1 /*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "process/SymbolTable.h"
18
19 #include <iostream>
20
21 #include "android-base/logging.h"
22 #include "android-base/stringprintf.h"
23 #include "androidfw/AssetManager.h"
24 #include "androidfw/ResourceTypes.h"
25
26 #include "ConfigDescription.h"
27 #include "NameMangler.h"
28 #include "Resource.h"
29 #include "ResourceUtils.h"
30 #include "ValueVisitor.h"
31 #include "util/Util.h"
32
33 using android::StringPiece;
34
35 namespace aapt {
36
SymbolTable(NameMangler * mangler)37 SymbolTable::SymbolTable(NameMangler* mangler)
38 : mangler_(mangler),
39 delegate_(util::make_unique<DefaultSymbolTableDelegate>()),
40 cache_(200),
41 id_cache_(200) {
42 }
43
SetDelegate(std::unique_ptr<ISymbolTableDelegate> delegate)44 void SymbolTable::SetDelegate(std::unique_ptr<ISymbolTableDelegate> delegate) {
45 CHECK(delegate != nullptr) << "can't set a nullptr delegate";
46 delegate_ = std::move(delegate);
47
48 // Clear the cache in case this delegate changes the order of lookup.
49 cache_.clear();
50 }
51
AppendSource(std::unique_ptr<ISymbolSource> source)52 void SymbolTable::AppendSource(std::unique_ptr<ISymbolSource> source) {
53 sources_.push_back(std::move(source));
54
55 // We do not clear the cache, because sources earlier in the list take
56 // precedent.
57 }
58
PrependSource(std::unique_ptr<ISymbolSource> source)59 void SymbolTable::PrependSource(std::unique_ptr<ISymbolSource> source) {
60 sources_.insert(sources_.begin(), std::move(source));
61
62 // We must clear the cache in case we did a lookup before adding this
63 // resource.
64 cache_.clear();
65 }
66
FindByName(const ResourceName & name)67 const SymbolTable::Symbol* SymbolTable::FindByName(const ResourceName& name) {
68 const ResourceName* name_with_package = &name;
69
70 // Fill in the package name if necessary.
71 // If there is no package in `name`, we will need to copy the ResourceName
72 // and store it somewhere; we use the Maybe<> class to reserve storage.
73 Maybe<ResourceName> name_with_package_impl;
74 if (name.package.empty()) {
75 name_with_package_impl = ResourceName(mangler_->GetTargetPackageName(), name.type, name.entry);
76 name_with_package = &name_with_package_impl.value();
77 }
78
79 // We store the name unmangled in the cache, so look it up as-is.
80 if (const std::shared_ptr<Symbol>& s = cache_.get(*name_with_package)) {
81 return s.get();
82 }
83
84 // The name was not found in the cache. Mangle it (if necessary) and find it in our sources.
85 // Again, here we use a Maybe<> object to reserve storage if we need to mangle.
86 const ResourceName* mangled_name = name_with_package;
87 Maybe<ResourceName> mangled_name_impl;
88 if (mangler_->ShouldMangle(name_with_package->package)) {
89 mangled_name_impl = mangler_->MangleName(*name_with_package);
90 mangled_name = &mangled_name_impl.value();
91 }
92
93 std::unique_ptr<Symbol> symbol = delegate_->FindByName(*mangled_name, sources_);
94 if (symbol == nullptr) {
95 return nullptr;
96 }
97
98 // Take ownership of the symbol into a shared_ptr. We do this because
99 // LruCache doesn't support unique_ptr.
100 std::shared_ptr<Symbol> shared_symbol(std::move(symbol));
101
102 // Since we look in the cache with the unmangled, but package prefixed
103 // name, we must put the same name into the cache.
104 cache_.put(*name_with_package, shared_symbol);
105
106 if (shared_symbol->id) {
107 // The symbol has an ID, so we can also cache this!
108 id_cache_.put(shared_symbol->id.value(), shared_symbol);
109 }
110
111 // Returns the raw pointer. Callers are not expected to hold on to this
112 // between calls to Find*.
113 return shared_symbol.get();
114 }
115
FindById(const ResourceId & id)116 const SymbolTable::Symbol* SymbolTable::FindById(const ResourceId& id) {
117 if (const std::shared_ptr<Symbol>& s = id_cache_.get(id)) {
118 return s.get();
119 }
120
121 // We did not find it in the cache, so look through the sources.
122 std::unique_ptr<Symbol> symbol = delegate_->FindById(id, sources_);
123 if (symbol == nullptr) {
124 return nullptr;
125 }
126
127 // Take ownership of the symbol into a shared_ptr. We do this because LruCache
128 // doesn't support unique_ptr.
129 std::shared_ptr<Symbol> shared_symbol(std::move(symbol));
130 id_cache_.put(id, shared_symbol);
131
132 // Returns the raw pointer. Callers are not expected to hold on to this
133 // between calls to Find*.
