// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef D3D8_Direct3DVertexShader8_hpp #define D3D8_Direct3DVertexShader8_hpp #include "VertexShader.hpp" #include "Direct3DVertexDeclaration8.hpp" #include "Unknown.hpp" namespace D3D8 { class Direct3DDevice8; class Direct3DVertexShader8 : public Unknown { public: Direct3DVertexShader8(Direct3DDevice8 *device, const unsigned long *declaration, const unsigned long *shaderToken); ~Direct3DVertexShader8() override; // IUnknown methods long __stdcall QueryInterface(const IID &iid, void **object) override; unsigned long __stdcall AddRef() override; unsigned long __stdcall Release() override; // Internal methods const sw::VertexShader *getVertexShader() const; const unsigned long *getDeclaration(); private: // Creation parameters Direct3DDevice8 *const device; Direct3DVertexDeclaration8 *declaration; unsigned long *shaderToken; unsigned int size; sw::VertexShader *vertexShader; }; } #endif // D3D8_Direct3DVertexShader8_hpp