// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "TranslatorASM.h" #include "InitializeParseContext.h" TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType), shaderObject(shaderObject) { } bool TranslatorASM::translate(TIntermNode* root) { TParseContext& parseContext = *GetGlobalParseContext(); glsl::OutputASM outputASM(parseContext, shaderObject); outputASM.output(); return parseContext.numErrors() == 0; }