/* * Copyright (c) 2011-2015, Intel Corporation * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation and/or * other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its contributors * may be used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "RemoteProcessorServer.h" #include #include #include #include #include "RequestMessage.h" #include "AnswerMessage.h" #include "RemoteCommandHandler.h" #include "Socket.h" using std::string; CRemoteProcessorServer::CRemoteProcessorServer(uint16_t uiPort) : _uiPort(uiPort), _io_service(), _acceptor(_io_service), _socket(_io_service) { } CRemoteProcessorServer::~CRemoteProcessorServer() { stop(); } // State bool CRemoteProcessorServer::start(string &error) { using namespace asio; try { ip::tcp::endpoint endpoint(ip::tcp::v6(), _uiPort); _acceptor.open(endpoint.protocol()); _acceptor.set_option(ip::tcp::acceptor::reuse_address(true)); _acceptor.set_option(asio::socket_base::linger(true, 0)); _acceptor.set_option(socket_base::enable_connection_aborted(true)); _acceptor.bind(endpoint); _acceptor.listen(); } catch (std::exception &e) { error = "Unable to listen on port " + std::to_string(_uiPort) + ": " + e.what(); return false; } return true; } bool CRemoteProcessorServer::stop() { _io_service.stop(); return true; } void CRemoteProcessorServer::acceptRegister(IRemoteCommandHandler &commandHandler) { auto peerHandler = [this, &commandHandler](asio::error_code ec) { if (ec) { std::cerr << "Accept failed: " << ec.message() << std::endl; return; } _socket.set_option(asio::ip::tcp::no_delay(true)); handleNewConnection(commandHandler); _socket.close(); acceptRegister(commandHandler); }; _acceptor.async_accept(_socket, peerHandler); } bool CRemoteProcessorServer::process(IRemoteCommandHandler &commandHandler) { acceptRegister(commandHandler); asio::error_code ec; _io_service.run(ec); if (ec) { std::cerr << "Server failed: " << ec.message() << std::endl; } return ec.value() == 0; } // New connection void CRemoteProcessorServer::handleNewConnection(IRemoteCommandHandler &commandHandler) { // Process all incoming requests from the client while (true) { // Process requests // Create command message CRequestMessage requestMessage; string strError; ///// Receive command CRequestMessage::Result res; res = requestMessage.serialize(Socket(_socket), false, strError); switch (res) { case CRequestMessage::error: std::cout << "Error while receiving message: " << strError << std::endl; // fall through case CRequestMessage::peerDisconnected: // Consider peer disconnection as normal, no log return; // Bail out case CRequestMessage::success: break; // No error, continue } // Actually process the request bool bSuccess; string strResult; bSuccess = commandHandler.remoteCommandProcess(requestMessage, strResult); // Send back answer // Create answer message CAnswerMessage answerMessage(strResult, bSuccess); ///// Send answer res = answerMessage.serialize(_socket, true, strError); switch (res) { case CRequestMessage::peerDisconnected: // Peer should not disconnect while waiting for an answer // Fall through to log the error and bail out case CRequestMessage::error: std::cout << "Error while receiving message: " << strError << std::endl; return; // Bail out case CRequestMessage::success: break; // No error, continue } } }