/* ----------------------------------------------------------------------- * * * Copyright 2006-2008 H. Peter Anvin - All Rights Reserved * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall * be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * ----------------------------------------------------------------------- */ #include #include #include #include #include #include #include #include #include #include #include #include "vesa.h" #include "video.h" /*** FIX: This really should be alpha-blended with color index 0 ***/ /* For best performance, "start" should be a multiple of 4, to assure aligned dwords. */ static void draw_background_line(int line, int start, int npixels) { uint32_t *bgptr = &__vesacon_background[line*__vesa_info.mi.h_res+start]; unsigned int bytes_per_pixel = __vesacon_bytes_per_pixel; size_t fbptr = line * __vesa_info.mi.logical_scan + start*bytes_per_pixel; __vesacon_copy_to_screen(fbptr, bgptr, npixels); } /* This draws the border, then redraws the text area */ static void draw_background(void) { int i; const int bottom_border = VIDEO_BORDER + (TEXT_PIXEL_ROWS % __vesacon_font_height); const int right_border = VIDEO_BORDER + (TEXT_PIXEL_COLS % FONT_WIDTH); for (i = 0; i < VIDEO_BORDER; i++) draw_background_line(i, 0, __vesa_info.mi.h_res); for (i = VIDEO_BORDER; i < __vesa_info.mi.v_res - bottom_border; i++) { draw_background_line(i, 0, VIDEO_BORDER); draw_background_line(i, __vesa_info.mi.h_res - right_border, right_border); } for (i = __vesa_info.mi.v_res - bottom_border; i < __vesa_info.mi.v_res; i++) draw_background_line(i, 0, __vesa_info.mi.h_res); __vesacon_redraw_text(); } /* * Tile an image in the UL corner across the entire screen */ static void tile_image(int width, int height) { int xsize = __vesa_info.mi.h_res; int ysize = __vesa_info.mi.v_res; int x, y, yr; int xl, yl; uint32_t *sp, *dp, *drp, *dtp; drp = __vesacon_background; for (y = 0 ; y < ysize ; y += height) { yl = min(height, ysize-y); dtp = drp; for (x = 0 ; x < xsize ; x += width) { xl = min(width, xsize-x); if (x || y) { sp = __vesacon_background; dp = dtp; for (yr = 0 ; yr < yl ; yr++) { memcpy(dp, sp, xl*sizeof(uint32_t)); dp += xsize; sp += xsize; } } dtp += xl; } drp += xsize*height; } } static int read_png_file(FILE * fp) { png_structp png_ptr = NULL; png_infop info_ptr = NULL; #if 0 png_color_16p image_background; static const png_color_16 my_background = { 0, 0, 0, 0, 0 }; #endif png_bytep row_pointers[__vesa_info.mi.v_res], rp; int i; int rv = -1; png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); info_ptr = png_create_info_struct(png_ptr); if (!png_ptr || !info_ptr || setjmp(png_jmpbuf(png_ptr))) goto err; png_init_io(png_ptr, fp); png_set_sig_bytes(png_ptr, 8); png_set_user_limits(png_ptr, __vesa_info.mi.h_res, __vesa_info.mi.v_res); png_read_info(png_ptr, info_ptr); /* Set the appropriate set of transformations. We need to end up with 32-bit BGRA format, no more, no less. */ /* Expand to RGB first... */ if (info_ptr->color_type & PNG_COLOR_MASK_PALETTE) png_set_palette_to_rgb(png_ptr); else if (!(info_ptr->color_type & PNG_COLOR_MASK_COLOR)) png_set_gray_to_rgb(png_ptr); /* Add alpha channel, if need be */ if (!(png_ptr->color_type & PNG_COLOR_MASK_ALPHA)) { if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) png_set_tRNS_to_alpha(png_ptr); else png_set_add_alpha(png_ptr, ~0, PNG_FILLER_AFTER); } /* Adjust the byte order, if necessary */ png_set_bgr(png_ptr); /* Make sure we end up with 8-bit data */ if (info_ptr->bit_depth == 16) png_set_strip_16(png_ptr); else if (info_ptr->bit_depth < 8) png_set_packing(png_ptr); #if 0 if (png_get_bKGD(png_ptr, info_ptr, &image_background)) png_set_background(png_ptr, image_background, PNG_BACKGROUND_GAMMA_FILE, 1, 1.0); else png_set_background(png_ptr, &my_background, PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0); #endif /* Whew! Now we should get the stuff we want... */ rp = (png_bytep)__vesacon_background; for (i = 0; i < (int)info_ptr->height; i++) { row_pointers[i] = rp; rp += __vesa_info.mi.h_res << 2; } png_read_image(png_ptr, row_pointers); tile_image(info_ptr->width, info_ptr->height); rv = 0; err: if (png_ptr) png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp) NULL); return rv; } static int jpeg_sig_cmp(uint8_t * bytes, int len) { (void)len; return (bytes[0] == 0xff && bytes[1] == 0xd8) ? 