// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Texture.h: Defines the abstract Texture class and its concrete derived // classes Texture2D and TextureCubeMap. Implements GL texture objects and // related functionality. [OpenGL ES 2.0.24] section 3.7 page 63. #ifndef LIBGLESV2_TEXTURE_H_ #define LIBGLESV2_TEXTURE_H_ #include "Renderbuffer.h" #include "common/Object.hpp" #include "utilities.h" #include "libEGL/Texture.hpp" #include "common/debug.h" #include #include namespace gl { class Surface; } namespace es2 { class Framebuffer; enum { IMPLEMENTATION_MAX_TEXTURE_LEVELS = sw::MIPMAP_LEVELS, IMPLEMENTATION_MAX_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1), IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1), IMPLEMENTATION_MAX_RENDERBUFFER_SIZE = sw::OUTLINE_RESOLUTION, }; class Texture : public egl::Texture { public: explicit Texture(GLuint name); sw::Resource *getResource() const override; virtual void addProxyRef(const Renderbuffer *proxy) = 0; virtual void releaseProxy(const Renderbuffer *proxy) = 0; virtual GLenum getTarget() const = 0; bool setMinFilter(GLenum filter); bool setMagFilter(GLenum filter); bool setWrapS(GLenum wrap); bool setWrapT(GLenum wrap); bool setWrapR(GLenum wrap); bool setMaxAnisotropy(GLfloat textureMaxAnisotropy); bool setBaseLevel(GLint baseLevel); bool setCompareFunc(GLenum compareFunc); bool setCompareMode(GLenum compareMode); void makeImmutable(GLsizei levels); bool setMaxLevel(GLint maxLevel); bool setMaxLOD(GLfloat maxLOD); bool setMinLOD(GLfloat minLOD); bool setSwizzleR(GLenum swizzleR); bool setSwizzleG(GLenum swizzleG); bool setSwizzleB(GLenum swizzleB); bool setSwizzleA(GLenum swizzleA); GLenum getMinFilter() const; GLenum getMagFilter() const; GLenum getWrapS() const; GLenum getWrapT() const; GLenum getWrapR() const; GLfloat getMaxAnisotropy() const; GLint getBaseLevel() const; GLenum getCompareFunc() const; GLenum getCompareMode() const; GLboolean getImmutableFormat() const; GLsizei getImmutableLevels() const; GLint getMaxLevel() const; GLfloat getMaxLOD() const; GLfloat getMinLOD() const; GLenum getSwizzleR() const; GLenum getSwizzleG() const; GLenum getSwizzleB() const; GLenum getSwizzleA() const; virtual GLsizei getWidth(GLenum target, GLint level) const = 0; virtual GLsizei getHeight(GLenum target, GLint level) const = 0; virtual GLsizei getDepth(GLenum target, GLint level) const; virtual GLenum getFormat(GLenum target, GLint level) const = 0; virtual GLenum getType(GLenum target, GLint level) const = 0; virtual sw::Format getInternalFormat(GLenum target, GLint level) const = 0; virtual int getLevelCount() const = 0; virtual bool isSamplerComplete() const = 0; virtual bool isCompressed(GLenum target, GLint level) const = 0; virtual bool isDepth(GLenum target, GLint level) const = 0; virtual Renderbuffer *getRenderbuffer(GLenum target, GLint level, GLint layer) = 0; virtual egl::Image *getRenderTarget(GLenum target, unsigned int level) = 0; egl::Image *createSharedImage(GLenum target, unsigned int level); virtual bool isShared(GLenum target, unsigned int level) const = 0; virtual void generateMipmaps() = 0; virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0; protected: ~Texture() override; void setImage(egl::Context *context, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels, egl::Image *image); void subImage(egl::Context *context, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels, egl::Image *image); void setCompressedImage(GLsizei imageSize, const void *pixels, egl::Image *image); void subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels, egl::Image *image); bool copy(egl::Image *source, const sw::SliceRect &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, GLint zoffset, egl::Image *dest); bool isMipmapFiltered() const; GLenum mMinFilter; GLenum mMagFilter; GLenum mWrapS; GLenum mWrapT; GLenum mWrapR; GLfloat mMaxAnisotropy; GLint mBaseLevel; GLenum mCompareFunc; GLenum mCompareMode; GLboolean mImmutableFormat; GLsizei mImmutableLevels; GLint mMaxLevel; GLfloat mMaxLOD; GLfloat mMinLOD; GLenum mSwizzleR; GLenum mSwizzleG; GLenum mSwizzleB; GLenum mSwizzleA; sw::Resource *resource; }; class Texture2D : public Texture { public: explicit Texture2D(GLuint name); void addProxyRef(const Renderbuffer *proxy) override; void releaseProxy(const Renderbuffer *proxy) override; void sweep() override; GLenum getTarget() const override; GLsizei getWidth(GLenum target, GLint level) const override; GLsizei getHeight(GLenum target, GLint level) const override; GLenum getFormat(GLenum target, GLint level) const override; GLenum getType(GLenum target, GLint level) const override; sw::Format getInternalFormat(GLenum target, GLint level) const override; int getLevelCount() const override; void setImage(egl::Context *context, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels); void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); void subImage(egl::Context *context, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels); void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) override; void setSharedImage(egl::Image *image); bool isSamplerComplete() const override; bool isCompressed(GLenum target, GLint level) const override; bool isDepth(GLenum target, GLint level) const override; void bindTexImage(gl::Surface *surface); void releaseTexImage() override; void generateMipmaps() override; Renderbuffer *getRenderbuffer(GLenum target, GLint level, GLint layer) override; egl::Image *getRenderTarget(GLenum target, unsigned int level) override; bool isShared(GLenum target, unsigned int level) const