// VK tests // // Copyright (c) 2015-2016 The Khronos Group Inc. // Copyright (c) 2015-2016 Valve Corporation // Copyright (c) 2015-2016 LunarG, Inc. // Copyright (c) 2015-2016 Google, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "vktestframeworkandroid.h" #include "shaderc/shaderc.hpp" #include VkTestFramework::VkTestFramework() {} VkTestFramework::~VkTestFramework() {} bool VkTestFramework::m_use_glsl = false; VkFormat VkTestFramework::GetFormat(VkInstance instance, vk_testing::Device *device) { VkFormatProperties format_props; vkGetPhysicalDeviceFormatProperties(device->phy().handle(), VK_FORMAT_B8G8R8A8_UNORM, &format_props); if (format_props.linearTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT || format_props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) { return VK_FORMAT_B8G8R8A8_UNORM; } vkGetPhysicalDeviceFormatProperties(device->phy().handle(), VK_FORMAT_R8G8B8A8_UNORM, &format_props); if (format_props.linearTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT || format_props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) { return VK_FORMAT_R8G8B8A8_UNORM; } printf("Error - device does not support VK_FORMAT_B8G8R8A8_UNORM nor VK_FORMAT_R8G8B8A8_UNORM - exiting\n"); exit(0); } void VkTestFramework::InitArgs(int *argc, char *argv[]) {} void VkTestFramework::Finish() {} void TestEnvironment::SetUp() { vk_testing::set_error_callback(test_error_callback); } void TestEnvironment::TearDown() {} // Android specific helper functions for shaderc. struct shader_type_mapping { VkShaderStageFlagBits vkshader_type; shaderc_shader_kind shaderc_type; }; static const shader_type_mapping shader_map_table[] = { {VK_SHADER_STAGE_VERTEX_BIT, shaderc_glsl_vertex_shader}, {VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, shaderc_glsl_tess_control_shader}, {VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, shaderc_glsl_tess_evaluation_shader}, {VK_SHADER_STAGE_GEOMETRY_BIT, shaderc_glsl_geometry_shader}, {VK_SHADER_STAGE_FRAGMENT_BIT, shaderc_glsl_fragment_shader}, {VK_SHADER_STAGE_COMPUTE_BIT, shaderc_glsl_compute_shader}, }; shaderc_shader_kind MapShadercType(VkShaderStageFlagBits vkShader) { for (auto shader : shader_map_table) { if (shader.vkshader_type == vkShader) { return shader.shaderc_type; } } assert(false); return shaderc_glsl_infer_from_source; } // Compile a given string containing GLSL into SPIR-V // Return value of false means an error was encountered bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector &spirv) { // On Android, use shaderc instead. shaderc::Compiler compiler; shaderc::SpvCompilationResult result = compiler.CompileGlslToSpv(pshader, strlen(pshader), MapShadercType(shader_type), "shader"); if (result.GetCompilationStatus() != shaderc_compilation_status_success) { __android_log_print(ANDROID_LOG_ERROR, "VkLayerValidationTest", "GLSLtoSPV compilation failed"); return false; } for (auto iter = result.begin(); iter != result.end(); iter++) { spirv.push_back(*iter); } return true; }