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Searched defs:D3DTA_CURRENT (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/include/Direct3D/
Dd3d8types.h548 #define D3DTA_CURRENT 0x00000001 // select stage destination register (read/write) macro
/external/mesa3d/include/D3D9/
Dd3d9types.h325 #define D3DTA_CURRENT 0x00000001 macro