/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrFakeRefObj_DEFINED #define GrFakeRefObj_DEFINED #include "SkTypes.h" #include "gl/GrGLInterface.h" //////////////////////////////////////////////////////////////////////////////// // This object is used to track the OpenGL objects. We don't use real // reference counting (i.e., we don't free the objects when their ref count // goes to 0) so that we can detect invalid memory accesses. The refs we // are tracking in this class are actually OpenGL's references to the objects // not "ours" // Each object also gets a unique globally identifying ID class GrFakeRefObj : SkNoncopyable { public: GrFakeRefObj() : fRef(0) , fMarkedForDeletion(false) , fDeleted(false) { // source for globally unique IDs - 0 is reserved! static int fNextID = 0; fID = ++fNextID; } virtual ~GrFakeRefObj() {} void ref() { fRef++; } void unref() { fRef--; GrAlwaysAssert(fRef >= 0); // often in OpenGL a given object may still be in use when the // delete call is made. In these cases the object is marked // for deletion and then freed when it is no longer in use if (0 == fRef && fMarkedForDeletion) { this->deleteAction(); } } int getRefCount() const { return fRef; } GrGLuint getID() const { return fID; } void setMarkedForDeletion() { fMarkedForDeletion = true; } bool getMarkedForDeletion() const { return fMarkedForDeletion; } bool getDeleted() const { return fDeleted; } // The deleteAction fires if the object has been marked for deletion but // couldn't be deleted earlier due to refs virtual void deleteAction() { this->setDeleted(); } protected: private: int fRef; // ref count GrGLuint fID; // globally unique ID bool fMarkedForDeletion; // The deleted flag is only set when OpenGL thinks the object is deleted // It is obviously still allocated w/in this framework bool fDeleted; // setDeleted should only ever appear in the deleteAction method! void setDeleted() { fDeleted = true; } }; //////////////////////////////////////////////////////////////////////////////// // Each class derived from GrFakeRefObj should use this macro to add a // factory creation entry point. This entry point is used by the GrGLDebug // object to instantiate the various objects // all globally unique IDs #define GR_DEFINE_CREATOR(className) \ public: \ static GrFakeRefObj *create##className() { return new className; } #endif // GrFakeRefObj_DEFINED