// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/compiler/js-create-lowering.h" #include "src/allocation-site-scopes.h" #include "src/code-factory.h" #include "src/compilation-dependencies.h" #include "src/compiler/access-builder.h" #include "src/compiler/common-operator.h" #include "src/compiler/js-graph.h" #include "src/compiler/js-operator.h" #include "src/compiler/linkage.h" #include "src/compiler/node-properties.h" #include "src/compiler/node.h" #include "src/compiler/operator-properties.h" #include "src/compiler/simplified-operator.h" #include "src/compiler/state-values-utils.h" #include "src/objects-inl.h" namespace v8 { namespace internal { namespace compiler { namespace { // A helper class to construct inline allocations on the simplified operator // level. This keeps track of the effect chain for initial stores on a newly // allocated object and also provides helpers for commonly allocated objects. class AllocationBuilder final { public: AllocationBuilder(JSGraph* jsgraph, Node* effect, Node* control) : jsgraph_(jsgraph), allocation_(nullptr), effect_(effect), control_(control) {} // Primitive allocation of static size. void Allocate(int size, PretenureFlag pretenure = NOT_TENURED, Type* type = Type::Any()) { DCHECK_LE(size, kMaxRegularHeapObjectSize); effect_ = graph()->NewNode( common()->BeginRegion(RegionObservability::kNotObservable), effect_); allocation_ = graph()->NewNode(simplified()->Allocate(pretenure), jsgraph()->Constant(size), effect_, control_); // TODO(turbofan): Maybe we should put the Type* onto the Allocate operator // at some point, or maybe we should have a completely differnt story. NodeProperties::SetType(allocation_, type); effect_ = allocation_; } // Primitive store into a field. void Store(const FieldAccess& access, Node* value) { effect_ = graph()->NewNode(simplified()->StoreField(access), allocation_, value, effect_, control_); } // Primitive store into an element. void Store(ElementAccess const& access, Node* index, Node* value) { effect_ = graph()->NewNode(simplified()->StoreElement(access), allocation_, index, value, effect_, control_); } // Compound allocation of a FixedArray. void AllocateArray(int length, Handle map, PretenureFlag pretenure = NOT_TENURED) { DCHECK(map->instance_type() == FIXED_ARRAY_TYPE || map->instance_type() == FIXED_DOUBLE_ARRAY_TYPE); int size = (map->instance_type() == FIXED_ARRAY_TYPE) ? FixedArray::SizeFor(length) : FixedDoubleArray::SizeFor(length); Allocate(size, pretenure, Type::OtherInternal()); Store(AccessBuilder::ForMap(), map); Store(AccessBuilder::ForFixedArrayLength(), jsgraph()->Constant(length)); } // Compound store of a constant into a field. void Store(const FieldAccess& access, Handle value) { Store(access, jsgraph()->Constant(value)); } void FinishAndChange(Node* node) { NodeProperties::SetType(allocation_, NodeProperties::GetType(node)); node->ReplaceInput(0, allocation_); node->ReplaceInput(1, effect_); node->TrimInputCount(2); NodeProperties::ChangeOp(node, common()->FinishRegion()); } Node* Finish() { return graph()->NewNode(common()->FinishRegion(), allocation_, effect_); } protected: JSGraph* jsgraph() { return jsgraph_; } Graph* graph() { return jsgraph_->graph(); } CommonOperatorBuilder* common() { return jsgraph_->common(); } SimplifiedOperatorBuilder* simplified() { return jsgraph_->simplified(); } private: JSGraph* const jsgraph_; Node* allocation_; Node* effect_; Node* control_; }; // Retrieves the frame state holding actual argument values. Node* GetArgumentsFrameState(Node* frame_state) { Node* const outer_state = NodeProperties::GetFrameStateInput(frame_state); FrameStateInfo outer_state_info = OpParameter(outer_state); return outer_state_info.type() == FrameStateType::kArgumentsAdaptor ? outer_state : frame_state; } // Checks whether allocation using the given target and new.target can be // inlined. bool IsAllocationInlineable(Handle target, Handle new_target) { return new_target->has_initial_map() && new_target->initial_map()->constructor_or_backpointer() == *target; } // When initializing arrays, we'll unfold the loop if the number of // elements is known to be of this type. const int kElementLoopUnrollLimit = 16; // Limits up to which context allocations are inlined. const int kFunctionContextAllocationLimit = 16; const int kBlockContextAllocationLimit = 16; // Determines whether the given array or object literal boilerplate satisfies // all limits to be considered for fast deep-copying and computes the total // size of all objects that are part of the graph. bool IsFastLiteral(Handle boilerplate, int max_depth, int* max_properties) { DCHECK_GE(max_depth, 0); DCHECK_GE(*max_properties, 0); // Make sure the boilerplate map is not deprecated. if (!JSObject::TryMigrateInstance(boilerplate)) return false; // Check for too deep nesting. if (max_depth == 0) return false; // Check the elements. Isolate* const isolate = boilerplate->GetIsolate(); Handle elements(boilerplate->elements(), isolate); if (elements->length() > 0 && elements->map() != isolate->heap()->fixed_cow_array_map()) { if (boilerplate->HasFastSmiOrObjectElements()) { Handle fast_elements = Handle::cast(elements); int length = elements->length(); for (int i = 0; i < length; i++) { if ((*max_properties)-- == 0) return false; Handle value(fast_elements->get(i), isolate); if (value->IsJSObject()) { Handle value_object = Handle::cast(value); if (!IsFastLiteral(value_object, max_depth - 1, max_properties)) { return false; } } } } else if (boilerplate->HasFastDoubleElements()) { if (elements->Size() > kMaxRegularHeapObjectSize) return false; } else { return false; } } // TODO(turbofan): Do we want to support out-of-object properties? Handle properties(boilerplate->properties(), isolate); if (properties->length() > 0) return false; // Check the in-object properties. Handle descriptors( boilerplate->map()->instance_descriptors(), isolate); int limit = boilerplate->map()->NumberOfOwnDescriptors(); for (int i = 0; i < limit; i++) { PropertyDetails details = descriptors->GetDetails(i); if (details.location() != kField) continue; DCHECK_EQ(kData, details.kind()); if ((*max_properties)-- == 0) return false; FieldIndex field_index = FieldIndex::ForDescriptor(boilerplate->map(), i); if (boilerplate->IsUnboxedDoubleField(field_index)) continue; Handle value(boilerplate->RawFastPropertyAt(field_index), isolate); if (value->IsJSObject()) { Handle value_object = Handle::cast(value); if (!IsFastLiteral(value_object, max_depth - 1, max_properties)) { return false; } } } return true; } // Maximum depth and total number of elements and properties for literal // graphs to be considered for fast deep-copying. const int