/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HARDWARE_EFFECTS_FACTORY_HAL_HIDL_H #define ANDROID_HARDWARE_EFFECTS_FACTORY_HAL_HIDL_H #include #include #include namespace android { using ::android::hardware::audio::effect::V2_0::EffectDescriptor; using ::android::hardware::audio::effect::V2_0::IEffectsFactory; using ::android::hardware::hidl_vec; class EffectsFactoryHalHidl : public EffectsFactoryHalInterface, public ConversionHelperHidl { public: // Returns the number of different effects in all loaded libraries. virtual status_t queryNumberEffects(uint32_t *pNumEffects); // Returns a descriptor of the next available effect. virtual status_t getDescriptor(uint32_t index, effect_descriptor_t *pDescriptor); virtual status_t getDescriptor(const effect_uuid_t *pEffectUuid, effect_descriptor_t *pDescriptor); // Creates an effect engine of the specified type. // To release the effect engine, it is necessary to release references // to the returned effect object. virtual status_t createEffect(const effect_uuid_t *pEffectUuid, int32_t sessionId, int32_t ioId, sp *effect); virtual status_t dumpEffects(int fd); private: friend class EffectsFactoryHalInterface; sp mEffectsFactory; hidl_vec mLastDescriptors; // Can not be constructed directly by clients. EffectsFactoryHalHidl(); virtual ~EffectsFactoryHalHidl(); status_t queryAllDescriptors(); }; } // namespace android #endif // ANDROID_HARDWARE_EFFECTS_FACTORY_HAL_HIDL_H