/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ typedef uint8_t uchar; typedef uint16_t ushort; typedef uint32_t uint; typedef float float2 __attribute__((ext_vector_type(2))); typedef float float3 __attribute__((ext_vector_type(3))); typedef float float4 __attribute__((ext_vector_type(4))); typedef uchar uchar2 __attribute__((ext_vector_type(2))); typedef uchar uchar3 __attribute__((ext_vector_type(3))); typedef uchar uchar4 __attribute__((ext_vector_type(4))); typedef ushort ushort2 __attribute__((ext_vector_type(2))); typedef ushort ushort3 __attribute__((ext_vector_type(3))); typedef ushort ushort4 __attribute__((ext_vector_type(4))); typedef uint uint2 __attribute__((ext_vector_type(2))); typedef uint uint3 __attribute__((ext_vector_type(3))); typedef uint uint4 __attribute__((ext_vector_type(4))); typedef char char2 __attribute__((ext_vector_type(2))); typedef char char3 __attribute__((ext_vector_type(3))); typedef char char4 __attribute__((ext_vector_type(4))); typedef short short2 __attribute__((ext_vector_type(2))); typedef short short3 __attribute__((ext_vector_type(3))); typedef short short4 __attribute__((ext_vector_type(4))); typedef int int2 __attribute__((ext_vector_type(2))); typedef int int3 __attribute__((ext_vector_type(3))); typedef int int4 __attribute__((ext_vector_type(4))); typedef long long2 __attribute__((ext_vector_type(2))); typedef long long3 __attribute__((ext_vector_type(3))); typedef long long4 __attribute__((ext_vector_type(4))); enum IntrinsicEnums { INTRINSIC_UNDEFINED, INTRINSIC_CONVOLVE_3x3, INTRINXIC_COLORMATRIX }; #define CVT_FUNC_2(typeout, typein) \ static inline typeout##2 __attribute__((const, overloadable)) \ convert_##typeout##2(typein##2 i) { \ return __builtin_convertvector(i, typeout##2); \ } \ static inline typeout##3 __attribute__((const, overloadable)) \ convert_##typeout##3(typein##3 i) { \ return __builtin_convertvector(i, typeout##3); \ } \ static inline typeout##4 __attribute__((const, overloadable)) \ convert_##typeout##4(typein##4 i) { \ return __builtin_convertvector(i, typeout##4); \ } #define CVT_FUNC(type) CVT_FUNC_2(type, uchar) \ CVT_FUNC_2(type, char) \ CVT_FUNC_2(type, ushort) \ CVT_FUNC_2(type, short) \ CVT_FUNC_2(type, uint) \ CVT_FUNC_2(type, int) \ CVT_FUNC_2(type, float) CVT_FUNC(char) CVT_FUNC(uchar) CVT_FUNC(short) CVT_FUNC(ushort) CVT_FUNC(int) CVT_FUNC(uint) CVT_FUNC(float) static inline int4 clamp(int4 amount, int low, int high) { int4 r; r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); r.z = amount.z < low ? low : (amount.z > high ? high : amount.z); r.w = amount.w < low ? low : (amount.w > high ? high : amount.w); return r; } static inline float4 clamp(float4 amount, float low, float high) { float4 r; r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); r.z = amount.z < low ? low : (amount.z > high ? high : amount.z); r.w = amount.w < low ? low : (amount.w > high ? high : amount.w); return r; } static inline int2 clamp(int2 amount, int low, int high) { int2 r; r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); return r; } static inline float2 clamp(float2 amount, float low, float high) { float2 r; r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); return r; } static inline int clamp(int amount, int low, int high) { return amount < low ? low : (amount > high ? high : amount); } static inline float clamp(float amount, float low, float high) { return amount < low ? low : (amount > high ? high : amount); }