kMaxFastLiteralDepth = 3; const int kMaxFastLiteralProperties = 8; } // namespace Reduction JSCreateLowering::Reduce(Node* node) { switch (node->opcode()) { case IrOpcode::kJSCreate: return ReduceJSCreate(node); case IrOpcode::kJSCreateArguments: return ReduceJSCreateArguments(node); case IrOpcode::kJSCreateArray: return ReduceJSCreateArray(node); case IrOpcode::kJSCreateIterResultObject: return ReduceJSCreateIterResultObject(node); case IrOpcode::kJSCreateKeyValueArray: return ReduceJSCreateKeyValueArray(node); case IrOpcode::kJSCreateLiteralArray: case IrOpcode::kJSCreateLiteralObject: return ReduceJSCreateLiteral(node); case IrOpcode::kJSCreateFunctionContext: return ReduceJSCreateFunctionContext(node); case IrOpcode::kJSCreateWithContext: return ReduceJSCreateWithContext(node); case IrOpcode::kJSCreateCatchContext: return ReduceJSCreateCatchContext(node); case IrOpcode::kJSCreateBlockContext: return ReduceJSCreateBlockContext(node); default: break; } return NoChange(); } Reduction JSCreateLowering::ReduceJSCreate(Node* node) { DCHECK_EQ(IrOpcode::kJSCreate, node->opcode()); Node* const target = NodeProperties::GetValueInput(node, 0); Type* const target_type = NodeProperties::GetType(target); Node* const new_target = NodeProperties::GetValueInput(node, 1); Type* const new_target_type = NodeProperties::GetType(new_target); Node* const effect = NodeProperties::GetEffectInput(node); Node* const control = NodeProperties::GetControlInput(node); // Extract constructor and original constructor function. if (target_type->IsHeapConstant() && new_target_type->IsHeapConstant() && new_target_type->AsHeapConstant()->Value()->IsJSFunction()) { Handle constructor = Handle::cast(target_type->AsHeapConstant()->Value()); Handle original_constructor = Handle::cast(new_target_type->AsHeapConstant()->Value()); DCHECK(constructor->IsConstructor()); DCHECK(original_constructor->IsConstructor()); // Check if we can inline the allocation. if (IsAllocationInlineable(constructor, original_constructor)) { // Force completion of inobject slack tracking before // generating code to finalize the instance size. original_constructor->CompleteInobjectSlackTrackingIfActive(); // Compute instance size from initial map of {original_constructor}. Handle initial_map(original_constructor->initial_map(), isolate()); int const instance_size = initial_map->instance_size(); // Add a dependency on the {initial_map} to make sure that this code is // deoptimized whenever the {initial_map} of the {original_constructor} // changes. dependencies()->AssumeInitialMapCantChange(initial_map); // Emit code to allocate the JSObject instance for the // {original_constructor}. AllocationBuilder a(jsgraph(), effect, control); a.Allocate(instance_size); a.Store(AccessBuilder::ForMap(), initial_map); a.Store(AccessBuilder::ForJSObjectProperties(), jsgraph()->EmptyFixedArrayConstant()); a.Store(AccessBuilder::ForJSObjectElements(), jsgraph()->EmptyFixedArrayConstant()); for (int i = 0; i < initial_map->GetInObjectProperties(); ++i) { a.Store(AccessBuilder::ForJSObjectInObjectProperty(initial_map, i), jsgraph()->UndefinedConstant()); } RelaxControls(node); a.FinishAndChange(node); return Changed(node); } } return NoChange(); } Reduction JSCreateLowering::ReduceJSCreateArguments(Node* node) { DCHECK_EQ(IrOpcode::kJSCreateArguments, node->opcode()); CreateArgumentsType type = CreateArgumentsTypeOf(node->op()); Node* const frame_state = NodeProperties::GetFrameStateInput(node); Node* const outer_state = frame_state->InputAt(kFrameStateOuterStateInput); Node* const control = graph()->start(); FrameStateInfo state_info = OpParameter(frame_state); // Use the ArgumentsAccessStub for materializing both mapped and unmapped // arguments object, but only for non-inlined (i.e. outermost) frames. if (outer_state->opcode() != IrOpcode::kFrameState) { switch (type) { case CreateArgumentsType::kMappedArguments: { // TODO(bmeurer): Make deoptimization mandatory for the various // arguments objects, so that we always have a shared_info here. Handle shared_info; if (state_info.shared_info().ToHandle(&shared_info)) { // TODO(mstarzinger): Duplicate parameters are not handled yet. if (shared_info->has_duplicate_parameters()) return NoChange(); // If there is no aliasing, the arguments object elements are not // special in any way, we can just return an unmapped backing store. if (shared_info->internal_formal_parameter_count() == 0) { Node* const callee = NodeProperties::GetValueInput(node, 0); Node* effect = NodeProperties::GetEffectInput(node); // Allocate the elements backing store. Node* const elements = effect = graph()->NewNode( simplified()->NewUnmappedArgumentsElements(0), effect); Node* const length = effect = graph()->NewNode( simplified()->LoadField(AccessBuilder::ForFixedArrayLength()), elements, effect, control); // Load the arguments object map. Node* const arguments_map = jsgraph()->HeapConstant( handle(native_context()->sloppy_arguments_map(), isolate())); // Actually allocate and initialize the arguments object. AllocationBuilder a(jsgraph(), effect, control); Node* properties = jsgraph()->EmptyFixedArrayConstant(); STATIC_ASSERT(JSSloppyArgumentsObject::kSize == 5 * kPointerSize); a.Allocate(JSSloppyArgumentsObject::kSize); a.Store(AccessBuilder::ForMap(), arguments_map); a.Store(AccessBuilder::ForJSObjectProperties(), properties); a.Store(AccessBuilder::ForJSObjectElements(), elements); a.Store(AccessBuilder::ForArgumentsLength(), length); a.Store(AccessBuilder::ForArgumentsCallee(), callee); RelaxControls(node); a.FinishAndChange(node); } else { Callable callable = CodeFactory::FastNewSloppyArguments(isolate()); Operator::Properties properties = node->op()->properties(); CallDescriptor* desc = Linkage::GetStubCallDescriptor( isolate(), graph()->zone(), callable.descriptor(), 0, CallDescriptor::kNoFlags, properties); const Operator* new_op = common()->Call(desc); Node* stub_code = jsgraph()->HeapConstant(callable.code()); node->InsertInput(graph()->zone(), 0, stub_code); node->RemoveInput(3); // Remove the frame state. NodeProperties::ChangeOp(node, new_op); } return Changed(node); } return NoChange(); } case CreateArgumentsType::kUnmappedArguments: { Handle shared_info; if (state_info.shared_info().ToHandle(&shared_info)) { Node* effect = NodeProperties::GetEffectInput(node); // Allocate the elements backing store. Node* const elements = effect = graph()->NewNode( simplified()->NewUnmappedArgumentsElements( shared_info->internal_formal_parameter_count()), effect); Node* const length = effect = graph()->NewNode( simplified()->LoadField(AccessBuilder::ForFixedArrayLength()), elements, effect, control); // Load the arguments object