// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Direct3DVertexBuffer9.hpp" #include "Direct3DDevice9.hpp" #include "Resource.hpp" #include "Debug.hpp" #include namespace D3D9 { Direct3DVertexBuffer9::Direct3DVertexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool) : Direct3DResource9(device, D3DRTYPE_VERTEXBUFFER, pool, length), length(length), usage(usage), FVF(FVF) { if(FVF) { unsigned int stride = 0; switch(FVF & D3DFVF_POSITION_MASK) { case D3DFVF_XYZ: stride += 12; break; case D3DFVF_XYZRHW: stride += 16; break; case D3DFVF_XYZB1: stride += 16; break; case D3DFVF_XYZB2: stride += 20; break; case D3DFVF_XYZB3: stride += 24; break; case D3DFVF_XYZB4: stride += 28; break; case D3DFVF_XYZB5: stride += 32; break; case D3DFVF_XYZW: stride += 16; break; } if(FVF & D3DFVF_NORMAL) stride += 12; if(FVF & D3DFVF_PSIZE) stride += 4; if(FVF & D3DFVF_DIFFUSE) stride += 4; if(FVF & D3DFVF_SPECULAR) stride += 4; switch((FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT) { case 8: stride += 4 + 4 * ((1 + (FVF >> 30)) % 4); case 7: stride += 4 + 4 * ((1 + (FVF >> 28)) % 4); case 6: stride += 4 + 4 * ((1 + (FVF >> 26)) % 4); case 5: stride += 4 + 4 * ((1 + (FVF >> 24)) % 4); case 4: stride += 4 + 4 * ((1 + (FVF >> 22)) % 4); case 3: stride += 4 + 4 * ((1 + (FVF >> 20)) % 4); case 2: stride += 4 + 4 * ((1 + (FVF >> 18)) % 4); case 1: stride += 4 + 4 * ((1 + (FVF >> 16)) % 4); case 0: break; default: ASSERT(false); } ASSERT(length >= stride); // FIXME } vertexBuffer = new sw::Resource(length + 192 + 1024); // NOTE: Applications can 'overshoot' while writing vertices lockCount = 0; } Direct3DVertexBuffer9::~Direct3DVertexBuffer9() { vertexBuffer->destruct(); } long Direct3DVertexBuffer9::QueryInterface(const IID &iid, void **object) { CriticalSection cs(device); TRACE(""); if(iid == IID_IDirect3DVertexBuffer9 || iid == IID_IDirect3DResource9 || iid == IID_IUnknown) { AddRef(); *object = this; return S_OK; } *object = 0; return NOINTERFACE(iid); } unsigned long Direct3DVertexBuffer9::AddRef() { TRACE(""); return Direct3DResource9::AddRef(); } unsigned long Direct3DVertexBuffer9::Release() { TRACE(""); return Direct3DResource9::Release(); } long Direct3DVertexBuffer9::FreePrivateData(const GUID &guid) { CriticalSection cs(device); TRACE(""); return Direct3DResource9::FreePrivateData(guid); } long Direct3DVertexBuffer9::GetPrivateData(const GUID &guid, void *data, unsigned long *size) { CriticalSection cs(device); TRACE(""); return Direct3DResource9::GetPrivateData(guid, data, size); } void Direct3DVertexBuffer9::PreLoad() { CriticalSection cs(device); TRACE(""); Direct3DResource9::PreLoad(); } long Direct3DVertexBuffer9::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) { CriticalSection cs(device); TRACE(""); return Direct3DResource9::SetPrivateData(guid, data, size, flags); } long Direct3DVertexBuffer9::GetDevice(IDirect3DDevice9 **device) { CriticalSection cs(this->device); TRACE(""); return Direct3DResource9::GetDevice(device); } unsigned long Direct3DVertexBuffer9::SetPriority(unsigned long newPriority) { CriticalSection cs(device); TRACE(""); return Direct3DResource9::SetPriority(newPriority); } unsigned long Direct3DVertexBuffer9::GetPriority() { CriticalSection cs(device); TRACE(""); return Direct3DResource9::GetPriority(); } D3DRESOURCETYPE Direct3DVertexBuffer9::GetType() { CriticalSection cs(device); TRACE(""); return Direct3DResource9::GetType(); } long Direct3DVertexBuffer9::Lock(unsigned int offset, unsigned int size, void **data, unsigned long flags) { CriticalSection cs(device); TRACE(""); if(offset == 0 && size == 0) // Lock whole buffer { size = length; } if(!data || offset + size > length) { return INVALIDCALL(); } void *buffer; if(flags & D3DLOCK_DISCARD/* && usage & D3DUSAGE_DYNAMIC*/) { vertexBuffer->destruct(); vertexBuffer = new sw::Resource(length + 192 + 1024); // NOTE: Applications can 'overshoot' while writing vertices buffer = (void*)vertexBuffer->data(); } else if(flags & D3DLOCK_NOOVERWRITE/* && usage & D3DUSAGE_DYNAMIC*/) { buffer = (void*)vertexBuffer->data(); } else { buffer = vertexBuffer->lock(sw::PUBLIC); lockCount++; } *data = (unsigned char*)buffer + offset; return D3D_OK; } long Direct3DVertexBuffer9::Unlock() { CriticalSection cs(device); TRACE(""); if(lockCount > 0) { vertexBuffer->unlock(); lockCount--; } return D3D_OK; } long Direct3DVertexBuffer9::GetDesc(D3DVERTEXBUFFER_DESC *description) { CriticalSection cs(device); TRACE(""); if(!description) { return INVALIDCALL(); } description->FVF = FVF; description->Format = D3DFMT_VERTEXDATA; description->Pool = pool; description->Size = length; description->Type = D3DRTYPE_VERTEXBUFFER; description->Usage = usage; return D3D_OK; } int Direct3DVertexBuffer9::getLength() const { return length; } sw::Resource *Direct3DVertexBuffer9::getResource() const { return vertexBuffer; } }