• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_COMPILER_FRAME_H_
6 #define V8_COMPILER_FRAME_H_
7 
8 #include "src/bit-vector.h"
9 #include "src/frames.h"
10 
11 namespace v8 {
12 namespace internal {
13 namespace compiler {
14 
15 class CallDescriptor;
16 
17 // Collects the spill slot and other frame slot requirements for a compiled
18 // function. Frames are usually populated by the register allocator and are used
19 // by Linkage to generate code for the prologue and epilogue to compiled
20 // code. Frame objects must be considered immutable once they've been
21 // instantiated and the basic information about the frame has been collected
22 // into them. Mutable state associated with the frame is stored separately in
23 // FrameAccessState.
24 //
25 // Frames are divided up into three regions.
26 // - The first is the fixed header, which always has a constant size and can be
27 //   predicted before code generation begins depending on the type of code being
28 //   generated.
29 // - The second is the region for spill slots, which is immediately below the
30 //   fixed header and grows as the register allocator needs to spill to the
31 //   stack and asks the frame for more space.
32 // - The third region, which contains the callee-saved registers must be
33 //   reserved after register allocation, since its size can only be precisely
34 //   determined after register allocation once the number of used callee-saved
35 //   register is certain.
36 //
37 // The frame region immediately below the fixed header contains spill slots
38 // starting at slot 4 for JSFunctions.  The callee-saved frame region below that
39 // starts at 4+spill_slot_count_.  Callee stack slots corresponding to
40 // parameters are accessible through negative slot ids.
41 //
42 // Every slot of a caller or callee frame is accessible by the register
43 // allocator and gap resolver with a SpillSlotOperand containing its
44 // corresponding slot id.
45 //
46 // Below an example JSFunction Frame with slot ids, frame regions and contents:
47 //
48 //  slot      JS frame
49 //       +-----------------+--------------------------------
50 //  -n-1 |   parameter 0   |                            ^
51 //       |- - - - - - - - -|                            |
52 //  -n   |                 |                          Caller
53 //  ...  |       ...       |                       frame slots
54 //  -2   |  parameter n-1  |                       (slot < 0)
55 //       |- - - - - - - - -|                            |
56 //  -1   |   parameter n   |                            v
57 //  -----+-----------------+--------------------------------
58 //   0   |   return addr   |   ^                        ^
59 //       |- - - - - - - - -|   |                        |
60 //   1   | saved frame ptr | Fixed                      |
61 //       |- - - - - - - - -| Header <-- frame ptr       |
62 //   2   |Context/Frm. Type|   |                        |
63 //       |- - - - - - - - -|   |                        |
64 //   3   |   [JSFunction]  |   v                        |
65 //       +-----------------+----                        |
66 //   4   |    spill 1      |   ^                      Callee
67 //       |- - - - - - - - -|   |                   frame slots
68 //  ...  |      ...        | Spill slots           (slot >= 0)
69 //       |- - - - - - - - -|   |                        |
70 //  m+3  |    spill m      |   v                        |
71 //       +-----------------+----                        |
72 //  m+4  |  callee-saved 1 |   ^                        |
73 //       |- - - - - - - - -|   |                        |
74 //       |      ...        | Callee-saved               |
75 //       |- - - - - - - - -|   |                        |
76 // m+r+3 |  callee-saved r |   v                        v
77 //  -----+-----------------+----- <-- stack ptr -------------
78 //
79 class Frame : public ZoneObject {
80  public:
81   explicit Frame(int fixed_frame_size_in_slots);
82 
GetTotalFrameSlotCount()83   inline int GetTotalFrameSlotCount() const { return frame_slot_count_; }
84 
GetSpillSlotCount()85   inline int GetSpillSlotCount() const { return spill_slot_count_; }
86 
SetAllocatedRegisters(BitVector * regs)87   void SetAllocatedRegisters(BitVector* regs) {
88     DCHECK(allocated_registers_ == nullptr);
89     allocated_registers_ = regs;
90   }
91 
SetAllocatedDoubleRegisters(BitVector * regs)92   void SetAllocatedDoubleRegisters(BitVector* regs) {
93     DCHECK(allocated_double_registers_ == nullptr);
94     allocated_double_registers_ = regs;
95   }
96 
DidAllocateDoubleRegisters()97   bool DidAllocateDoubleRegisters() const {
98     return !allocated_double_registers_->IsEmpty();
99   }
100 
101   void AlignSavedCalleeRegisterSlots(int alignment = kDoubleSize) {
102     int alignment_slots = alignment / kPointerSize;
103     int delta = alignment_slots - (frame_slot_count_ & (alignment_slots - 1));
104     if (delta != alignment_slots) {
105       frame_slot_count_ += delta;
106     }
107     spill_slot_count_ += delta;
108   }
109 
AllocateSavedCalleeRegisterSlots(int count)110   void AllocateSavedCalleeRegisterSlots(int count) {
111     frame_slot_count_ += count;
112   }
113 
AllocateSpillSlot(int width)114   int AllocateSpillSlot(int width) {
115     int frame_slot_count_before = frame_slot_count_;
116     AllocateAlignedFrameSlots(width);
117     spill_slot_count_ += frame_slot_count_ - frame_slot_count_before;
118     return frame_slot_count_ - 1;
119   }
120 
121   int AlignFrame(int alignment = kDoubleSize);
122 
ReserveSpillSlots(size_t slot_count)123   int ReserveSpillSlots(size_t slot_count) {
124     DCHECK_EQ(0, spill_slot_count_);
125     spill_slot_count_ += static_cast<int>(slot_count);
126     frame_slot_count_ += static_cast<int>(slot_count);
127     return frame_slot_count_ - 1;
128   }
129 
130   static const int kContextSlot = 2 + StandardFrameConstants::kCPSlotCount;
131   static const int kJSFunctionSlot = 3 + StandardFrameConstants::kCPSlotCount;
132 
133  private:
AllocateAlignedFrameSlots(int width)134   void AllocateAlignedFrameSlots(int width) {
135     DCHECK_LT(0, width);
136     int new_frame_slots = (width + kPointerSize - 1) / kPointerSize;
137     // Align to 8 bytes if width is a multiple of 8 bytes, and to 16 bytes if
138     // multiple of 16.
