// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Direct3DCubeTexture8.hpp" #include "Direct3DSurface8.hpp" #include "Resource.hpp" #include "Debug.hpp" #include namespace D3D8 { Direct3DCubeTexture8::Direct3DCubeTexture8(Direct3DDevice8 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3DRTYPE_CUBETEXTURE, levels, usage), edgeLength(edgeLength), format(format), pool(pool) { if(levels == 0) { this->levels = sw::log2(sw::max((int)edgeLength, 1)) + 1; } for(unsigned int face = 0; face < 6; face++) { int width = edgeLength; int height = edgeLength; for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) { if(level < this->levels) { surfaceLevel[face][level] = new Direct3DSurface8(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, true, usage); surfaceLevel[face][level]->bind(); } else { surfaceLevel[face][level] = 0; } width = sw::max(1, width / 2); height = sw::max(1, height / 2); } } } Direct3DCubeTexture8::~Direct3DCubeTexture8() { for(unsigned int face = 0; face < 6; face++) { for(int level = 0; level < sw::MIPMAP_LEVELS; level++) { if(surfaceLevel[face][level]) { surfaceLevel[face][level]->unbind(); surfaceLevel[face][level] = 0; } } } } long Direct3DCubeTexture8::QueryInterface(const IID &iid, void **object) { TRACE(""); if(iid == IID_IDirect3DCubeTexture8 || iid == IID_IDirect3DBaseTexture8 || iid == IID_IDirect3DResource8 || iid == IID_IUnknown) { AddRef(); *object = this; return S_OK; } *object = 0; return NOINTERFACE(iid); } unsigned long Direct3DCubeTexture8::AddRef() { TRACE(""); return Direct3DBaseTexture8::AddRef(); } unsigned long Direct3DCubeTexture8::Release() { TRACE(""); return Direct3DBaseTexture8::Release(); } long Direct3DCubeTexture8::FreePrivateData(const GUID &guid) { TRACE(""); return Direct3DBaseTexture8::FreePrivateData(guid); } long Direct3DCubeTexture8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) { TRACE(""); return Direct3DBaseTexture8::GetPrivateData(guid, data, size); } void Direct3DCubeTexture8::PreLoad() { TRACE(""); Direct3DBaseTexture8::PreLoad(); } long Direct3DCubeTexture8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) { TRACE(""); return Direct3DBaseTexture8::SetPrivateData(guid, data, size, flags); } long Direct3DCubeTexture8::GetDevice(IDirect3DDevice8 **device) { TRACE(""); return Direct3DBaseTexture8::GetDevice(device); } unsigned long Direct3DCubeTexture8::SetPriority(unsigned long newPriority) { TRACE(""); return Direct3DBaseTexture8::SetPriority(newPriority); } unsigned long Direct3DCubeTexture8::GetPriority() { TRACE(""); return Direct3DBaseTexture8::GetPriority(); } D3DRESOURCETYPE Direct3DCubeTexture8::GetType() { TRACE(""); return Direct3DBaseTexture8::GetType(); } unsigned long Direct3DCubeTexture8::GetLevelCount() { TRACE(""); return Direct3DBaseTexture8::GetLevelCount(); } unsigned long Direct3DCubeTexture8::GetLOD() { TRACE(""); return Direct3DBaseTexture8::GetLOD(); } unsigned long Direct3DCubeTexture8::SetLOD(unsigned long newLOD) { TRACE(""); return Direct3DBaseTexture8::SetLOD(newLOD); } long Direct3DCubeTexture8::AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirtyRect) { TRACE(""); // UNIMPLEMENTED(); return D3D_OK; } long Direct3DCubeTexture8::GetCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level , IDirect3DSurface8 **cubeMapSurface) { TRACE(""); *cubeMapSurface = 0; // FIXME: Verify if(face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) { return INVALIDCALL(); } surfaceLevel[face][level]->AddRef(); *cubeMapSurface = surfaceLevel[face][level]; return D3D_OK; } long Direct3DCubeTexture8::GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description) { TRACE(""); if(!description || level >= GetLevelCount() || !surfaceLevel[0][level]) { return INVALIDCALL(); } surfaceLevel[0][level]->GetDesc(description); return D3D_OK; } long Direct3DCubeTexture8::LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags) { TRACE(""); if(!lockedRect || face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) { return INVALIDCALL(); } surfaceLevel[face][level]->LockRect(lockedRect, rect, flags); return D3D_OK; } long Direct3DCubeTexture8::UnlockRect(D3DCUBEMAP_FACES face, unsigned int level) { TRACE(""); if(face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) { return INVALIDCALL(); } return surfaceLevel[face][level]->UnlockRect(); } Direct3DSurface8 *Direct3DCubeTexture8::getInternalCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level) { return surfaceLevel[face][level]; } }