map. Node* const arguments_map = jsgraph()->HeapConstant( handle(native_context()->strict_arguments_map(), isolate())); // Actually allocate and initialize the arguments object. AllocationBuilder a(jsgraph(), effect, control); Node* properties = jsgraph()->EmptyFixedArrayConstant(); STATIC_ASSERT(JSStrictArgumentsObject::kSize == 4 * kPointerSize); a.Allocate(JSStrictArgumentsObject::kSize); a.Store(AccessBuilder::ForMap(), arguments_map); a.Store(AccessBuilder::ForJSObjectProperties(), properties); a.Store(AccessBuilder::ForJSObjectElements(), elements); a.Store(AccessBuilder::ForArgumentsLength(), length); RelaxControls(node); a.FinishAndChange(node); } else { Callable callable = CodeFactory::FastNewStrictArguments(isolate()); Operator::Properties properties = node->op()->properties(); CallDescriptor* desc = Linkage::GetStubCallDescriptor( isolate(), graph()->zone(), callable.descriptor(), 0, CallDescriptor::kNeedsFrameState, properties); const Operator* new_op = common()->Call(desc); Node* stub_code = jsgraph()->HeapConstant(callable.code()); node->InsertInput(graph()->zone(), 0, stub_code); NodeProperties::ChangeOp(node, new_op); } return Changed(node); } case CreateArgumentsType::kRestParameter: { Handle shared_info; if (state_info.shared_info().ToHandle(&shared_info)) { Node* effect = NodeProperties::GetEffectInput(node); // Allocate the elements backing store. Node* const elements = effect = graph()->NewNode( simplified()->NewRestParameterElements( shared_info->internal_formal_parameter_count()), effect); Node* const length = effect = graph()->NewNode( simplified()->LoadField(AccessBuilder::ForFixedArrayLength()), elements, effect, control); // Load the JSArray object map. Node* const jsarray_map = jsgraph()->HeapConstant(handle( native_context()->js_array_fast_elements_map_index(), isolate())); // Actually allocate and initialize the jsarray. AllocationBuilder a(jsgraph(), effect, control); Node* properties = jsgraph()->EmptyFixedArrayConstant(); STATIC_ASSERT(JSArray::kSize == 4 * kPointerSize); a.Allocate(JSArray::kSize); a.Store(AccessBuilder::ForMap(), jsarray_map); a.Store(AccessBuilder::ForJSObjectProperties(), properties); a.Store(AccessBuilder::ForJSObjectElements(), elements); a.Store(AccessBuilder::ForJSArrayLength(FAST_ELEMENTS), length); RelaxControls(node); a.FinishAndChange(node); } else { Callable callable = CodeFactory::FastNewRestParameter(isolate()); Operator::Properties properties = node->op()->properties(); CallDescriptor* desc = Linkage::GetStubCallDescriptor( isolate(), graph()->zone(), callable.descriptor(), 0, CallDescriptor::kNeedsFrameState, properties); const Operator* new_op = common()->Call(desc); Node* stub_code = jsgraph()->HeapConstant(callable.code()); node->InsertInput(graph()->zone(), 0, stub_code); NodeProperties::ChangeOp(node, new_op); } return Changed(node); } } UNREACHABLE(); } else if (outer_state->opcode() == IrOpcode::kFrameState) { // Use inline allocation for all mapped arguments objects within inlined // (i.e. non-outermost) frames, independent of the object size. if (type == CreateArgumentsType::kMappedArguments) { Handle shared; if (!state_info.shared_info().ToHandle(&shared)) return NoChange(); Node* const callee = NodeProperties::GetValueInput(node, 0); Node* const context = NodeProperties::GetContextInput(node); Node* effect = NodeProperties::GetEffectInput(node); // TODO(mstarzinger): Duplicate parameters are not handled yet. if (shared->has_duplicate_parameters()) return NoChange(); // Choose the correct frame state and frame state info depending on // whether there conceptually is an arguments adaptor frame in the call // chain. Node* const args_state = GetArgumentsFrameState(frame_state); FrameStateInfo args_state_info = OpParameter(args_state); // Prepare element backing store to be used by arguments object. bool has_aliased_arguments = false; Node* const elements = AllocateAliasedArguments( effect, control, args_state, context, shared, &has_aliased_arguments); effect = elements->op()->EffectOutputCount() > 0 ? elements : effect; // Load the arguments object map. Node* const arguments_map = jsgraph()->HeapConstant(handle( has_aliased_arguments ? native_context()->fast_aliased_arguments_map() : native_context()->sloppy_arguments_map(), isolate())); // Actually allocate and initialize the arguments object. AllocationBuilder a(jsgraph(), effect, control); Node* properties = jsgraph()->EmptyFixedArrayConstant(); int length = args_state_info.parameter_count() - 1; // Minus receiver. STATIC_ASSERT(JSSloppyArgumentsObject::kSize == 5 * kPointerSize); a.Allocate(JSSloppyArgumentsObject::kSize); a.Store(AccessBuilder::ForMap(), arguments_map); a.Store(AccessBuilder::ForJSObjectProperties(), properties); a.Store(AccessBuilder::ForJSObjectElements(), elements); a.Store(AccessBuilder::ForArgumentsLength(), jsgraph()->Constant(length)); a.Store(AccessBuilder::ForArgumentsCallee(), callee); RelaxControls(node); a.FinishAndChange(node); return Changed(node); } else if (type == CreateArgumentsType::kUnmappedArguments) { // Use inline allocation for all unmapped arguments objects within inlined // (i.e. non-outermost) frames, independent of the object size. Node* effect = NodeProperties::GetEffectInput(node); // Choose the correct frame state and frame state info depending on // whether there conceptually is an arguments adaptor frame in the call // chain. Node* const args_state = GetArgumentsFrameState(frame_state); FrameStateInfo args_state_info = OpParameter(args_state); // Prepare element backing store to be used by arguments object. Node* const elements = AllocateArguments(effect, control, args_state); effect = elements->op()->EffectOutputCount() > 0 ? elements : effect; // Load the arguments object map. Node* const arguments_map = jsgraph()->HeapConstant( handle(native_context()->strict_arguments_map(), isolate())); // Actually allocate and initialize the arguments object. AllocationBuilder a(jsgraph(), effect, control); Node* properties = jsgraph()->EmptyFixedArrayConstant(); int length = args_state_info.parameter_count() - 1; // Minus receiver. STATIC_ASSERT(JSStrictArgumentsObject::kSize == 4 * kPointerSize); a.Allocate(JSStrictArgumentsObject::kSize); a.Store(AccessBuilder::ForMap(), arguments_map); a.Store(AccessBuilder::ForJSObjectProperties(), properties); a.Store(AccessBuilder::ForJSObjectElements(), elements); a.Store(AccessBuilder::ForArgumentsLength(), jsgraph()->Constant(length)); RelaxControls(node); a.FinishAndChange(node); return Changed(node); } else if (type == CreateArgumentsType::kRestParameter) { Handle shared; if (!state_info.shared_info().ToHandle(&shared)) return NoChange(); int start_index = shared->internal_formal_parameter_count(); // Use inline allocation for all unmapped arguments objects within inlined // (i.e. non-outermost) frames, independent of the object size. Node* effect = NodeProperties::GetEffectInput(node); // Choose the correct frame state and frame state info depending on // whether there conceptually is an arguments adaptor frame in the call // chain. Node* const args_state = GetArgumentsFrameState(frame_state); FrameStateInfo args_state_info = OpParameter(args_state); // Prepare element backing store to be used by the rest array. Node* const elements = AllocateRestArguments(effect, control, args_state, start_index); effect = elements->op()->EffectOutputCount() > 0 ? elements : effect; // Load the JSArray object map. Node* const jsarray_map = jsgraph()->HeapConstant(handle( native_context()->js_array_fast_elements_map_index(), isolate())); // Actually allocate and initialize the jsarray. AllocationBuilder a(jsgraph(), effect, control); Node* properties = jsgraph()->EmptyFixedArrayConstant(); // -1 to minus receiver int argument_count = args_state_info.parameter_count() - 1; int length = std::max(0, argument_count - start_index); STATIC_ASSERT(JSArray::kSize == 4 * kPointerSize); a.Allocate(JSArray::kSize); a.Store(AccessBuilder::ForMap(), jsarray_map); a.Store(AccessBuilder::ForJSObjectProperties(), properties); a.Store(AccessBuilder::ForJSObjectElements(), elements); a.Store(AccessBuilder::ForJSArrayLength(FAST_ELEMENTS), jsgraph()->Constant(length)); RelaxControls(node); a.FinishAndChange(node); return Changed(node); } } return NoChange(); } Reduction JSCreateLowering::ReduceNewArray(Node* node, Node* length, int capacity, Handle site) { DCHECK_EQ(IrOpcode::kJSCreateArray, node->opcode()); Node* effect = NodeProperties::GetEffectInput(node); Node* control = NodeProperties::GetControlInput(node); // Extract transition and tenuring feedback from the {site} and add // appropriate code dependencies on the {site} if deoptimization is // enabled. PretenureFlag pretenure = site->GetPretenureMode(); ElementsKind elements_kind = site->GetElementsKind(); DCHECK(IsFastElementsKind(elements_kind)); if (NodeProperties::GetType(length)->Max() > 0) { elements_kind = GetHoleyElementsKind(elements_kind); } dependencies()->AssumeTenuringDecision(site); dependencies()->AssumeTransitionStable(site); // Retrieve the initial map for the array. int const array_map_index = Context::ArrayMapIndex(elements_kind); Node* js_array_map = jsgraph()->HeapConstant( handle(Map::cast(native_context()->get(array_map_index)), isolate())); // Setup elements and properties. Node* elements; if (capacity == 0) { elements = jsgraph()->EmptyFixedArrayConstant(); } else { elements = effect = AllocateElements(effect, control, elements_kind, capacity, pretenure); } Node* properties = jsgraph()->EmptyFixedArrayConstant(); // Perform the allocation of the actual JSArray object. AllocationBuilder a(jsgraph(), effect, control); a.Allocate(JSArray::kSize, pretenure); a.Store(AccessBuilder::ForMap(), js_array_map); a.Store(AccessBuilder::ForJSObjectProperties(), properties); a.Store(AccessBuilder::ForJSObjectElements(), elements); a.Store(AccessBuilder::ForJSArrayLength(elements_kind), length); RelaxControls(node); a.FinishAndChange(node); return Changed(node); } Reduction JSCreateLowering::ReduceNewArrayToStubCall( Node* node, Handle site) { CreateArrayParameters const& p = CreateArrayParametersOf(node->op()); int const arity = static_cast(p.arity()); ElementsKind elements_kind = site->GetElementsKind(); AllocationSiteOverrideMode override_mode = (AllocationSite::GetMode(elements_kind) == TRACK_ALLOCATION_SITE) ? DISABLE_ALLOCATION_SITES : DONT_OVERRIDE; if (arity == 0) { ArrayNoArgumentConstructorStub stub(isolate(), elements_kind, override_mode); CallDescriptor* desc = Linkage::GetStubCallDescriptor( isolate(), graph()->zone(), stub.GetCallInterfaceDescriptor(), 1, CallDescriptor::kNeedsFrameState); node->ReplaceInput(0, jsgraph()->HeapConstant(stub.GetCode())); node->InsertInput(graph()->zone(), 2, jsgraph()->HeapConstant(site)); node->InsertInput(graph()->zone(), 3, jsgraph()->Constant(0)); node->InsertInput(graph()->zone(), 4, jsgraph()->UndefinedConstant()); NodeProperties::ChangeOp(node, common()->Call(desc)); return Changed(node); } else if (arity == 1) { AllocationSiteOverrideMode override_mode = (AllocationSite::GetMode(elements_kind) == TRACK_ALLOCATION_SITE) ? DISABLE_ALLOCATION_SITES : DONT_OVERRIDE; if (IsHoleyElementsKind(elements_kind)) { ArraySingleArgumentConstructorStub stub(isolate(), elements_kind, override_mode); CallDescriptor* desc = Linkage::GetStubCallDescriptor( isolate(), graph()->zone(), stub.GetCallInterfaceDescriptor(), 2, CallDescriptor::kNeedsFrameState); node->ReplaceInput(0, jsgraph()->HeapConstant(stub.GetCode())); node->InsertInput(graph()->zone(), 2, jsgraph()->HeapConstant(site)); node->InsertInput(graph()->zone(), 3, jsgraph()->Constant(1)); node->InsertInput(graph()->zone(), 4, jsgraph()->UndefinedConstant()); NodeProperties::ChangeOp(node, common()->Call(desc)); return Changed(node); } Node* effect = NodeProperties::GetEffectInput(node); Node* control = NodeProperties::GetControlInput(node); Node* length = NodeProperties::GetValueInput(node, 2); Node* equal = graph()->NewNode(simplified()->ReferenceEqual(), length, jsgraph()->ZeroConstant()); Node* branch = graph()->NewNode(common()->Branch(BranchHint::kFalse), equal, control); Node* call_holey; Node* call_packed; Node* if_success_packed; Node* if_success_holey; Node* context = NodeProperties::GetContextInput(node); Node* frame_state = NodeProperties::GetFrameStateInput(node); Node* if_equal = graph()->NewNode(common()->IfTrue(), branch); { ArraySingleArgumentConstructorStub stub(isolate(), elements_kind, override_mode); CallDescriptor* desc = Linkage::GetStubCallDescriptor( isolate(), graph()->zone(), stub.GetCallInterfaceDescriptor(), 2, CallDescriptor::kNeedsFrameState); Node* inputs[] = {jsgraph()->HeapConstant(stub.GetCode()), node->InputAt(1), jsgraph()->HeapConstant(site), jsgraph()->Constant(1), jsgraph()->UndefinedConstant(), length, context, frame_state, effect, if_equal}; call_holey = graph()->NewNode(common()->Call(desc), arraysize(inputs), inputs); if_success_holey = graph()->NewNode(common()->IfSuccess(), call_holey); } Node* if_not_equal = graph()->NewNode(common()->IfFalse(), branch); { // Require elements kind to "go holey." ArraySingleArgumentConstructorStub stub( isolate(), GetHoleyElementsKind(elements_kind), override_mode); CallDescriptor* desc = Linkage::GetStubCallDescriptor( isolate(), graph()->zone(), stub.GetCallInterfaceDescriptor(), 