// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Direct3DBaseTexture9.hpp" #include "Direct3DDevice9.hpp" #include "Resource.hpp" #include "Debug.hpp" #include namespace D3D9 { Direct3DBaseTexture9::Direct3DBaseTexture9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DFORMAT format, D3DPOOL pool, unsigned long levels, unsigned long usage) : Direct3DResource9(device, type, pool, 0), format(format), levels(levels), usage(usage) { filterType = D3DTEXF_LINEAR; LOD = 0; resource = new sw::Resource(0); } Direct3DBaseTexture9::~Direct3DBaseTexture9() { resource->destruct(); } long Direct3DBaseTexture9::QueryInterface(const IID &iid, void **object) { CriticalSection cs(device); TRACE(""); if(iid == IID_IDirect3DBaseTexture9 || iid == IID_IDirect3DResource9 || iid == IID_IUnknown) { AddRef(); *object = this; return S_OK; } *object = 0; return NOINTERFACE(iid); } unsigned long Direct3DBaseTexture9::AddRef() { TRACE(""); return Direct3DResource9::AddRef(); } unsigned long Direct3DBaseTexture9::Release() { TRACE(""); return Direct3DResource9::Release(); } long Direct3DBaseTexture9::FreePrivateData(const GUID &guid) { CriticalSection cs(device); TRACE(""); return Direct3DResource9::FreePrivateData(guid); } long Direct3DBaseTexture9::GetPrivateData(const GUID &guid, void *data, unsigned long *size) { CriticalSection cs(device); TRACE(""); return Direct3DResource9::GetPrivateData(guid, data, size); } void Direct3DBaseTexture9::PreLoad() { CriticalSection cs(device); TRACE(""); Direct3DResource9::PreLoad(); } long Direct3DBaseTexture9::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) { CriticalSection cs(device); TRACE(""); return Direct3DResource9::SetPrivateData(guid, data, size, flags); } long Direct3DBaseTexture9::GetDevice(IDirect3DDevice9 **device) { CriticalSection cs(this->device); TRACE(""); return Direct3DResource9::GetDevice(device); } unsigned long Direct3DBaseTexture9::SetPriority(unsigned long newPriority) { CriticalSection cs(device); TRACE(""); return Direct3DResource9::SetPriority(newPriority); } unsigned long Direct3DBaseTexture9::GetPriority() { CriticalSection cs(device); TRACE(""); return Direct3DResource9::GetPriority(); } D3DRESOURCETYPE Direct3DBaseTexture9::GetType() { CriticalSection cs(device); TRACE(""); return Direct3DResource9::GetType(); } D3DTEXTUREFILTERTYPE Direct3DBaseTexture9::GetAutoGenFilterType() { CriticalSection cs(device); TRACE(""); if(usage & D3DUSAGE_AUTOGENMIPMAP) { return filterType; } else { return D3DTEXF_NONE; } } unsigned long Direct3DBaseTexture9::GetLevelCount() { CriticalSection cs(device); TRACE(""); if(usage & D3DUSAGE_AUTOGENMIPMAP) { return 1; } return levels; } unsigned long Direct3DBaseTexture9::GetLOD() { CriticalSection cs(device); TRACE(""); if(pool & D3DPOOL_MANAGED) { return LOD; } else { return 0; } } long Direct3DBaseTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType) { CriticalSection cs(device); TRACE(""); if(usage & D3DUSAGE_AUTOGENMIPMAP) { this->filterType = filterType; // FIXME: Check if valid // FIXME: Dirty the mipmap chain return D3D_OK; } else { return D3DTEXF_NONE; } } unsigned long Direct3DBaseTexture9::SetLOD(unsigned long newLOD) { CriticalSection cs(device); TRACE(""); unsigned long oldLOD = LOD; LOD = newLOD < levels ? newLOD : levels - 1; if(pool & D3DPOOL_MANAGED) { return oldLOD; } else { return 0; } } void Direct3DBaseTexture9::GenerateMipSubLevels() { CriticalSection cs(device); TRACE(""); } sw::Resource *Direct3DBaseTexture9::getResource() const { return resource; } unsigned long Direct3DBaseTexture9::getInternalLevelCount() const { return levels; } unsigned long Direct3DBaseTexture9::getUsage() const { return usage; } D3DFORMAT Direct3DBaseTexture9::getFormat() const { return format; } }