/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_VECTOR_H #define ANDROID_HWUI_VECTOR_H #include #include namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Classes /////////////////////////////////////////////////////////////////////////////// // MUST BE A POD - this means no ctor or dtor! struct Vector2 { float x; float y; float lengthSquared() const { return x * x + y * y; } float length() const { return sqrt(x * x + y * y); } void operator+=(const Vector2& v) { x += v.x; y += v.y; } void operator-=(const Vector2& v) { x -= v.x; y -= v.y; } void operator+=(const float v) { x += v; y += v; } void operator-=(const float v) { x -= v; y -= v; } void operator/=(float s) { x /= s; y /= s; } void operator*=(float s) { x *= s; y *= s; } Vector2 operator+(const Vector2& v) const { return (Vector2){x + v.x, y + v.y}; } Vector2 operator-(const Vector2& v) const { return (Vector2){x - v.x, y - v.y}; } Vector2 operator/(float s) const { return (Vector2){x / s, y / s}; } Vector2 operator*(float s) const { return (Vector2){x * s, y * s}; } void normalize() { float s = 1.0f / length(); x *= s; y *= s; } Vector2 copyNormalized() const { Vector2 v = {x, y}; v.normalize(); return v; } float dot(const Vector2& v) const { return x * v.x + y * v.y; } float cross(const Vector2& v) const { return x * v.y - y * v.x; } void dump() { ALOGD("Vector2[%.2f, %.2f]", x, y); } }; // class Vector2 // MUST BE A POD - this means no ctor or dtor! class Vector3 { public: float x; float y; float z; Vector3 operator+(const Vector3& v) const { return (Vector3){x + v.x, y + v.y, z + v.z}; } Vector3 operator-(const Vector3& v) const { return (Vector3){x - v.x, y - v.y, z - v.z}; } Vector3 operator/(float s) const { return (Vector3){x / s, y / s, z / s}; } Vector3 operator*(float s) const { return (Vector3){x * s, y * s, z * s}; } void dump(const char* label = "Vector3") const { ALOGD("%s[%.2f, %.2f, %.2f]", label, x, y, z); } }; }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_VECTOR_H