// Performance test for the leak checker from bug #191182. // Nb: it must be run with --leak-resolution=high to show the quadratic // behaviour caused by the large number of loss records. // By Philippe Waroquiers. // // On my machine, before being fixed, building the loss record list took about // 36 seconds, and sorting + printing it took about 20 seconds. After being // fixed it took about 2 seconds, and the leak checking was only a small // fraction of that. --njn #include #include #include #include /* parameters */ /* we will create stack_fan_out ^ stack_depth different call stacks */ int stack_fan_out = 15; int stack_depth = 4; /* for each call stack, allocate malloc_fan blocks */ int malloc_fan = 4; /* for each call stack, allocate data structures having malloc_depth indirection at each malloc-ed level */ int malloc_depth = 2; /* in addition to the pointer needed to maintain the levels; some more bytes are allocated simulating the data stored in the data structure */ int malloc_data = 5; /* every n top blocks, 1 block and all its children will be freed instead of being kept */ int free_every_n = 2; /* every n release block operation, 1 block and its children will be leaked */ int leak_every_n = 250; struct Chunk { struct Chunk* child; char s[]; }; struct Chunk** topblocks; int freetop = 0; /* statistics */ long total_malloced = 0; int blocknr = 0; int blockfreed = 0; int blockleaked = 0; int total_stacks = 0; int releaseop = 0; void free_chunks (struct Chunk ** mem) { if (*mem == 0) return; free_chunks ((&(*mem)->child)); blockfreed++; free (*mem); *mem = 0; } void release (struct Chunk ** mem) { releaseop++; if (releaseop % leak_every_n == 0) { blockleaked++; *mem = 0; // lose the pointer without free-ing the blocks } else { free_chunks (mem); } } void call_stack (int level) { int call_fan_out = 1; if (level == stack_depth) { int sz = sizeof(struct Chunk*) + malloc_data; int d; int f; for (f = 0; f < malloc_fan; f++) { struct Chunk *new = NULL; // shut gcc up struct Chunk *prev = NULL; for (d = 0; d < malloc_depth; d++) { new = malloc (sz); total_malloced += sz; blocknr++; new->child = prev; prev = new; } topblocks[freetop] = new; if (freetop % free_every_n == 0) { release (&topblocks[freetop]); } freetop++; } total_stacks++; } else { /* Nb: don't common these up into a loop! We need different code locations to exercise the problem. */ call_stack (level + 1); if (call_fan_out == stack_fan_out) return; call_fan_out++; call_stack (level + 1); if (call_fan_out == stack_fan_out) return; call_fan_out++; call_stack (level + 1); if (call_fan_out == stack_fan_out) return; call_fan_out++; call_stack (level + 1); if (call_fan_out == stack_fan_out) return; call_fan_out++; call_stack (level + 1); if (call_fan_out == stack_fan_out) return; call_fan_out++; call_stack (level + 1); if (call_fan_out == stack_fan_out) return; call_fan_out++; call_stack (level + 1); if (call_fan_out == stack_fan_out) return; call_fan_out++; call_stack (level + 1); if (call_fan_out == stack_fan_out) return; call_fan_out++; call_stack (level + 1); if (call_fan_out == stack_fan_out) return; call_fan_out++; call_stack (level + 1); if (call_fan_out == stack_fan_out) return; call_fan_out++; call_stack (level + 1); if (call_fan_out == stack_fan_out) return; call_fan_out++; call_stack (level + 1); if (call_fan_out == stack_fan_out) return; call_fan_out++; call_stack (level + 1); if (call_fan_out == stack_fan_out) return; call_fan_out++; call_stack (level + 1); if (call_fan_out == stack_fan_out) return; call_fan_out++; call_stack (level + 1); if (call_fan_out == stack_fan_out) return; call_fan_out++; call_stack (level + 1); if (call_fan_out == stack_fan_out) return; call_fan_out++; call_stack (level + 1); if (call_fan_out == stack_fan_out) return; call_fan_out++; call_stack (level + 1); if (call_fan_out == stack_fan_out) return; call_fan_out++; call_stack (level + 1); if (call_fan_out == stack_fan_out) return; call_fan_out++; call_stack (level + 1); if (call_fan_out == stack_fan_out) return; call_fan_out++; printf ("maximum stack_fan_out exceeded\n"); } } int main() { int d; int stacks = 1; for (d = 0; d < stack_depth; d++) stacks *= stack_fan_out; printf ("will generate %d different stacks\n", stacks); topblocks = malloc(sizeof(struct Chunk*) * stacks * malloc_fan); call_stack (0); printf ("total stacks %d\n", total_stacks); printf ("total bytes malloc-ed: %ld\n", total_malloced); printf ("total blocks malloc-ed: %d\n", blocknr); printf ("total blocks free-ed: %d\n", blockfreed); printf ("total blocks leak-ed: %d\n", blockleaked); return 0; }