// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Direct3D9Ex.hpp" #include "Direct3DDevice9Ex.hpp" #include "Debug.hpp" namespace sw { extern bool postBlendSRGB; } namespace D3D9 { Direct3D9Ex::Direct3D9Ex(int version, const HINSTANCE instance) : Direct3D9(version, instance) { d3d9ex = 0; } Direct3D9Ex::~Direct3D9Ex() { } long Direct3D9Ex::QueryInterface(const IID &iid, void **object) { TRACE("const IID &iid = 0x%0.8p, void **object = 0x%0.8p", iid, object); if(iid == IID_IDirect3D9Ex || iid == IID_IDirect3D9 || iid == IID_IUnknown) { AddRef(); *object = this; return S_OK; } *object = 0; return NOINTERFACE(iid); } unsigned long Direct3D9Ex::AddRef() { TRACE("void"); return Direct3D9::AddRef(); } unsigned long Direct3D9Ex::Release() { TRACE("void"); return Direct3D9::Release(); } long Direct3D9Ex::RegisterSoftwareDevice(void *initializeFunction) { TRACE("void *initializeFunction = 0x%0.8p", initializeFunction); loadSystemD3D9ex(); if(d3d9ex) { return d3d9ex->RegisterSoftwareDevice(initializeFunction); } else { return INVALIDCALL(); } } unsigned int Direct3D9Ex::GetAdapterCount() { TRACE("void"); return Direct3D9::GetAdapterCount(); } long Direct3D9Ex::GetAdapterIdentifier(unsigned int adapter, unsigned long flags, D3DADAPTER_IDENTIFIER9 *identifier) { TRACE("unsigned int adapter = %d, unsigned long flags = 0x%0.8X, D3DADAPTER_IDENTIFIER9 *identifier = 0x%0.8p", adapter, flags, identifier); return Direct3D9::GetAdapterIdentifier(adapter, flags, identifier); } unsigned int Direct3D9Ex::GetAdapterModeCount(unsigned int adapter, D3DFORMAT format) { TRACE("unsigned int adapter = %d, D3DFORMAT format = %d", adapter, format); return Direct3D9::GetAdapterModeCount(adapter, format); } long Direct3D9Ex::EnumAdapterModes(unsigned int adapter, D3DFORMAT format, unsigned int index, D3DDISPLAYMODE *mode) { TRACE("unsigned int adapter = %d, D3DFORMAT format = %d, unsigned int index = %d, D3DDISPLAYMODE *mode = 0x%0.8p", adapter, format, index, mode); return Direct3D9::EnumAdapterModes(adapter, format, index, mode); } long Direct3D9Ex::GetAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode) { TRACE("unsigned int adapter = %d, D3DDISPLAYMODE *mode = 0x%0.8p", adapter, mode); return Direct3D9::GetAdapterDisplayMode(adapter, mode); } long Direct3D9Ex::CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) { TRACE("unsigned int adapter = %d, D3DDEVTYPE checkType = %d, D3DFORMAT displayFormat = %d, D3DFORMAT backBufferFormat = %d, int windowed = %d", adapter, checkType, displayFormat, backBufferFormat, windowed); if(checkType != D3DDEVTYPE_HAL) { loadSystemD3D9ex(); if(d3d9ex) { return d3d9ex->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); } else { return CheckDeviceType(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed); } } return Direct3D9::CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); } long Direct3D9Ex::CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, unsigned long usage, D3DRESOURCETYPE resourceType, D3DFORMAT checkFormat) { TRACE("unsigned int adapter = %d, D3DDEVTYPE deviceType = %d, D3DFORMAT adapterFormat = %d, unsigned long usage = %d, D3DRESOURCETYPE resourceType = %d, D3DFORMAT checkFormat = %d", adapter, deviceType, adapterFormat, usage, resourceType, checkFormat); if(deviceType != D3DDEVTYPE_HAL) { loadSystemD3D9ex(); if(d3d9ex) { return d3d9ex->CheckDeviceFormat(adapter, deviceType, adapterFormat, usage, resourceType, checkFormat); } else { return CheckDeviceFormat(adapter, D3DDEVTYPE_HAL, adapterFormat, usage, resourceType, checkFormat); } } return Direct3D9::CheckDeviceFormat(adapter, deviceType, adapterFormat, usage, resourceType, checkFormat); } long