override; egl::Image *getImage(unsigned int level); protected: ~Texture2D() override; bool isMipmapComplete() const; egl::Image *image[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; gl::Surface *mSurface; // A specific internal reference count is kept for colorbuffer proxy references, // because, as the renderbuffer acting as proxy will maintain a binding pointer // back to this texture, there would be a circular reference if we used a binding // pointer here. This reference count will cause the pointer to be set to null if // the count drops to zero, but will not cause deletion of the Renderbuffer. Renderbuffer *mColorbufferProxy; unsigned int mProxyRefs; }; class TextureCubeMap : public Texture { public: explicit TextureCubeMap(GLuint name); void addProxyRef(const Renderbuffer *proxy) override; void releaseProxy(const Renderbuffer *proxy) override; void sweep() override; GLenum getTarget() const override; GLsizei getWidth(GLenum target, GLint level) const override; GLsizei getHeight(GLenum target, GLint level) const override; GLenum getFormat(GLenum target, GLint level) const override; GLenum getType(GLenum target, GLint level) const override; sw::Format getInternalFormat(GLenum target, GLint level) const override; int getLevelCount() const override; void setImage(egl::Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels); void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); void subImage(egl::Context *context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels); void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) override; bool isSamplerComplete() const override; bool isCompressed(GLenum target, GLint level) const override; bool isDepth(GLenum target, GLint level) const override; void releaseTexImage() override; void generateMipmaps() override; Renderbuffer *getRenderbuffer(GLenum target, GLint level, GLint layer) override; egl::Image *getRenderTarget(GLenum target, unsigned int level) override; bool isShared(GLenum target, unsigned int level) const override; egl::Image *getImage(int face, unsigned int level); protected: ~TextureCubeMap() override; private: bool isCubeComplete() const; bool isMipmapCubeComplete() const; // face is one of the GL_TEXTURE_CUBE_MAP_* enumerants. Returns nullptr on failure. egl::Image *getImage(GLenum face, unsigned int level); egl::Image *image[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS]; // A specific internal reference count is kept for colorbuffer proxy references, // because, as the renderbuffer acting as proxy will maintain a binding pointer // back to this texture, there would be a circular reference if we used a binding // pointer here. This reference count will cause the pointer to be set to null if // the count drops to zero, but will not cause deletion of the Renderbuffer. Renderbuffer *mFaceProxies[6]; unsigned int mFaceProxyRefs[6]; }; class Texture3D : public Texture { public: explicit Texture3D(GLuint name); void addProxyRef(const Renderbuffer *proxy) override; void releaseProxy(const Renderbuffer *proxy) override; void sweep() override; GLenum getTarget() const override; GLsizei getWidth(GLenum target, GLint level) const override; GLsizei getHeight(GLenum target, GLint level) const override; GLsizei getDepth(GLenum target, GLint level) const override; GLenum getFormat(GLenum target, GLint level) const override; GLenum getType(GLenum target, GLint level) const override; sw::Format getInternalFormat(GLenum target, GLint level) const override; int getLevelCount() const override; void setImage(egl::Context *context, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels); void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); void subImage(egl::Context *context, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels); void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); void copyImage(GLint level, GLenum format, GLint x, GLint y, GLint z, GLsizei width, GLsizei height, GLsizei depth, Framebuffer *source); void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); void setSharedImage(egl::Image *image); bool isSamplerComplete() const override; bool isCompressed(GLenum target, GLint level) const override; bool isDepth(GLenum target, GLint level) const override; void releaseTexImage() override; void generateMipmaps() override; Renderbuffer *getRenderbuffer(GLenum target, GLint level, GLint layer) override; egl::Image *getRenderTarget(GLenum target, unsigned int level) override; bool isShared(GLenum target, unsigned int level) const override; egl::Image *getImage(unsigned int level); protected: ~Texture3D() override; bool isMipmapComplete() const; egl::Image *image[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; gl::Surface *mSurface; // A specific internal reference count is kept for colorbuffer proxy references, // because, as the renderbuffer acting as proxy will maintain a binding pointer // back to this texture, there would be a circular reference if we used a binding // pointer here. This reference count will cause the pointer to be set to null if // the count drops to zero, but will not cause deletion of the Renderbuffer. Renderbuffer *mColorbufferProxy; unsigned int mProxyRefs; }; class Texture2DArray : public Texture3D { public: explicit Texture2DArray(GLuint name); GLenum getTarget() const override; void generateMipmaps() override; protected: ~Texture2DArray() override; }; class TextureExternal : public Texture2D { public: explicit TextureExternal(GLuint name); GLenum getTarget() const override; protected: ~TextureExternal() override; }; } #endif // LIBGLESV2_TEXTURE_H_