139     int align_to = (width & 15) == 0 ? 16 : (width & 7) == 0 ? 8 : kPointerSize;
140     frame_slot_count_ =
141         RoundUp(frame_slot_count_ + new_frame_slots, align_to / kPointerSize);
142     DCHECK_LT(0, frame_slot_count_);
143   }
144 
145  private:
146   int frame_slot_count_;
147   int spill_slot_count_;
148   BitVector* allocated_registers_;
149   BitVector* allocated_double_registers_;
150 
151   DISALLOW_COPY_AND_ASSIGN(Frame);
152 };
153 
154 
155 // Represents an offset from either the stack pointer or frame pointer.
156 class FrameOffset {
157  public:
from_stack_pointer()158   inline bool from_stack_pointer() { return (offset_ & 1) == kFromSp; }
from_frame_pointer()159   inline bool from_frame_pointer() { return (offset_ & 1) == kFromFp; }
offset()160   inline int offset() { return offset_ & ~1; }
161 
FromStackPointer(int offset)162   inline static FrameOffset FromStackPointer(int offset) {
163     DCHECK((offset & 1) == 0);
164     return FrameOffset(offset | kFromSp);
165   }
166 
FromFramePointer(int offset)167   inline static FrameOffset FromFramePointer(int offset) {
168     DCHECK((offset & 1) == 0);
169     return FrameOffset(offset | kFromFp);
170   }
171 
172  private:
FrameOffset(int offset)173   explicit FrameOffset(int offset) : offset_(offset) {}
174 
175   int offset_;  // Encodes SP or FP in the low order bit.
176 
177   static const int kFromSp = 1;
178   static const int kFromFp = 0;
179 };
180 
181 // Encapsulates the mutable state maintained during code generation about the
182 // current function's frame.
183 class FrameAccessState : public ZoneObject {
184  public:
FrameAccessState(const Frame * const frame)185   explicit FrameAccessState(const Frame* const frame)
186       : frame_(frame),
187         access_frame_with_fp_(false),
188         sp_delta_(0),
189         has_frame_(false) {}
190 
frame()191   const Frame* frame() const { return frame_; }
192   void MarkHasFrame(bool state);
193 
sp_delta()194   int sp_delta() const { return sp_delta_; }
ClearSPDelta()195   void ClearSPDelta() { sp_delta_ = 0; }
IncreaseSPDelta(int amount)196   void IncreaseSPDelta(int amount) { sp_delta_ += amount; }
197 
access_frame_with_fp()198   bool access_frame_with_fp() const { return access_frame_with_fp_; }
199 
200   // Regardless of how we access slots on the stack - using sp or fp - do we
201   // have a frame, at the current stage in code generation.
has_frame()202   bool has_frame() const { return has_frame_; }
203 
204   void SetFrameAccessToDefault();
SetFrameAccessToFP()205   void SetFrameAccessToFP() { access_frame_with_fp_ = true; }
SetFrameAccessToSP()206   void SetFrameAccessToSP() { access_frame_with_fp_ = false; }
207 
GetSPToFPSlotCount()208   int GetSPToFPSlotCount() const {
209     int frame_slot_count =
210         (has_frame() ? frame()->GetTotalFrameSlotCount() : kElidedFrameSlots) -
211         StandardFrameConstants::kFixedSlotCountAboveFp;
212     return frame_slot_count + sp_delta();
213   }
GetSPToFPOffset()214   int GetSPToFPOffset() const { return GetSPToFPSlotCount() * kPointerSize; }
215 
216   // Get the frame offset for a given spill slot. The location depends on the
217   // calling convention and the specific frame layout, and may thus be
218   // architecture-specific. Negative spill slots indicate arguments on the
219   // caller's frame.
220   FrameOffset GetFrameOffset(int spill_slot) const;
221 
222  private:
223   const Frame* const frame_;
224   bool access_frame_with_fp_;
225   int sp_delta_;
226   bool has_frame_;
227 };
228 }  // namespace compiler
229 }  // namespace internal
230 }  // namespace v8
231 
232 #endif  // V8_COMPILER_FRAME_H_
233