return new fake_glx_context(psc, mode); } extern "C" struct glx_context * indirect_create_context_attribs(struct glx_screen *base, struct glx_config *config_base, struct glx_context *shareList, unsigned num_attribs, const uint32_t *attribs, unsigned *error) { (void) num_attribs; (void) attribs; (void) error; return indirect_create_context(base, config_base, shareList, 0); } /* This is necessary so that we don't have to link with glxcurrent.c * which would require us to link with X libraries and what not. */ GLubyte dummyBuffer[__GLX_BUFFER_LIMIT_SIZE]; struct glx_context_vtable dummyVtable; struct glx_context dummyContext = { &dummyBuffer[0], &dummyBuffer[0], &dummyBuffer[0], &dummyBuffer[__GLX_BUFFER_LIMIT_SIZE], sizeof(dummyBuffer), &dummyVtable }; __thread void *__glX_tls_Context = &dummyContext; #if !defined(GLX_USE_TLS) extern "C" struct glx_context * __glXGetCurrentContext() { return (struct glx_context *) __glX_tls_Context; } #endif