// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/compiler/bytecode-liveness-map.h" namespace v8 { namespace internal { namespace compiler { BytecodeLiveness::BytecodeLiveness(int register_count, Zone* zone) : in(new (zone) BytecodeLivenessState(register_count, zone)), out(new (zone) BytecodeLivenessState(register_count, zone)) {} BytecodeLivenessMap::BytecodeLivenessMap(int bytecode_size, Zone* zone) : liveness_map_(base::bits::RoundUpToPowerOfTwo32(bytecode_size / 4 + 1), base::KeyEqualityMatcher(), ZoneAllocationPolicy(zone)) {} uint32_t OffsetHash(int offset) { return offset; } BytecodeLiveness& BytecodeLivenessMap::InitializeLiveness(int offset, int register_count, Zone* zone) { return liveness_map_ .LookupOrInsert(offset, OffsetHash(offset), [&]() { return BytecodeLiveness(register_count, zone); }, ZoneAllocationPolicy(zone)) ->value; } BytecodeLiveness& BytecodeLivenessMap::GetLiveness(int offset) { return liveness_map_.Lookup(offset, OffsetHash(offset))->value; } const BytecodeLiveness& BytecodeLivenessMap::GetLiveness(int offset) const { return liveness_map_.Lookup(offset, OffsetHash(offset))->value; } } // namespace compiler } // namespace internal } // namespace v8