134 return shared_symbol.get();
135 }
136
FindByReference(const Reference & ref)137 const SymbolTable::Symbol* SymbolTable::FindByReference(const Reference& ref) {
138 // First try the ID. This is because when we lookup by ID, we only fill in the ID cache.
139 // Looking up by name fills in the name and ID cache. So a cache miss will cause a failed
140 // ID lookup, then a successful name lookup. Subsequent look ups will hit immediately
141 // because the ID is cached too.
142 //
143 // If we looked up by name first, a cache miss would mean we failed to lookup by name, then
144 // succeeded to lookup by ID. Subsequent lookups will miss then hit.
145 const SymbolTable::Symbol* symbol = nullptr;
146 if (ref.id) {
147 symbol = FindById(ref.id.value());
148 }
149
150 if (ref.name && !symbol) {
151 symbol = FindByName(ref.name.value());
152 }
153 return symbol;
154 }
155
FindByName(const ResourceName & name,const std::vector<std::unique_ptr<ISymbolSource>> & sources)156 std::unique_ptr<SymbolTable::Symbol> DefaultSymbolTableDelegate::FindByName(
157 const ResourceName& name, const std::vector<std::unique_ptr<ISymbolSource>>& sources) {
158 for (auto& source : sources) {
159 std::unique_ptr<SymbolTable::Symbol> symbol = source->FindByName(name);
160 if (symbol) {
161 return symbol;
162 }
163 }
164 return {};
165 }
166
FindById(ResourceId id,const std::vector<std::unique_ptr<ISymbolSource>> & sources)167 std::unique_ptr<SymbolTable::Symbol> DefaultSymbolTableDelegate::FindById(
168 ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) {
169 for (auto& source : sources) {
170 std::unique_ptr<SymbolTable::Symbol> symbol = source->FindById(id);
171 if (symbol) {
172 return symbol;
173 }
174 }
175 return {};
176 }
177
FindByName(const ResourceName & name)178 std::unique_ptr<SymbolTable::Symbol> ResourceTableSymbolSource::FindByName(
179 const ResourceName& name) {
180 Maybe<ResourceTable::SearchResult> result = table_->FindResource(name);
181 if (!result) {
182 if (name.type == ResourceType::kAttr) {
183 // Recurse and try looking up a private attribute.
184 return FindByName(ResourceName(name.package, ResourceType::kAttrPrivate, name.entry));
185 }
186 return {};
187 }
188
189 ResourceTable::SearchResult sr = result.value();
190
191 std::unique_ptr<SymbolTable::Symbol> symbol = util::make_unique<SymbolTable::Symbol>();
192 symbol->is_public = (sr.entry->symbol_status.state == SymbolState::kPublic);
193
194 if (sr.package->id && sr.type->id && sr.entry->id) {
195 symbol->id = ResourceId(sr.package->id.value(), sr.type->id.value(), sr.entry->id.value());
196 }
197
198 if (name.type == ResourceType::kAttr || name.type == ResourceType::kAttrPrivate) {
199 const ConfigDescription kDefaultConfig;
200 ResourceConfigValue* config_value = sr.entry->FindValue(kDefaultConfig);
201 if (config_value) {
202 // This resource has an Attribute.
203 if (Attribute* attr = ValueCast<Attribute>(config_value->value.get())) {
204 symbol->attribute = std::make_shared<Attribute>(*attr);
205 } else {
206 return {};
207 }
208 }
209 }
210 return symbol;
211 }
212
AddAssetPath(const StringPiece & path)213 bool AssetManagerSymbolSource::AddAssetPath(const StringPiece& path) {
214 int32_t cookie = 0;
215 return assets_.addAssetPath(android::String8(path.data(), path.size()), &cookie);
216 }
217
GetAssignedPackageIds() const218 std::map<size_t, std::string> AssetManagerSymbolSource::GetAssignedPackageIds() const {
219 std::map<size_t, std::string> package_map;
220 const android::ResTable& table = assets_.getResources(false);
221 const size_t package_count = table.getBasePackageCount();
222 for (size_t i = 0; i < package_count; i++) {
223 package_map[table.getBasePackageId(i)] =
224 util::Utf16ToUtf8(android::StringPiece16(table.getBasePackageName(i).string()));
225 }
226 return package_map;
227 }
228
LookupAttributeInTable(const android::ResTable & table,ResourceId id)229 static std::unique_ptr<SymbolTable::Symbol> LookupAttributeInTable(
230 const android::ResTable& table, ResourceId id) {
231 // Try as a bag.
232 const android::ResTable::bag_entry* entry;
233 ssize_t count = table.lockBag(id.id, &entry);
234 if (count < 0) {
235 table.unlockBag(entry);
236 return nullptr;
237 }
238
239 // We found a resource.
240 std::unique_ptr<SymbolTable::Symbol> s = util::make_unique<SymbolTable::Symbol>(id);
241
242 // Check to see if it is an attribute.
