/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include #include "Layer.h" #include "Rect.h" #include "renderthread/RenderThread.h" namespace android { namespace uirenderer { class RenderState; // Container to hold the properties a layer should be set to at the start // of a render pass class DeferredLayerUpdater : public VirtualLightRefBase { public: // Note that DeferredLayerUpdater assumes it is taking ownership of the layer // and will not call incrementRef on it as a result. typedef std::function CreateLayerFn; ANDROID_API explicit DeferredLayerUpdater(RenderState& renderState, CreateLayerFn createLayerFn, Layer::Api layerApi); ANDROID_API ~DeferredLayerUpdater(); ANDROID_API bool setSize(int width, int height) { if (mWidth != width || mHeight != height) { mWidth = width; mHeight = height; return true; } return false; } int getWidth() { return mWidth; } int getHeight() { return mHeight; } ANDROID_API bool setBlend(bool blend) { if (blend != mBlend) { mBlend = blend; return true; } return false; } ANDROID_API void setSurfaceTexture(const sp& texture) { if (texture.get() != mSurfaceTexture.get()) { mSurfaceTexture = texture; GLenum target = texture->getCurrentTextureTarget(); LOG_ALWAYS_FATAL_IF(target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES, "set unsupported GLConsumer with target %x", target); } } ANDROID_API void updateTexImage() { mUpdateTexImage = true; } ANDROID_API void setTransform(const SkMatrix* matrix) { delete mTransform; mTransform = matrix ? new SkMatrix(*matrix) : nullptr; } SkMatrix* getTransform() { return mTransform; } ANDROID_API void setPaint(const SkPaint* paint); void apply(); Layer* backingLayer() { return mLayer; } void detachSurfaceTexture(); void updateLayer(bool forceFilter, const float* textureTransform); void destroyLayer(); Layer::Api getBackingLayerApi() { return mLayerApi; } private: RenderState& mRenderState; // Generic properties int mWidth = 0; int mHeight = 0; bool mBlend = false; SkColorFilter* mColorFilter = nullptr; int mAlpha = 255; SkBlendMode mMode = SkBlendMode::kSrcOver; sp mSurfaceTexture; SkMatrix* mTransform; bool mGLContextAttached; bool mUpdateTexImage; Layer* mLayer; Layer::Api mLayerApi; CreateLayerFn mCreateLayerFn; void doUpdateTexImage(); void doUpdateVkTexImage(); }; } /* namespace uirenderer */ } /* namespace android */