2, CallDescriptor::kNeedsFrameState); Node* inputs[] = {jsgraph()->HeapConstant(stub.GetCode()), node->InputAt(1), jsgraph()->HeapConstant(site), jsgraph()->Constant(1), jsgraph()->UndefinedConstant(), length, context, frame_state, effect, if_not_equal}; call_packed = graph()->NewNode(common()->Call(desc), arraysize(inputs), inputs); if_success_packed = graph()->NewNode(common()->IfSuccess(), call_packed); } Node* merge = graph()->NewNode(common()->Merge(2), if_success_holey, if_success_packed); Node* effect_phi = graph()->NewNode(common()->EffectPhi(2), call_holey, call_packed, merge); Node* phi = graph()->NewNode(common()->Phi(MachineRepresentation::kTagged, 2), call_holey, call_packed, merge); ReplaceWithValue(node, phi, effect_phi, merge); return Changed(node); } DCHECK(arity > 1); ArrayNArgumentsConstructorStub stub(isolate()); CallDescriptor* desc = Linkage::GetStubCallDescriptor( isolate(), graph()->zone(), stub.GetCallInterfaceDescriptor(), arity + 1, CallDescriptor::kNeedsFrameState); node->ReplaceInput(0, jsgraph()->HeapConstant(stub.GetCode())); node->InsertInput(graph()->zone(), 2, jsgraph()->HeapConstant(site)); node->InsertInput(graph()->zone(), 3, jsgraph()->Constant(arity)); node->InsertInput(graph()->zone(), 4, jsgraph()->UndefinedConstant()); NodeProperties::ChangeOp(node, common()->Call(desc)); return Changed(node); } Reduction JSCreateLowering::ReduceJSCreateArray(Node* node) { DCHECK_EQ(IrOpcode::kJSCreateArray, node->opcode()); CreateArrayParameters const& p = CreateArrayParametersOf(node->op()); Node* target = NodeProperties::GetValueInput(node, 0); Node* new_target = NodeProperties::GetValueInput(node, 1); // TODO(mstarzinger): Array constructor can throw. Hook up exceptional edges. if (NodeProperties::IsExceptionalCall(node)) return NoChange(); // TODO(bmeurer): Optimize the subclassing case. if (target != new_target) return NoChange(); // Check if we have a feedback {site} on the {node}. Handle site = p.site(); if (p.site().is_null()) return NoChange(); // Attempt to inline calls to the Array constructor for the relevant cases // where either no arguments are provided, or exactly one unsigned number // argument is given. if (site->CanInlineCall()) { if (p.arity() == 0) { Node* length = jsgraph()->ZeroConstant(); int capacity = JSArray::kPreallocatedArrayElements; return ReduceNewArray(node, length, capacity, site); } else if (p.arity() == 1) { Node* length = NodeProperties::GetValueInput(node, 2); Type* length_type = NodeProperties::GetType(length); if (length_type->Is(Type::SignedSmall()) && length_type->Min() >= 0 && length_type->Max() <= kElementLoopUnrollLimit && length_type->Min() == length_type->Max()) { int capacity = static_cast(length_type->Max()); return ReduceNewArray(node, length, capacity, site); } } } return ReduceNewArrayToStubCall(node, site); } Reduction JSCreateLowering::ReduceJSCreateIterResultObject(Node* node) { DCHECK_EQ(IrOpcode::kJSCreateIterResultObject, node->opcode()); Node* value = NodeProperties::GetValueInput(node, 0); Node* done = NodeProperties::GetValueInput(node, 1); Node* effect = NodeProperties::GetEffectInput(node); Node* iterator_result_map = jsgraph()->HeapConstant( handle(native_context()->iterator_result_map(), isolate())); // Emit code to allocate the JSIteratorResult instance. AllocationBuilder a(jsgraph(), effect, graph()->start()); a.Allocate(JSIteratorResult::kSize); a.Store(AccessBuilder::ForMap(), iterator_result_map); a.Store(AccessBuilder::ForJSObjectProperties(), jsgraph()->EmptyFixedArrayConstant()); a.Store(AccessBuilder::ForJSObjectElements(), jsgraph()->EmptyFixedArrayConstant()); a.Store(AccessBuilder::ForJSIteratorResultValue(), value); a.Store(AccessBuilder::ForJSIteratorResultDone(), done); STATIC_ASSERT(JSIteratorResult::kSize == 5 * kPointerSize); a.FinishAndChange(node); return Changed(node); } Reduction JSCreateLowering::ReduceJSCreateKeyValueArray(Node* node) { DCHECK_EQ(IrOpcode::kJSCreateKeyValueArray, node->opcode()); Node* key = NodeProperties::GetValueInput(node, 0); Node* value = NodeProperties::GetValueInput(node, 1); Node* effect = NodeProperties::GetEffectInput(node); Node* array_map = jsgraph()->HeapConstant( handle(native_context()->js_array_fast_elements_map_index())); Node* properties = jsgraph()->EmptyFixedArrayConstant(); Node* length = jsgraph()->Constant(2); AllocationBuilder aa(jsgraph(), effect, graph()->start()); aa.AllocateArray(2, factory()->fixed_array_map()); aa.Store(AccessBuilder::ForFixedArrayElement(FAST_ELEMENTS), jsgraph()->Constant(0), key); aa.Store(AccessBuilder::ForFixedArrayElement(FAST_ELEMENTS), jsgraph()->Constant(1), value); Node* elements = aa.Finish(); AllocationBuilder a(jsgraph(), elements, graph()->start()); a.Allocate(JSArray::kSize); a.Store(AccessBuilder::ForMap(), array_map); a.Store(AccessBuilder::ForJSObjectProperties(), properties); a.Store(AccessBuilder::ForJSObjectElements(), elements); a.Store(AccessBuilder::ForJSArrayLength(FAST_ELEMENTS), length); STATIC_ASSERT(JSArray::kSize == 4 * kPointerSize); a.FinishAndChange(node); return Changed(node); } Reduction JSCreateLowering::ReduceJSCreateLiteral(Node* node) { DCHECK(node->opcode() == IrOpcode::kJSCreateLiteralArray || node->opcode() == IrOpcode::kJSCreateLiteralObject); CreateLiteralParameters const& p = CreateLiteralParametersOf(node->op()); Node* effect = NodeProperties::GetEffectInput(node); Node* control = NodeProperties::GetControlInput(node); Handle feedback_vector; if (GetSpecializationFeedbackVector(node).ToHandle(&feedback_vector)) { FeedbackSlot slot(FeedbackVector::ToSlot(p.index())); Handle literal(feedback_vector->Get(slot), isolate()); if (literal->IsAllocationSite()) { Handle site = Handle::cast(literal); Handle boilerplate(JSObject::cast(site->transition_info()), isolate()); int max_properties = kMaxFastLiteralProperties; if (IsFastLiteral(boilerplate, kMaxFastLiteralDepth, &max_properties)) { AllocationSiteUsageContext site_context(isolate(), site, false); site_context.EnterNewScope(); Node* value = effect = AllocateFastLiteral(effect, control, boilerplate, &site_context); site_context.ExitScope(site, boilerplate); ReplaceWithValue(node, value, effect, control); return Replace(value); } } } return NoChange(); } Reduction JSCreateLowering::ReduceJSCreateFunctionContext(Node* node) { DCHECK_EQ(IrOpcode::kJSCreateFunctionContext, node->opcode()); const CreateFunctionContextParameters& parameters = CreateFunctionContextParametersOf(node->op()); int slot_count = parameters.slot_count(); ScopeType scope_type = parameters.scope_type(); Node* const closure = NodeProperties::GetValueInput(node, 0); // Use inline allocation for function contexts up to a size limit. if (slot_count < kFunctionContextAllocationLimit) { // JSCreateFunctionContext[slot_count < limit]](fun) Node* effect = NodeProperties::GetEffectInput(node); Node* control = NodeProperties::GetControlInput(node); Node* context = NodeProperties::GetContextInput(node); Node* extension = jsgraph()->TheHoleConstant(); AllocationBuilder a(jsgraph(), effect, control); STATIC_ASSERT(Context::MIN_CONTEXT_SLOTS == 4); // Ensure fully covered. int context_length = slot_count + Context::MIN_CONTEXT_SLOTS; Handle map; switch (scope_type) { case EVAL_SCOPE: map = factory()->eval_context_map(); break; case FUNCTION_SCOPE: map = factory()->function_context_map(); break; default: UNREACHABLE(); } a.AllocateArray(context_length, map); a.Store(AccessBuilder::ForContextSlot(Context::CLOSURE_INDEX), closure); a.Store(AccessBuilder::ForContextSlot(Context::PREVIOUS_INDEX), context); a.Store(AccessBuilder::ForContextSlot(Context::EXTENSION_INDEX), extension); a.Store(AccessBuilder::ForContextSlot(Context::NATIVE_CONTEXT_INDEX), jsgraph()->HeapConstant(native_context())); for (int i = Context::MIN_CONTEXT_SLOTS; i < context_length; ++i) { a.Store(AccessBuilder::ForContextSlot(i), jsgraph()->UndefinedConstant()); } RelaxControls(node); a.FinishAndChange(node); return Changed(node); } return NoChange(); } Reduction JSCreateLowering::ReduceJSCreateWithContext(Node* node) { DCHECK_EQ(IrOpcode::kJSCreateWithContext, node->opcode()); Handle scope_info = OpParameter>(node); Node* object = NodeProperties::GetValueInput(node, 0); Node* closure = NodeProperties::GetValueInput(node, 1); Node* effect = NodeProperties::GetEffectInput(node); Node* control = NodeProperties::GetControlInput(node); Node* context = NodeProperties::GetContextInput(node); AllocationBuilder aa(jsgraph(), effect, control); aa.Allocate(ContextExtension::kSize); aa.Store(AccessBuilder::ForMap(), factory()->context_extension_map()); aa.Store(AccessBuilder::ForContextExtensionScopeInfo(), scope_info); aa.Store(AccessBuilder::ForContextExtensionExtension(), object); Node* extension = aa.Finish(); AllocationBuilder a(jsgraph(), extension, control); STATIC_ASSERT(Context::MIN_CONTEXT_SLOTS == 4); // Ensure fully covered. a.AllocateArray(Context::MIN_CONTEXT_SLOTS, factory()->with_context_map()); a.Store(AccessBuilder::ForContextSlot(Context::CLOSURE_INDEX), closure); a.Store(AccessBuilder::ForContextSlot(Context::PREVIOUS_INDEX), context); a.Store(AccessBuilder::ForContextSlot(Context::EXTENSION_INDEX), extension); a.Store(AccessBuilder::ForContextSlot(Context::NATIVE_CONTEXT_INDEX), jsgraph()->HeapConstant(native_context())); RelaxControls(node); a.FinishAndChange(node); return Changed(node); } Reduction JSCreateLowering::ReduceJSCreateCatchContext(Node* node) { DCHECK_EQ(IrOpcode::kJSCreateCatchContext, node->opcode()); const CreateCatchContextParameters& parameters = CreateCatchContextParametersOf(node->op()); Node* exception = NodeProperties::GetValueInput(node, 0); Node* closure = NodeProperties::GetValueInput(node, 1); Node* effect = NodeProperties::GetEffectInput(node); Node* control = NodeProperties::GetControlInput(node); Node* context = NodeProperties::GetContextInput(node); AllocationBuilder aa(jsgraph(), effect, control); aa.Allocate(ContextExtension::kSize); aa.Store(AccessBuilder::ForMap(), factory()->context_extension_map()); aa.Store(AccessBuilder::ForContextExtensionScopeInfo(), parameters.scope_info()); aa.Store(AccessBuilder::ForContextExtensionExtension(), parameters.catch_name()); Node* extension = aa.Finish(); AllocationBuilder a(jsgraph(), extension, control); STATIC_ASSERT(Context::MIN_CONTEXT_SLOTS == 4); // Ensure fully covered. a.AllocateArray(Context::MIN_CONTEXT_SLOTS + 1, factory()->catch_context_map()); a.Store(AccessBuilder::ForContextSlot(Context::CLOSURE_INDEX), closure); a.Store(AccessBuilder::ForContextSlot(Context::PREVIOUS_INDEX), context); a.Store(AccessBuilder::ForContextSlot(Context::EXTENSION_INDEX), extension); a.Store(AccessBuilder::ForContextSlot(Context::NATIVE_CONTEXT_INDEX), jsgraph()->HeapConstant(native_context())); a.Store(AccessBuilder::ForContextSlot(Context::THROWN_OBJECT_INDEX), exception); RelaxControls(node); a.FinishAndChange(node); return Changed(node); } Reduction JSCreateLowering::ReduceJSCreateBlockContext(Node* node) { DCHECK_EQ(IrOpcode::kJSCreateBlockContext, node->opcode()); Handle scope_info = OpParameter>(node); int const context_length = scope_info->ContextLength(); Node* const closure = NodeProperties::GetValueInput(node, 0); // Use inline allocation for block contexts up to a size limit. if (context_length < kBlockContextAllocationLimit) { // JSCreateBlockContext[scope[length < limit]](fun) Node* effect = NodeProperties::GetEffectInput(node); Node* control = NodeProperties::GetControlInput(node); Node* context = NodeProperties::GetContextInput(node); Node* extension = jsgraph()->Constant(scope_info); AllocationBuilder a(jsgraph(), effect, control); STATIC_ASSERT(Context::MIN_CONTEXT_SLOTS == 4); // Ensure fully covered. a.AllocateArray(context_length, factory()->block_context_map()); a.Store(AccessBuilder::ForContextSlot(Context::CLOSURE_INDEX), closure); a.Store(AccessBuilder::ForContextSlot(Context::PREVIOUS_INDEX), context); a.Store(AccessBuilder::ForContextSlot(Context::EXTENSION_INDEX), extension); a.Store(AccessBuilder::ForContextSlot(Context::NATIVE_CONTEXT_INDEX), jsgraph()->HeapConstant(native_context())); for (int i = Context::MIN_CONTEXT_SLOTS; i < context_length; ++i) { a.Store(AccessBuilder::ForContextSlot(i), jsgraph()->UndefinedConstant()); } RelaxControls(node); a.FinishAndChange(node); return Changed(node); } return NoChange(); } // Helper that allocates a FixedArray holding argument values recorded in the // given {frame_state}. Serves as backing store for JSCreateArguments nodes. Node* JSCreateLowering::AllocateArguments(Node* effect, Node* control, Node* frame_state) { FrameStateInfo state_info = OpParameter(frame_state); int argument_count = state_info.parameter_count() - 1; // Minus receiver. if (argument_count == 0) return jsgraph()->EmptyFixedArrayConstant(); // Prepare an iterator over argument values recorded in the frame state. Node* const parameters = frame_state->InputAt(kFrameStateParametersInput); StateValuesAccess parameters_access(parameters); auto parameters_it = ++parameters_access.begin(); // Actually allocate the backing store. AllocationBuilder a(jsgraph(), effect, control); a.AllocateArray(argument_count, factory()->fixed_array_map()); for (int i = 0; i < argument_count; ++i, ++parameters_it) { DCHECK_NOT_NULL((*parameters_it).node); a.Store(AccessBuilder::ForFixedArraySlot(i), (*parameters_it).node); } return a.Finish(); } // Helper that allocates