// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. class TParseContext; extern int glslang_initialize(TParseContext* context); extern int glslang_finalize(TParseContext* context); extern int glslang_scan(size_t count, const char* const string[], const int length[], TParseContext* context); extern int glslang_parse(TParseContext* context);