// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_SetupRoutine_hpp #define sw_SetupRoutine_hpp #include "SetupProcessor.hpp" #include "Reactor/Reactor.hpp" namespace sw { class Context; class SetupRoutine { public: SetupRoutine(const SetupProcessor::State &state); virtual ~SetupRoutine(); void generate(); Routine *getRoutine(); private: void setupGradient(Pointer &primitive, Pointer &triangle, Float4 &w012, Float4 (&m)[3], Pointer &v0, Pointer &v1, Pointer &v2, int attribute, int planeEquation, bool flatShading, bool sprite, bool perspective, bool wrap, int component); void edge(Pointer &primitive, Pointer &data, const Int &Xa, const Int &Ya, const Int &Xb, const Int &Yb, Int &q); void conditionalRotate1(Bool condition, Pointer &v0, Pointer &v1, Pointer &v2); void conditionalRotate2(Bool condition, Pointer &v0, Pointer &v1, Pointer &v2); const SetupProcessor::State &state; Routine *routine; }; } #endif // sw_SetupRoutine_hpp