a FixedArray holding argument values recorded in the // given {frame_state}. Serves as backing store for JSCreateArguments nodes. Node* JSCreateLowering::AllocateRestArguments(Node* effect, Node* control, Node* frame_state, int start_index) { FrameStateInfo state_info = OpParameter(frame_state); int argument_count = state_info.parameter_count() - 1; // Minus receiver. int num_elements = std::max(0, argument_count - start_index); if (num_elements == 0) return jsgraph()->EmptyFixedArrayConstant(); // Prepare an iterator over argument values recorded in the frame state. Node* const parameters = frame_state->InputAt(kFrameStateParametersInput); StateValuesAccess parameters_access(parameters); auto parameters_it = ++parameters_access.begin(); // Skip unused arguments. for (int i = 0; i < start_index; i++) { ++parameters_it; } // Actually allocate the backing store. AllocationBuilder a(jsgraph(), effect, control); a.AllocateArray(num_elements, factory()->fixed_array_map()); for (int i = 0; i < num_elements; ++i, ++parameters_it) { DCHECK_NOT_NULL((*parameters_it).node); a.Store(AccessBuilder::ForFixedArraySlot(i), (*parameters_it).node); } return a.Finish(); } // Helper that allocates a FixedArray serving as a parameter map for values // recorded in the given {frame_state}. Some elements map to slots within the // given {context}. Serves as backing store for JSCreateArguments nodes. Node* JSCreateLowering::AllocateAliasedArguments( Node* effect, Node* control, Node* frame_state, Node* context, Handle shared, bool* has_aliased_arguments) { FrameStateInfo state_info = OpParameter(frame_state); int argument_count = state_info.parameter_count() - 1; // Minus receiver. if (argument_count == 0) return jsgraph()->EmptyFixedArrayConstant(); // If there is no aliasing, the arguments object elements are not special in // any way, we can just return an unmapped backing store instead. int parameter_count = shared->internal_formal_parameter_count(); if (parameter_count == 0) { return AllocateArguments(effect, control, frame_state); } // Calculate number of argument values being aliased/mapped. int mapped_count = Min(argument_count, parameter_count); *has_aliased_arguments = true; // Prepare an iterator over argument values recorded in the frame state. Node* const parameters = frame_state->InputAt(kFrameStateParametersInput); StateValuesAccess parameters_access(parameters); auto parameters_it = ++parameters_access.begin(); // The unmapped argument values recorded in the frame state are stored yet // another indirection away and then linked into the parameter map below, // whereas mapped argument values are replaced with a hole instead. AllocationBuilder aa(jsgraph(), effect, control); aa.AllocateArray(argument_count, factory()->fixed_array_map()); for (int i = 0; i < mapped_count; ++i, ++parameters_it) { aa.Store(AccessBuilder::ForFixedArraySlot(i), jsgraph()->TheHoleConstant()); } for (int i = mapped_count; i < argument_count; ++i, ++parameters_it) { DCHECK_NOT_NULL((*parameters_it).node); aa.Store(AccessBuilder::ForFixedArraySlot(i), (*parameters_it).node); } Node* arguments = aa.Finish(); // Actually allocate the backing store. AllocationBuilder a(jsgraph(), arguments, control); a.AllocateArray(mapped_count + 2, factory()->sloppy_arguments_elements_map()); a.Store(AccessBuilder::ForFixedArraySlot(0), context); a.Store(AccessBuilder::ForFixedArraySlot(1), arguments); for (int i = 0; i < mapped_count; ++i) { int idx = Context::MIN_CONTEXT_SLOTS + parameter_count - 1 - i; a.Store(AccessBuilder::ForFixedArraySlot(i + 2), jsgraph()->Constant(idx)); } return a.Finish(); } Node* JSCreateLowering::AllocateElements(Node* effect, Node* control, ElementsKind elements_kind, int capacity, PretenureFlag pretenure) { DCHECK_LE(1, capacity); DCHECK_LE(capacity, JSArray::kInitialMaxFastElementArray); Handle elements_map = IsFastDoubleElementsKind(elements_kind) ? factory()->fixed_double_array_map() : factory()->fixed_array_map(); ElementAccess access = IsFastDoubleElementsKind(elements_kind) ? AccessBuilder::ForFixedDoubleArrayElement() : AccessBuilder::ForFixedArrayElement(); Node* value; if (IsFastDoubleElementsKind(elements_kind)) { // Load the hole NaN pattern from the canonical location. value = effect = graph()->NewNode( simplified()->LoadField(AccessBuilder::ForExternalDoubleValue()), jsgraph()->ExternalConstant( ExternalReference::address_of_the_hole_nan()), effect, control); } else { value = jsgraph()->TheHoleConstant(); } // Actually allocate the backing store. AllocationBuilder a(jsgraph(), effect, control); a.AllocateArray(capacity, elements_map, pretenure); for (int i = 0; i < capacity; ++i) { Node* index = jsgraph()->Constant(i); a.Store(access, index, value); } return a.Finish(); } Node* JSCreateLowering::AllocateFastLiteral( Node* effect, Node* control, Handle boilerplate, AllocationSiteUsageContext* site_context) { Handle current_site(*site_context->current(), isolate()); dependencies()->AssumeTransitionStable(current_site); PretenureFlag pretenure = NOT_TENURED; if (FLAG_allocation_site_pretenuring) { Handle top_site(*site_context->top(), isolate()); pretenure = top_site->GetPretenureMode(); if (current_site.is_identical_to(top_site)) { // We install a dependency for pretenuring only on the outermost literal. dependencies()->AssumeTenuringDecision(top_site); } } // Setup the properties backing store. Node* properties = jsgraph()->EmptyFixedArrayConstant(); // Setup the elements backing store. Node* elements = AllocateFastLiteralElements(effect, control, boilerplate, pretenure, site_context); if (elements->op()->EffectOutputCount() > 0) effect = elements; // Compute the in-object properties to store first (might have effects). Handle boilerplate_map(boilerplate->map(), isolate()); ZoneVector> inobject_fields(zone()); inobject_fields.reserve(boilerplate_map->GetInObjectProperties()); int const boilerplate_nof = boilerplate_map->NumberOfOwnDescriptors(); for (int i = 0; i < boilerplate_nof; ++i) { PropertyDetails const property_details = boilerplate_map->instance_descriptors()->GetDetails(i); if (property_details.location() != kField) continue; DCHECK_EQ(kData, property_details.kind()); Handle property_name( boilerplate_map->instance_descriptors()->GetKey(i), isolate()); FieldIndex index = FieldIndex::ForDescriptor(*boilerplate_map, i); FieldAccess access = {kTaggedBase, index.offset(), property_name, MaybeHandle(), Type::Any(), MachineType::AnyTagged(), kFullWriteBarrier}; Node* value; if (boilerplate->IsUnboxedDoubleField(index)) { access.machine_type = MachineType::Float64(); access.type = Type::Number(); value = jsgraph()->Constant(boilerplate->RawFastDoublePropertyAt(index)); } else { Handle boilerplate_value(boilerplate->RawFastPropertyAt(index), isolate()); if (boilerplate_value->IsJSObject()) { Handle boilerplate_object = Handle::cast(boilerplate_value); Handle current_site = site_context->EnterNewScope(); value = effect = AllocateFastLiteral(effect, control, boilerplate_object, site_context); site_context->ExitScope(current_site, boilerplate_object); } else if (property_details.representation().IsDouble()) { double number = Handle::cast(boilerplate_value)->value(); // Allocate a mutable HeapNumber box and store the value into it. AllocationBuilder builder(jsgraph(), effect, control); builder.Allocate(HeapNumber::kSize, pretenure); builder.Store(AccessBuilder::ForMap(), factory()->mutable_heap_number_map()); builder.Store(AccessBuilder::ForHeapNumberValue(), jsgraph()->Constant(number)); value = effect = builder.Finish(); } else if (property_details.representation().IsSmi()) { // Ensure that value is stored as smi. value = boilerplate_value->IsUninitialized(isolate()) ? jsgraph()->ZeroConstant() : jsgraph()->Constant(boilerplate_value); } else { value = jsgraph()->Constant(boilerplate_value); } } inobject_fields.push_back(std::make_pair(access, value)); } // Fill slack at the end of the boilerplate object with filler maps. int const boilerplate_length = boilerplate_map->GetInObjectProperties(); for (int index = static_cast(inobject_fields.size()); index < boilerplate_length; ++index) { FieldAccess access = AccessBuilder::ForJSObjectInObjectProperty(boilerplate_map, index); Node* value = jsgraph()->HeapConstant(factory()->one_pointer_filler_map()); inobject_fields.push_back(std::make_pair(access, value)); } // Actually allocate and initialize the object. AllocationBuilder builder(jsgraph(), effect, control); builder.Allocate(boilerplate_map->instance_size(), pretenure, Type::OtherObject()); builder.Store(AccessBuilder::ForMap(), boilerplate_map); builder.Store(AccessBuilder::ForJSObjectProperties(), properties); builder.Store(AccessBuilder::ForJSObjectElements(), elements); if (boilerplate_map->IsJSArrayMap()) { Handle boilerplate_array = Handle::cast(boilerplate); builder.Store( AccessBuilder::ForJSArrayLength(boilerplate_array->GetElementsKind()), handle(boilerplate_array->length(), isolate())); } for (auto const& inobject_field : inobject_fields) { builder.Store(inobject_field.first, inobject_field.second); } return builder.Finish(); } Node* JSCreateLowering::AllocateFastLiteralElements( Node* effect, Node* control, Handle boilerplate, PretenureFlag pretenure, AllocationSiteUsageContext* site_context) { Handle boilerplate_elements(boilerplate->elements(), isolate()); // Empty or copy-on-write elements just store a constant. if (boilerplate_elements->length() == 0 || boilerplate_elements->map() == isolate()->heap()->fixed_cow_array_map()) { if (pretenure == TENURED && isolate()->heap()->InNewSpace(*boilerplate_elements)) { // If we would like to pretenure a fixed cow array, we must ensure that // the array is already in old space, otherwise we'll create too many // old-to-new-space pointers (overflowing the store buffer). boilerplate_elements = Handle( isolate()->factory()->CopyAndTenureFixedCOWArray( Handle::cast(boilerplate_elements))); boilerplate->set_elements(*boilerplate_elements); } return jsgraph()->HeapConstant(boilerplate_elements); } // Compute the elements to store first (might have effects). int const elements_length = boilerplate_elements->length(); Handle elements_map(boilerplate_elements->map(), isolate()); ZoneVector elements_values(elements_length, zone()); if (elements_map->instance_type() == FIXED_DOUBLE_ARRAY_TYPE) { Handle elements = Handle::cast(boilerplate_elements); Node* the_hole_value = nullptr; for (int i = 0; i < elements_length; ++i) { if (elements->is_the_hole(i)) { if (the_hole_value == nullptr) { // Load the hole NaN pattern from the canonical location. the_hole_value = effect = graph()->NewNode( simplified()->LoadField(AccessBuilder::ForExternalDoubleValue()), jsgraph()->ExternalConstant( ExternalReference::address_of_the_hole_nan()), effect, control); } elements_values[i] = the_hole_value; } else { elements_values[i] = jsgraph()->Constant(elements->get_scalar(i)); } } } else { Handle elements = Handle::cast(boilerplate_elements); for (int i = 0; i < elements_length; ++i) { if (elements->is_the_hole(isolate(), i)) { elements_values[i] = jsgraph()->TheHoleConstant(); } else { Handle element_value(elements->get(i), isolate()); if (element_value->IsJSObject()) { Handle boilerplate_object = Handle::cast(element_value); Handle current_site = site_context->EnterNewScope(); elements_values[i] = effect = AllocateFastLiteral( effect, control, boilerplate_object, site_context); site_context->ExitScope(current_site, boilerplate_object); } else { elements_values[i] = jsgraph()->Constant(element_value); } } } } // Allocate the backing store array and store the elements. AllocationBuilder builder(jsgraph(), effect, control); builder.AllocateArray(elements_length, elements_map, pretenure); ElementAccess const access = (elements_map->instance_type() == FIXED_DOUBLE_ARRAY_TYPE) ? AccessBuilder::ForFixedDoubleArrayElement() : AccessBuilder::ForFixedArrayElement(); for (int i = 0; i < elements_length; ++i) { builder.Store(access, jsgraph()->Constant(i), elements_values[i]); } return builder.Finish(); } MaybeHandle JSCreateLowering::GetSpecializationFeedbackVector( Node* node) { Node* const closure = NodeProperties::GetValueInput(node, 0); switch (closure->opcode()) { case IrOpcode::kHeapConstant: { Handle object = OpParameter>(closure); return handle(Handle::cast(object)->feedback_vector()); } case IrOpcode::kParameter: { int const index = ParameterIndexOf(closure->op()); // The closure is always the last parameter to a JavaScript function, and // {Parameter} indices start at -1, so value outputs of {Start} look like // this: closure, receiver, param0, ..., paramN, context. if (index == -1) { return feedback_vector_; } break; } default: break; } return MaybeHandle(); } Factory* JSCreateLowering::factory() const { return isolate()->factory(); } Graph* JSCreateLowering::graph() const { return jsgraph()->graph(); } Isolate* JSCreateLowering::isolate() const { return jsgraph()->isolate(); } JSOperatorBuilder* JSCreateLowering::javascript() const { return jsgraph()->javascript(); } CommonOperatorBuilder* JSCreateLowering::common() const { return jsgraph()->common(); } SimplifiedOperatorBuilder* JSCreateLowering::simplified() const { return jsgraph()->simplified(); } MachineOperatorBuilder* JSCreateLowering::machine() const { return jsgraph()->machine(); } } // namespace compiler } // namespace internal } // namespace v8