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1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "src/interpreter/bytecode-array-random-iterator.h"
6 #include "src/objects-inl.h"
7 
8 namespace v8 {
9 namespace internal {
10 namespace interpreter {
11 
BytecodeArrayRandomIterator(Handle<BytecodeArray> bytecode_array,Zone * zone)12 BytecodeArrayRandomIterator::BytecodeArrayRandomIterator(
13     Handle<BytecodeArray> bytecode_array, Zone* zone)
14     : BytecodeArrayAccessor(bytecode_array, 0), offsets_(zone) {
15   // Run forwards through the bytecode array to determine the offset of each
16   // bytecode.
17   while (current_offset() < bytecode_array->length()) {
18     offsets_.push_back(current_offset());
19     SetOffset(current_offset() + current_bytecode_size());
20   }
21   GoToStart();
22 }
23 
IsValid() const24 bool BytecodeArrayRandomIterator::IsValid() const {
25   return current_index_ >= 0 &&
26          static_cast<size_t>(current_index_) < offsets_.size();
27 }
28 
UpdateOffsetFromIndex()29 void BytecodeArrayRandomIterator::UpdateOffsetFromIndex() {
30   if (IsValid()) {
31     SetOffset(offsets_[current_index_]);
32   }
33 }
34 
35 }  // namespace interpreter
36 }  // namespace internal
37 }  // namespace v8
38