0 : -1; } static int read_jpeg_file(FILE * fp, uint8_t * header, int len) { struct jdec_private *jdec = NULL; void *jpeg_file = NULL; size_t length_of_file; unsigned int width, height; int rv = -1; unsigned char *components[1]; unsigned int bytes_per_row[1]; rv = floadfile(fp, &jpeg_file, &length_of_file, header, len); if (rv) goto err; jdec = tinyjpeg_init(); if (!jdec) goto err; if (tinyjpeg_parse_header(jdec, jpeg_file, length_of_file) < 0) goto err; tinyjpeg_get_size(jdec, &width, &height); if (width > __vesa_info.mi.h_res || height > __vesa_info.mi.v_res) goto err; components[0] = (void *)__vesacon_background; tinyjpeg_set_components(jdec, components, 1); bytes_per_row[0] = __vesa_info.mi.h_res << 2; tinyjpeg_set_bytes_per_row(jdec, bytes_per_row, 1); tinyjpeg_decode(jdec, TINYJPEG_FMT_BGRA32); tile_image(width, height); rv = 0; err: /* Don't use tinyjpeg_free() here, since we didn't allow tinyjpeg to allocate the frame buffer */ if (jdec) free(jdec); if (jpeg_file) free(jpeg_file); return rv; } /* Simple grey Gaussian hole, enough to look interesting */ int vesacon_default_background(void) { int x, y, dx, dy, dy2; int z; unsigned int shft; uint8_t *bgptr = (uint8_t *)__vesacon_background; uint8_t k; if (__vesacon_pixel_format == PXF_NONE) return 0; /* Not in graphics mode */ z = max(__vesa_info.mi.v_res, __vesa_info.mi.h_res) >> 1; z = ((z*z) >> 11) - 1; shft = ilog2(z) + 1; for (y = 0, dy = -(__vesa_info.mi.v_res >> 1); y < __vesa_info.mi.v_res; y++, dy++) { dy2 = dy * dy; for (x = 0, dx = -(__vesa_info.mi.h_res >> 1); x < __vesa_info.mi.h_res; x++, dx++) { k = __vesacon_linear_to_srgb[500 + ((dx*dx + dy2) >> shft)]; bgptr[0] = k; /* Blue */ bgptr[1] = k; /* Green */ bgptr[2] = k; /* Red */ bgptr += 4; /* Dummy alpha */ } } draw_background(); return 0; } /* Set the background to a single flat color */ int vesacon_set_background(unsigned int rgb) { void *bgptr = __vesacon_background; unsigned int count = __vesa_info.mi.h_res * __vesa_info.mi.v_res; if (__vesacon_pixel_format == PXF_NONE) return 0; /* Not in graphics mode */ asm volatile ("rep; stosl":"+D" (bgptr), "+c"(count) :"a"(rgb) :"memory"); draw_background(); return 0; } struct lss16_header { uint32_t magic; uint16_t xsize; uint16_t ysize; }; #define LSS16_MAGIC 0x1413f33d static inline int lss16_sig_cmp(const void *header, int len) { const struct lss16_header *h = header; if (len != 8) return 1; return !(h->magic == LSS16_MAGIC && h->xsize <= __vesa_info.mi.h_res && h->ysize <= __vesa_info.mi.v_res); } static int read_lss16_file(FILE * fp, const void *header, int header_len) { const struct lss16_header *h = header; uint32_t colors[16], color; bool has_nybble; uint8_t byte; int count; int nybble, prev; enum state { st_start, st_c0, st_c1, st_c2, } state; int i, x, y; uint32_t *bgptr = __vesacon_background; /* Assume the header, 8 bytes, has already been loaded. */ if (header_len != 8) return -1; for (i = 0; i < 16; i++) { uint8_t rgb[3]; if (fread(rgb, 1, 3, fp) != 3) return -1; colors[i] = (((rgb[0] & 63) * 255 / 63) << 16) + (((rgb[1] & 63) * 255 / 63) << 8) + ((rgb[2] & 63) * 255 / 63); } /* By spec, the state machine is per row */ for (y = 0; y < h->ysize; y++) { state = st_start; has_nybble = false; color = colors[prev = 0]; /* By specification */ count = 0; x = 0; while (x < h->xsize) { if (!has_nybble) { if (fread(&byte, 1, 1, fp) != 1) return -1; nybble = byte & 0xf; has_nybble = true; } else { nybble = byte >> 4; has_nybble = false; } switch (state) { case st_start: if (nybble != prev) { *bgptr++ = color = colors[prev = nybble]; x++; } else { state = st_c0; } break; case st_c0: if (nybble == 0) { state = st_c1; } else { count = nybble; goto do_run; } break; case st_c1: count = nybble + 16; state = st_c2; break; case st_c2: count += nybble << 4; goto do_run; do_run: count = min(count, h->xsize - x); x += count; asm volatile ("rep; stosl":"+D" (bgptr), "+c"(count):"a"(color)); state = st_start; break; } } /* Zero-fill rest of row */ i = __vesa_info.mi.h_res - x; asm volatile ("rep; stosl":"+D" (bgptr), "+c"(i):"a"(0):"memory"); } /* Zero-fill rest of screen */ i = (__vesa_info.mi.v_res - y) * __vesa_info.mi.h_res; asm volatile ("rep; stosl":"+D" (bgptr), "+c"(i):"a"(0):"memory"); return 0; } int vesacon_load_background(const char *filename) { FILE *fp = NULL; uint8_t header[8]; int rv = 1; if (__vesacon_pixel_format == PXF_NONE) return 0; /* Not in graphics mode */ fp = fopen(filename, "r"); if (!fp) goto err; if (fread(header, 1, 8, fp) != 8) goto err; if (!png_sig_cmp(header, 0, 8)) { rv = read_png_file(fp); } else if (!jpeg_sig_cmp(header, 8)) { rv = read_jpeg_file(fp, header, 8); } else if (!lss16_sig_cmp(header, 8)) { rv = read_lss16_file(fp, header, 8); } /* This actually displays the stuff */ draw_background(); err: if (fp) fclose(fp); return rv; } int __vesacon_init_background(void) { /* __vesacon_background was cleared by calloc() */ /* The VESA BIOS has already cleared the screen */ return 0; }