Direct3D9Ex::CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long *qualityLevels) { TRACE("unsigned int adapter = %d, D3DDEVTYPE deviceType = %d, D3DFORMAT surfaceFormat = %d, int windowed = %d, D3DMULTISAMPLE_TYPE multiSampleType = %d, unsigned long *qualityLevels = 0x%0.8p", adapter, deviceType, surfaceFormat, windowed, multiSampleType, qualityLevels); if(deviceType != D3DDEVTYPE_HAL) { loadSystemD3D9ex(); if(d3d9ex) { return d3d9ex->CheckDeviceMultiSampleType(adapter, deviceType, surfaceFormat, windowed, multiSampleType, qualityLevels); } else { return CheckDeviceMultiSampleType(adapter, D3DDEVTYPE_HAL, surfaceFormat, windowed, multiSampleType, qualityLevels); } } return Direct3D9::CheckDeviceMultiSampleType(adapter, deviceType, surfaceFormat, windowed, multiSampleType, qualityLevels); } long Direct3D9Ex::CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) { TRACE("unsigned int adapter = %d, D3DDEVTYPE deviceType = %d, D3DFORMAT adapterFormat = %d, D3DFORMAT renderTargetFormat = %d, D3DFORMAT depthStencilFormat = %d", adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat); return Direct3D9::CheckDepthStencilMatch(adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat); } long Direct3D9Ex::CheckDeviceFormatConversion(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT sourceFormat, D3DFORMAT targetFormat) { TRACE("unsigned int adapter = %d, D3DDEVTYPE deviceType = %d, D3DFORMAT sourceFormat = %d, D3DFORMAT targetFormat = %d", adapter, deviceType, sourceFormat, targetFormat); if(deviceType != D3DDEVTYPE_HAL) { loadSystemD3D9ex(); if(d3d9ex) { return d3d9ex->CheckDeviceFormatConversion(adapter, deviceType, sourceFormat, targetFormat); } else { return CheckDeviceFormatConversion(adapter, D3DDEVTYPE_HAL, sourceFormat, targetFormat); } } return D3D_OK; } long Direct3D9Ex::GetDeviceCaps(unsigned int adapter, D3DDEVTYPE deviceType, D3DCAPS9 *capabilities) { TRACE("unsigned int adapter = %d, D3DDEVTYPE deviceType = %d, D3DCAPS9 *capabilities = 0x%0.8p", adapter, deviceType, capabilities); if(deviceType != D3DDEVTYPE_HAL) { loadSystemD3D9ex(); if(d3d9ex) { return d3d9ex->GetDeviceCaps(adapter, deviceType, capabilities); } else { return GetDeviceCaps(adapter, D3DDEVTYPE_HAL, capabilities); } } long result = Direct3D9::GetDeviceCaps(adapter, deviceType, capabilities); if(sw::postBlendSRGB) { capabilities->PrimitiveMiscCaps |= D3DPMISCCAPS_POSTBLENDSRGBCONVERT; // Indicates device can perform conversion to sRGB after blending. } return result; } HMONITOR Direct3D9Ex::GetAdapterMonitor(unsigned int adapter) { TRACE("unsigned int adapter = %d", adapter); return Direct3D9::GetAdapterMonitor(adapter); } long Direct3D9Ex::CreateDevice(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, IDirect3DDevice9 **returnedDeviceInterface) { TRACE("unsigned int adapter = %d, D3DDEVTYPE deviceType = %d, HWND focusWindow = %d, unsigned long behaviorFlags = 0x%0.8X, D3DPRESENT_PARAMETERS *presentParameters = 0x%0.8p, IDirect3DDevice9 **returnedDeviceInterface = 0x%0.8p", adapter, deviceType, focusWindow, behaviorFlags, presentParameters, returnedDeviceInterface); if(!focusWindow || !presentParameters || !returnedDeviceInterface) { *returnedDeviceInterface = 0; return INVALIDCALL(); } D3DDISPLAYMODEEX fullscreenDisplayMode = {0}; fullscreenDisplayMode.Size = sizeof(D3DDISPLAYMODEEX); fullscreenDisplayMode.Format = presentParameters->BackBufferFormat; fullscreenDisplayMode.Width = presentParameters->BackBufferWidth; fullscreenDisplayMode.Height = presentParameters->BackBufferHeight; fullscreenDisplayMode.RefreshRate = presentParameters->FullScreen_RefreshRateInHz; fullscreenDisplayMode.ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE; return CreateDeviceEx(adapter, deviceType, focusWindow, behaviorFlags, presentParameters, presentParameters->Windowed ? 0 : &fullscreenDisplayMode, (IDirect3DDevice9Ex**)returnedDeviceInterface); } unsigned int __stdcall Direct3D9Ex::GetAdapterModeCountEx(unsigned int adapter, const D3DDISPLAYMODEFILTER *filter) { TRACE("unsigned int adapter = %d, const D3DDISPLAYMODEFILTER *filter = 0x%0.8p", adapter, filter); return Direct3D9::GetAdapterModeCount(adapter, filter->Format); // FIXME } long __stdcall Direct3D9Ex::EnumAdapterModesEx(unsigned int adapter, const D3DDISPLAYMODEFILTER *filter, unsigned int index, D3DDISPLAYMODEEX *modeEx) { TRACE("unsigned int adapter = %d, const D3DDISPLAYMODEFILTER *filter = 0x%0.8p, unsigned int index = %d, D3DDISPLAYMODEEX *modeEx = 0x%0.8p", adapter, filter, index, modeEx); D3DDISPLAYMODE mode; mode.Format = modeEx->Format; mode.Width = modeEx->Width; mode.Height = modeEx->Height; mode.RefreshRate = modeEx->RefreshRate; return Direct3D9::EnumAdapterModes(adapter, filter->Format, index, &mode); // FIXME } long __stdcall Direct3D9Ex::GetAdapterDisplayModeEx(unsigned int adapter, D3DDISPLAYMODEEX *modeEx, D3DDISPLAYROTATION *rotation) { TRACE("unsigned int adapter = %d, D3DDISPLAYMODEEX *modeEx = 0x%0.8p, D3DDISPLAYROTATION *rotation = 0x%0.8p", adapter, modeEx, rotation); D3DDISPLAYMODE mode; mode.Format = modeEx->Format; mode.Width = modeEx->Width; mode.Height = modeEx->Height; mode.RefreshRate = modeEx->RefreshRate; return GetAdapterDisplayMode(adapter, &mode); // FIXME } long __stdcall Direct3D9Ex::CreateDeviceEx(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, DWORD behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, D3DDISPLAYMODEEX *fullscreenDisplayMode, IDirect3DDevice9Ex **returnedDeviceInterface) { TRACE("unsigned int adapter = %d, D3DDEVTYPE deviceType = %d, HWND focusWindow = %d, DWORD behaviorFlags = 0x%0.8X, D3DPRESENT_PARAMETERS *presentParameters = 0x%0.8p, D3DDISPLAYMODEEX *fullscreenDisplayMode = 0x%0.8p, IDirect3DDevice9Ex **returnedDeviceInterface = 0x%0.8p", adapter, deviceType, focusWindow, behaviorFlags, presentParameters, fullscreenDisplayMode, returnedDeviceInterface); if(deviceType != D3DDEVTYPE_HAL) { loadSystemD3D9ex(); if(d3d9ex) { return d3d9ex->CreateDeviceEx(adapter, deviceType, focusWindow, behaviorFlags, presentParameters, fullscreenDisplayMode, returnedDeviceInterface); } else { CreateDeviceEx(adapter, deviceType, focusWindow, behaviorFlags, presentParameters, fullscreenDisplayMode, returnedDeviceInterface); } } if(!focusWindow || !presentParameters || !returnedDeviceInterface) { *returnedDeviceInterface = 0; return INVALIDCALL(); } *returnedDeviceInterface = new Direct3DDevice9Ex(instance, this, adapter, deviceType, focusWindow, behaviorFlags, presentParameters); if(*returnedDeviceInterface) { (*returnedDeviceInterface)->AddRef(); } return D3D_OK; } long __stdcall Direct3D9Ex::GetAdapterLUID(unsigned int adapter, LUID *luid) { TRACE("unsigned int adapter = %d, LUID *luid = 0x%0.8p", adapter, luid); if(adapter != D3DADAPTER_DEFAULT) { UNIMPLEMENTED(); } // FIXME: Should return a presistent id using AllocateLocallyUniqueId() luid->LowPart = 0x0000001; luid->HighPart = 0x0000000; return D3D_OK; } void Direct3D9Ex::loadSystemD3D9ex() { if(d3d9ex) { return; } char d3d9Path[MAX_PATH + 16]; GetSystemDirectory(d3d9Path, MAX_PATH); strcat(d3d9Path, "\\d3d9.dll"); d3d9Lib = LoadLibrary(d3d9Path); if(d3d9Lib) { typedef IDirect3D9Ex* (__stdcall *DIRECT3DCREATE9EX)(unsigned int, IDirect3D9Ex**); DIRECT3DCREATE9EX direct3DCreate9Ex = (DIRECT3DCREATE9EX)GetProcAddress(d3d9Lib, "Direct3DCreate9Ex"); direct3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex); } } }