// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #if V8_TARGET_ARCH_ARM64 #include "src/ic/access-compiler.h" namespace v8 { namespace internal { #define __ ACCESS_MASM(masm) void PropertyAccessCompiler::GenerateTailCall(MacroAssembler* masm, Handle code) { __ Jump(code, RelocInfo::CODE_TARGET); } // TODO(all): The so-called scratch registers are significant in some cases. For // example, PropertyAccessCompiler::keyed_store_calling_convention()[3] (x3) is // actually // used for KeyedStoreCompiler::transition_map(). We should verify which // registers are actually scratch registers, and which are important. For now, // we use the same assignments as ARM to remain on the safe side. void PropertyAccessCompiler::InitializePlatformSpecific( AccessCompilerData* data) { Register receiver = LoadDescriptor::ReceiverRegister(); Register name = LoadDescriptor::NameRegister(); // Load calling convention. // receiver, name, scratch1, scratch2, scratch3. Register load_registers[] = {receiver, name, x3, x0, x4}; // Store calling convention. // receiver, name, scratch1, scratch2. Register store_registers[] = {receiver, name, x3, x4}; data->Initialize(arraysize(load_registers), load_registers, arraysize(store_registers), store_registers); } #undef __ } // namespace internal } // namespace v8 #endif // V8_TARGET_ARCH_ARM64