/*!**************************************************************************** @file OGLES2/PVRTBackgroundShaders.h @ingroup API_OGLES2 @copyright Copyright (c) Imagination Technologies Limited. @brief The shaders used by PVRTBackground. Created by Filewrap 1.0. DO NOT EDIT. ******************************************************************************/ // This file was created by Filewrap 1.0 // DO NOT EDIT // using 32 bit to guarantee alignment. Adds endianness dependency. #ifndef A32BIT #define A32BIT PVRTuint32 #endif // ******** Start: BackgroundFragShader.fsh ******** // File data static const char _BackgroundFragShader_fsh[] = "uniform sampler2D sampler2d;\r\n" "\r\n" "varying mediump vec2\tvarCoord;\r\n" "\r\n" "void main()\r\n" "{\r\n" "\tgl_FragColor = texture2D(sampler2d, varCoord);\r\n" "}\r\n"; // ******** End: BackgroundFragShader.fsh ******** // ******** Start: BackgroundVertShader.vsh ******** // File data static const char _BackgroundVertShader_vsh[] = "attribute mediump vec2\tmyVertex;\r\n" "attribute mediump vec2\tmyUV;\r\n" "\r\n" "varying mediump vec2\tvarCoord;\r\n" "\r\n" "void main()\r\n" "{\r\n" "\tgl_Position = vec4(myVertex, 1, 1);\r\n" "\tvarCoord = myUV;\r\n" "}\r\n"; // ******** End: BackgroundVertShader.vsh ******** // This file was created by Filewrap 1.0 // DO NOT EDIT // using 32 bit to guarantee alignment. Adds endianness dependency. #ifndef A32BIT #define A32BIT PVRTuint32 #endif // ******** Start: BackgroundFragShader.fsc ******** // File data A32BIT _BackgroundFragShader_fsc[] = { 0x10fab438,0xe9233faf,0x35050100,0x901,0xf121629f,0x0,0x0,0x1d020000, 0x1000000,0x4000200,0x0,0x8000000,0x2,0x0,0x20000,0x0, 0x0,0xdc000000,0x55535020,0x17,0xd0,0x1,0x0,0x48, 0x0,0x3,0x6d,0x1,0x0,0x0,0xffffffff,0x0, 0x770009,0xffff,0x1,0x0,0x1,0x0,0x0,0x0, 0x0,0xfffc0000,0x3,0x10004,0x0,0x110000,0xffffffff,0x0, 0x56780000,0x0,0x10000,0x0,0x4,0x50011,0x10000,0x80010000, 0x80018001,0x8001,0x0,0x120000,0xf0000,0x60a000f,0x30003,0x30003, 0x0,0x0,0x40004,0x40004,0x10000,0x30002,0x1,0x20001, 0x6,0xdc000000,0x55535020,0x17,0xd0,0x1,0x0,0x148, 0x0,0x3,0x6d,0x1,0x0,0x0,0xffffffff,0x0, 0x770009,0xffff,0x10001,0x0,0x1,0x0,0x0,0x0, 0x0,0xfffc0000,0x1,0x10004,0x0,0x110000,0xffffffff,0x0, 0x56780000,0x0,0x10000,0x0,0x4,0x50011,0x10000,0x80010000, 0x80018001,0x8001,0x0,0x120000,0xf0000,0x60a000f,0x10001,0x10001, 0x0,0x0,0x40004,0x40004,0x10000,0x30002,0x10001,0x20001, 0x6,0x2000000,0x706d6173,0x3272656c,0x64,0x318,0x2000001,0x10000, 0x76000001,0x6f437261,0x64726f,0x5030000,0x10000,0x100,0x30002,0x0, }; static int _BackgroundFragShader_fsc_size = 573; // ******** End: BackgroundFragShader.fsc ******** // ******** Start: BackgroundVertShader.vsc ******** // File data A32BIT _BackgroundVertShader_vsc[] = { 0x10fab438,0x69857ca,0x35050100,0x901,0xf121629f,0x0,0x0,0x93010000, 0x0,0x4000200,0x0,0x9000000,0x2,0x0,0x20000,0x0, 0x0,0xe0000000,0x55535020,0x17,0xd4,0x1,0x0,0xc, 0x0,0x3,0x6d,0x1,0x0,0x0,0xffffffff,0x0, 0x76000a,0xffff,0x6,0x0,0x0,0x0,0x0,0x0, 0x0,0xfffc0000,0x0,0x0,0x0,0x110000,0xffffffff,0x0, 0x56780006,0x330000,0x40000,0x110000,0x2,0x6,0x80018001,0x80018001, 0x0,0x0,0x0,0x0,0x0,0xa0000000,0x28811001,0xa0200080, 0x28811001,0x60601a00,0x28831001,0xa0800200,0x28a11001,0x60000700,0x28831002,0x5040018e, 0x811005,0x6,0x800,0x0,0x0,0x803f0000,0x3f0000,0x3f0000, 0x0,0x0,0x4000000,0x505f6c67,0x7469736f,0x6e6f69,0x5050100,0x10000, 0x100,0xf0004,0x56796d00,0x65747265,0x78,0x403,0x1000001,0x40000, 0x76000003,0x6f437261,0x64726f,0x5030000,0x10000,0x100,0x30002,0x55796d00, 0x56,0x403,0x1000001,0x40400,0x3, }; static int _BackgroundVertShader_vsc_size = 435; // ******** End: BackgroundVertShader.vsc ********