243 for (size_t i = 0; i < (size_t)count; i++) {
244 if (entry[i].map.name.ident == android::ResTable_map::ATTR_TYPE) {
245 s->attribute = std::make_shared<Attribute>(false, entry[i].map.value.data);
246 break;
247 }
248 }
249
250 if (s->attribute) {
251 for (size_t i = 0; i < (size_t)count; i++) {
252 const android::ResTable_map& map_entry = entry[i].map;
253 if (Res_INTERNALID(map_entry.name.ident)) {
254 switch (map_entry.name.ident) {
255 case android::ResTable_map::ATTR_MIN:
256 s->attribute->min_int = static_cast<int32_t>(map_entry.value.data);
257 break;
258 case android::ResTable_map::ATTR_MAX:
259 s->attribute->max_int = static_cast<int32_t>(map_entry.value.data);
260 break;
261 }
262 continue;
263 }
264
265 android::ResTable::resource_name entry_name;
266 if (!table.getResourceName(map_entry.name.ident, false, &entry_name)) {
267 table.unlockBag(entry);
268 return nullptr;
269 }
270
271 Maybe<ResourceName> parsed_name = ResourceUtils::ToResourceName(entry_name);
272 if (!parsed_name) {
273 return nullptr;
274 }
275
276 Attribute::Symbol symbol;
277 symbol.symbol.name = parsed_name.value();
278 symbol.symbol.id = ResourceId(map_entry.name.ident);
279 symbol.value = map_entry.value.data;
280 s->attribute->symbols.push_back(std::move(symbol));
281 }
282 }
283 table.unlockBag(entry);
284 return s;
285 }
286
FindByName(const ResourceName & name)287 std::unique_ptr<SymbolTable::Symbol> AssetManagerSymbolSource::FindByName(
288 const ResourceName& name) {
289 const android::ResTable& table = assets_.getResources(false);
290
291 const std::u16string package16 = util::Utf8ToUtf16(name.package);
292 const std::u16string type16 = util::Utf8ToUtf16(ToString(name.type));
293 const std::u16string entry16 = util::Utf8ToUtf16(name.entry);
294
295 uint32_t type_spec_flags = 0;
296 ResourceId res_id = table.identifierForName(
297 entry16.data(), entry16.size(), type16.data(), type16.size(),
298 package16.data(), package16.size(), &type_spec_flags);
299 if (!res_id.is_valid()) {
300 return {};
301 }
302
303 std::unique_ptr<SymbolTable::Symbol> s;
304 if (name.type == ResourceType::kAttr) {
305 s = LookupAttributeInTable(table, res_id);
306 } else {
307 s = util::make_unique<SymbolTable::Symbol>();
308 s->id = res_id;
309 }
310
311 if (s) {
312 s->is_public = (type_spec_flags & android::ResTable_typeSpec::SPEC_PUBLIC) != 0;
313 return s;
314 }
315 return {};
316 }
317
GetResourceName(const android::ResTable & table,ResourceId id)318 static Maybe<ResourceName> GetResourceName(const android::ResTable& table,
319 ResourceId id) {
320 android::ResTable::resource_name res_name = {};
321 if (!table.getResourceName(id.id, true, &res_name)) {
322 return {};
323 }
324 return ResourceUtils::ToResourceName(res_name);
325 }
326
FindById(ResourceId id)327 std::unique_ptr<SymbolTable::Symbol> AssetManagerSymbolSource::FindById(
328 ResourceId id) {
329 if (!id.is_valid()) {
330 // Exit early and avoid the error logs from AssetManager.
331 return {};
332 }
333
334 const android::ResTable& table = assets_.getResources(false);
335 Maybe<ResourceName> maybe_name = GetResourceName(table, id);
336 if (!maybe_name) {
337 return {};
338 }
339
340 uint32_t type_spec_flags = 0;
341 table.getResourceFlags(id.id, &type_spec_flags);
342
343 std::unique_ptr<SymbolTable::Symbol> s;
344 if (maybe_name.value().type == ResourceType::kAttr) {
345 s = LookupAttributeInTable(table, id);
346 } else {
347 s = util::make_unique<SymbolTable::Symbol>();
348 s->id = id;
349 }
350
351 if (s) {
352 s->is_public = (type_spec_flags & android::ResTable_typeSpec::SPEC_PUBLIC) != 0;
353 return s;
354 }
355 return {};
356 }
357
FindByReference(const Reference & ref)358 std::unique_ptr<SymbolTable::Symbol> AssetManagerSymbolSource::FindByReference(
359 const Reference& ref) {
360 // AssetManager always prefers IDs.
361 if (ref.id) {
362 return FindById(ref.id.value());
363 } else if (ref.name) {
364 return FindByName(ref.name.value());
365 }
366 return {};
367 }
368
369 } // namespace aapt
370