// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Direct3DVolumeTexture8.hpp" #include "Direct3DVolume8.hpp" #include "Resource.hpp" #include "Debug.hpp" #include namespace D3D8 { Direct3DVolumeTexture8::Direct3DVolumeTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3DRTYPE_VOLUMETEXTURE, levels, usage), width(width), height(height), depth(depth), format(format), pool(pool) { if(levels == 0) { this->levels = sw::log2(sw::max((int)width, (int)height, (int)depth, 1)) + 1; } for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) { if(level < this->levels) { volumeLevel[level] = new Direct3DVolume8(device, this, width, height, depth, format, pool, true, usage); volumeLevel[level]->bind(); } else { volumeLevel[level] = 0; } width = sw::max(1, (int)width / 2); height = sw::max(1, (int)height / 2); depth = sw::max(1, (int)depth / 2); } } Direct3DVolumeTexture8::~Direct3DVolumeTexture8() { for(int level = 0; level < sw::MIPMAP_LEVELS; level++) { if(volumeLevel[level]) { volumeLevel[level]->unbind(); volumeLevel[level] = 0; } } } long Direct3DVolumeTexture8::QueryInterface(const IID &iid, void **object) { TRACE(""); if(iid == IID_IDirect3DVolumeTexture8 || iid == IID_IDirect3DBaseTexture8 || iid == IID_IDirect3DResource8 || iid == IID_IUnknown) { AddRef(); *object = this; return S_OK; } *object = 0; return NOINTERFACE(iid); } unsigned long Direct3DVolumeTexture8::AddRef() { TRACE(""); return Direct3DBaseTexture8::AddRef(); } unsigned long Direct3DVolumeTexture8::Release() { TRACE(""); return Direct3DBaseTexture8::Release(); } long Direct3DVolumeTexture8::FreePrivateData(const GUID &guid) { TRACE(""); return Direct3DBaseTexture8::FreePrivateData(guid); } long Direct3DVolumeTexture8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) { TRACE(""); return Direct3DBaseTexture8::GetPrivateData(guid, data, size); } void Direct3DVolumeTexture8::PreLoad() { TRACE(""); Direct3DBaseTexture8::PreLoad(); } long Direct3DVolumeTexture8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) { TRACE(""); return Direct3DBaseTexture8::SetPrivateData(guid, data, size, flags); } long Direct3DVolumeTexture8::GetDevice(IDirect3DDevice8 **device) { TRACE(""); return Direct3DBaseTexture8::GetDevice(device); } unsigned long Direct3DVolumeTexture8::SetPriority(unsigned long newPriority) { TRACE(""); return Direct3DBaseTexture8::SetPriority(newPriority); } unsigned long Direct3DVolumeTexture8::GetPriority() { TRACE(""); return Direct3DBaseTexture8::GetPriority(); } D3DRESOURCETYPE Direct3DVolumeTexture8::GetType() { TRACE(""); return Direct3DBaseTexture8::GetType(); } unsigned long Direct3DVolumeTexture8::GetLevelCount() { TRACE(""); return Direct3DBaseTexture8::GetLevelCount(); } unsigned long Direct3DVolumeTexture8::GetLOD() { TRACE(""); return Direct3DBaseTexture8::GetLOD(); } unsigned long Direct3DVolumeTexture8::SetLOD(unsigned long newLOD) { TRACE(""); return Direct3DBaseTexture8::SetLOD(newLOD); } long Direct3DVolumeTexture8::GetVolumeLevel(unsigned int level, IDirect3DVolume8 **volume) { TRACE(""); *volume = 0; // FIXME: Verify if(level >= GetLevelCount() || !volumeLevel[level]) { return INVALIDCALL(); } volumeLevel[level]->AddRef(); *volume = volumeLevel[level]; return D3D_OK; } long Direct3DVolumeTexture8::LockBox(unsigned int level, D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags) { TRACE(""); if(!lockedVolume || level >= GetLevelCount() || !volumeLevel[level]) { return INVALIDCALL(); } return volumeLevel[level]->LockBox(lockedVolume, box, flags); } long Direct3DVolumeTexture8::UnlockBox(unsigned int level) { TRACE(""); if(level >= GetLevelCount() || !volumeLevel[level]) { return INVALIDCALL(); } return volumeLevel[level]->UnlockBox(); } long Direct3DVolumeTexture8::AddDirtyBox(const D3DBOX *dirtyBox) { TRACE(""); if(!dirtyBox) { return INVALIDCALL(); } UNIMPLEMENTED(); return D3D_OK; } long Direct3DVolumeTexture8::GetLevelDesc(unsigned int level, D3DVOLUME_DESC *description) { TRACE(""); if(!description || level >= GetLevelCount() || !volumeLevel[level]) { return INVALIDCALL(); } volumeLevel[level]->GetDesc(description); return D3D_OK; } Direct3DVolume8 *Direct3DVolumeTexture8::getInternalVolumeLevel(unsigned int level) { return volumeLevel[level]; } }