// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_QuadRasterizer_hpp #define sw_QuadRasterizer_hpp #include "Rasterizer.hpp" #include "ShaderCore.hpp" #include "PixelShader.hpp" #include "Types.hpp" namespace sw { class QuadRasterizer : public Rasterizer { public: QuadRasterizer(const PixelProcessor::State &state, const PixelShader *shader); virtual ~QuadRasterizer(); void generate(); protected: Pointer constants; Float4 Dz[4]; Float4 Dw; Float4 Dv[MAX_FRAGMENT_INPUTS][4]; Float4 Df; UInt occlusion; #if PERF_PROFILE Long cycles[PERF_TIMERS]; #endif virtual void quad(Pointer cBuffer[4], Pointer &zBuffer, Pointer &sBuffer, Int cMask[4], Int &x, Int &y) = 0; bool interpolateZ() const; bool interpolateW() const; Float4 interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer planeEquation, bool flat, bool perspective); const PixelProcessor::State &state; const PixelShader *const shader; private: void rasterize(Int &yMin, Int &yMax); }; } #endif // sw_QuadRasterizer_hpp