#!/bin/bash # Copyright 2016 The SwiftShader Authors. All Rights Reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Generates various components of GLSL ES preprocessor. run_flex() { input_file=$script_dir/$1 output_source=$script_dir/$2 flex --noline --nounistd --outfile=$output_source $input_file } run_bison() { input_file=$script_dir/$1 output_source=$script_dir/$2 bison --no-lines --skeleton=yacc.c --output=$output_source $input_file } script_dir=$(dirname $0) # Generate preprocessor run_flex Tokenizer.l Tokenizer.cpp run_bison ExpressionParser.y ExpressionParser.cpp