// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Direct3DPixelShader8.hpp" #include "Debug.hpp" namespace D3D8 { Direct3DPixelShader8::Direct3DPixelShader8(Direct3DDevice8 *device, const unsigned long *shaderToken) : device(device), pixelShader(shaderToken) { const unsigned long *token = shaderToken; size = 0; while(shaderToken[size] != 0x0000FFFF) { size++; } size++; this->shaderToken = new unsigned long[size]; memcpy(this->shaderToken, shaderToken, size * sizeof(unsigned long)); } Direct3DPixelShader8::~Direct3DPixelShader8() { delete[] shaderToken; shaderToken = 0; } long Direct3DPixelShader8::QueryInterface(const IID &iid, void **object) { TRACE(""); ASSERT(false); // Internal object return NOINTERFACE(iid); } unsigned long Direct3DPixelShader8::AddRef() { TRACE(""); return Unknown::AddRef(); } unsigned long Direct3DPixelShader8::Release() { TRACE(""); return Unknown::Release(); } void Direct3DPixelShader8::GetFunction(void *data, unsigned int *size) { TRACE(""); if(data) { memcpy(data, shaderToken, this->size * 4); } *size = this->size * 4; } const sw::PixelShader *Direct3DPixelShader8::getPixelShader() const { return &pixelShader; } }