// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_AST_LOOP_ASSIGNMENT_ANALYZER_H_ #define V8_COMPILER_AST_LOOP_ASSIGNMENT_ANALYZER_H_ #include "src/ast/ast.h" #include "src/bit-vector.h" #include "src/zone/zone-containers.h" namespace v8 { namespace internal { class CompilationInfo; class Scope; class Variable; namespace compiler { // The result of analyzing loop assignments. class LoopAssignmentAnalysis : public ZoneObject { public: BitVector* GetVariablesAssignedInLoop(IterationStatement* loop) { for (size_t i = 0; i < list_.size(); i++) { // TODO(turbofan): hashmap or binary search for loop assignments. if (list_[i].first == loop) return list_[i].second; } UNREACHABLE(); // should never ask for loops that aren't here! return nullptr; } int GetAssignmentCountForTesting(DeclarationScope* scope, Variable* var); private: friend class AstLoopAssignmentAnalyzer; explicit LoopAssignmentAnalysis(Zone* zone) : list_(zone) {} ZoneVector> list_; }; // The class that performs loop assignment analysis by walking the AST. class AstLoopAssignmentAnalyzer final : public AstVisitor { public: AstLoopAssignmentAnalyzer(Zone* zone, CompilationInfo* info); LoopAssignmentAnalysis* Analyze(); #define DECLARE_VISIT(type) void Visit##type(type* node); AST_NODE_LIST(DECLARE_VISIT) #undef DECLARE_VISIT static int GetVariableIndex(DeclarationScope* scope, Variable* var); private: CompilationInfo* info_; Zone* zone_; ZoneDeque loop_stack_; LoopAssignmentAnalysis* result_; CompilationInfo* info() { return info_; } void Enter(IterationStatement* loop); void Exit(IterationStatement* loop); void VisitIfNotNull(AstNode* node) { if (node != nullptr) Visit(node); } void AnalyzeAssignment(Variable* var); DEFINE_AST_VISITOR_SUBCLASS_MEMBERS(); DISALLOW_COPY_AND_ASSIGN(AstLoopAssignmentAnalyzer); }; } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_AST_LOOP_ASSIGNMENT_ANALYZER_H_