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Searched defs:A32BIT (Results 1 – 25 of 38) sorted by relevance

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/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPrint3DHelveticaBold.h11 #define A32BIT static const unsigned int macro
1407 #define A32BIT static const unsigned int macro
2803 #define A32BIT static const unsigned int macro
DPVRTPrint3DIMGLogo.h10 #define A32BIT static const unsigned int macro
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTBackgroundShaders.h16 #define A32BIT PVRTuint32 macro
56 #define A32BIT PVRTuint32 macro
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/Content/
Dbluewhitegradient.cpp9 #define A32BIT static const unsigned int macro
Dcooler.cpp9 #define A32BIT static const unsigned int macro
DBackground.cpp9 #define A32BIT static const unsigned int macro
DMask.cpp9 #define A32BIT static const unsigned int macro
DVertShader.cpp9 #define A32BIT static const unsigned int macro
Didentity.cpp9 #define A32BIT static const unsigned int macro
Dsepia.cpp9 #define A32BIT static const unsigned int macro
Dbw.cpp9 #define A32BIT static const unsigned int macro
DMaskTexture.cpp9 #define A32BIT static const unsigned int macro
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/Content/
DSkinnedVertShader.cpp9 #define A32BIT static const unsigned int macro
Dskyline.cpp9 #define A32BIT static const unsigned int macro
DFinalChameleonManHeadBody.cpp9 #define A32BIT static const unsigned int macro
DTang_space_BodyMap.cpp9 #define A32BIT static const unsigned int macro
DDefaultVertShader.cpp9 #define A32BIT static const unsigned int macro
Dlamp.cpp9 #define A32BIT static const unsigned int macro
DTang_space_LegsMap.cpp9 #define A32BIT static const unsigned int macro
DChameleonBelt.cpp9 #define A32BIT static const unsigned int macro
DChameleonScene.cpp9 #define A32BIT static const unsigned int macro
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/Content/
DVertShader.cpp9 #define A32BIT static const unsigned int macro
DFragShader.cpp9 #define A32BIT static const unsigned int macro
DDisMap.cpp9 #define A32BIT static const unsigned int macro
DDisMapScene.cpp9 #define A32BIT static const unsigned int macro

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