/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _UI_POINTER_CONTROLLER_H #define _UI_POINTER_CONTROLLER_H #include "SpriteController.h" #include #include #include #include #include #include #include #include #include #include namespace android { /* * Pointer resources. */ struct PointerResources { SpriteIcon spotHover; SpriteIcon spotTouch; SpriteIcon spotAnchor; }; struct PointerAnimation { std::vector animationFrames; nsecs_t durationPerFrame; }; /* * Pointer controller policy interface. * * The pointer controller policy is used by the pointer controller to interact with * the Window Manager and other system components. * * The actual implementation is partially supported by callbacks into the DVM * via JNI. This interface is also mocked in the unit tests. */ class PointerControllerPolicyInterface : public virtual RefBase { protected: PointerControllerPolicyInterface() { } virtual ~PointerControllerPolicyInterface() { } public: virtual void loadPointerIcon(SpriteIcon* icon) = 0; virtual void loadPointerResources(PointerResources* outResources) = 0; virtual void loadAdditionalMouseResources(std::map* outResources, std::map* outAnimationResources) = 0; virtual int32_t getDefaultPointerIconId() = 0; virtual int32_t getCustomPointerIconId() = 0; }; /* * Tracks pointer movements and draws the pointer sprite to a surface. * * Handles pointer acceleration and animation. */ class PointerController : public PointerControllerInterface, public MessageHandler, public LooperCallback { protected: virtual ~PointerController(); public: enum InactivityTimeout { INACTIVITY_TIMEOUT_NORMAL = 0, INACTIVITY_TIMEOUT_SHORT = 1, }; PointerController(const sp& policy, const sp& looper, const sp& spriteController); virtual bool getBounds(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const; virtual void move(float deltaX, float deltaY); virtual void setButtonState(int32_t buttonState); virtual int32_t getButtonState() const; virtual void setPosition(float x, float y); virtual void getPosition(float* outX, float* outY) const; virtual void fade(Transition transition); virtual void unfade(Transition transition); virtual void setPresentation(Presentation presentation); virtual void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex, BitSet32 spotIdBits); virtual void clearSpots(); void updatePointerIcon(int32_t iconId); void setCustomPointerIcon(const SpriteIcon& icon); void setDisplayViewport(int32_t width, int32_t height, int32_t orientation); void setInactivityTimeout(InactivityTimeout inactivityTimeout); void reloadPointerResources(); private: static const size_t MAX_RECYCLED_SPRITES = 12; static const size_t MAX_SPOTS = 12; enum { MSG_INACTIVITY_TIMEOUT, }; struct Spot { static const uint32_t INVALID_ID = 0xffffffff; uint32_t id; sp sprite; float alpha; float scale; float x, y; inline Spot(uint32_t id, const sp& sprite) : id(id), sprite(sprite), alpha(1.0f), scale(1.0f), x(0.0f), y(0.0f), lastIcon(NULL) { } void updateSprite(const SpriteIcon* icon, float x, float y); private: const SpriteIcon* lastIcon; }; mutable Mutex mLock; sp mPolicy; sp mLooper; sp mSpriteController; sp mHandler; sp mCallback; DisplayEventReceiver mDisplayEventReceiver; PointerResources mResources; struct Locked { bool animationPending; nsecs_t animationTime; size_t animationFrameIndex; nsecs_t lastFrameUpdatedTime; int32_t displayWidth; int32_t displayHeight; int32_t displayOrientation; InactivityTimeout inactivityTimeout; Presentation presentation; bool presentationChanged; int32_t pointerFadeDirection; float pointerX; float pointerY; float pointerAlpha; sp pointerSprite; SpriteIcon pointerIcon; bool pointerIconChanged; std::map additionalMouseResources; std::map animationResources; int32_t requestedPointerType; int32_t buttonState; Vector spots; Vector > recycledSprites; } mLocked; bool getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const; void setPositionLocked(float x, float y); void handleMessage(const Message& message); int handleEvent(int fd, int events, void* data); void doAnimate(nsecs_t timestamp); bool doFadingAnimationLocked(nsecs_t timestamp); bool doBitmapAnimationLocked(nsecs_t timestamp); void doInactivityTimeout(); void startAnimationLocked(); void resetInactivityTimeoutLocked(); void removeInactivityTimeoutLocked(); void updatePointerLocked(); Spot* getSpotLocked(uint32_t id); Spot* createAndAddSpotLocked(uint32_t id); Spot* removeFirstFadingSpotLocked(); void releaseSpotLocked(Spot* spot); void fadeOutAndReleaseSpotLocked(Spot* spot); void fadeOutAndReleaseAllSpotsLocked(); void loadResources(); }; } // namespace android #endif // _UI_POINTER_CONTROLLER_H