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1 /*
2  * Copyright 2003 VMware, Inc.
3  * Copyright © 2007 Intel Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining
6  * a copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial
15  * portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 #pragma once
26 
27 /**
28  * \file intel_debug.h
29  *
30  * Basic INTEL_DEBUG environment variable handling.  This file defines the
31  * list of debugging flags, as well as some macros for handling them.
32  */
33 
34 extern uint64_t INTEL_DEBUG;
35 
36 #define DEBUG_TEXTURE             (1ull <<  0)
37 #define DEBUG_STATE               (1ull <<  1)
38 #define DEBUG_BLIT                (1ull <<  2)
39 #define DEBUG_MIPTREE             (1ull <<  3)
40 #define DEBUG_PERF                (1ull <<  4)
41 #define DEBUG_PERFMON             (1ull <<  5)
42 #define DEBUG_BATCH               (1ull <<  6)
43 #define DEBUG_PIXEL               (1ull <<  7)
44 #define DEBUG_BUFMGR              (1ull <<  8)
45 #define DEBUG_FBO                 (1ull <<  9)
46 #define DEBUG_GS                  (1ull << 10)
47 #define DEBUG_SYNC                (1ull << 11)
48 #define DEBUG_PRIMS               (1ull << 12)
49 #define DEBUG_VERTS               (1ull << 13)
50 #define DEBUG_DRI                 (1ull << 14)
51 #define DEBUG_SF                  (1ull << 15)
52 #define DEBUG_STATS               (1ull << 16)
53 #define DEBUG_WM                  (1ull << 17)
54 #define DEBUG_URB                 (1ull << 18)
55 #define DEBUG_VS                  (1ull << 19)
56 #define DEBUG_CLIP                (1ull << 20)
57 #define DEBUG_AUB                 (1ull << 21)
58 #define DEBUG_SHADER_TIME         (1ull << 22)
59 #define DEBUG_BLORP               (1ull << 23)
60 #define DEBUG_NO16                (1ull << 24)
61 #define DEBUG_NO_DUAL_OBJECT_GS   (1ull << 25)
62 #define DEBUG_OPTIMIZER           (1ull << 26)
63 #define DEBUG_ANNOTATION          (1ull << 27)
64 #define DEBUG_NO8                 (1ull << 28)
65 #define DEBUG_VEC4VS              (1ull << 29)
66 #define DEBUG_SPILL_FS            (1ull << 30)
67 #define DEBUG_SPILL_VEC4          (1ull << 31)
68 #define DEBUG_CS                  (1ull << 32)
69 #define DEBUG_HEX                 (1ull << 33)
70 #define DEBUG_NO_COMPACTION       (1ull << 34)
71 #define DEBUG_TCS                 (1ull << 35)
72 #define DEBUG_TES                 (1ull << 36)
73 #define DEBUG_L3                  (1ull << 37)
74 #define DEBUG_DO32                (1ull << 38)
75 #define DEBUG_NO_RBC              (1ull << 39)
76 
77 #ifdef HAVE_ANDROID_PLATFORM
78 #define LOG_TAG "INTEL-MESA"
79 #include <cutils/log.h>
80 #ifndef ALOGW
81 #define ALOGW LOGW
82 #endif
83 #define dbg_printf(...)	ALOGW(__VA_ARGS__)
84 #else
85 #define dbg_printf(...)	fprintf(stderr, __VA_ARGS__)
86 #endif /* HAVE_ANDROID_PLATFORM */
87 
88 #define DBG(...) do {						\
89 	if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG))		\
90 		dbg_printf(__VA_ARGS__);			\
91 } while(0)
92 
93 #define perf_debug(...) do {					\
94    static GLuint msg_id = 0;                                    \
95    if (unlikely(INTEL_DEBUG & DEBUG_PERF))                      \
96       dbg_printf(__VA_ARGS__);                                  \
97    if (brw->perf_debug)                                         \
98       _mesa_gl_debug(&brw->ctx, &msg_id,                        \
99                      MESA_DEBUG_SOURCE_API,                     \
100                      MESA_DEBUG_TYPE_PERFORMANCE,               \
101                      MESA_DEBUG_SEVERITY_MEDIUM,                \
102                      __VA_ARGS__);                              \
103 } while(0)
104 
105 #define WARN_ONCE(cond, fmt...) do {                            \
106    if (unlikely(cond)) {                                        \
107       static bool _warned = false;                              \
108       static GLuint msg_id = 0;                                 \
109       if (!_warned) {                                           \
110          fprintf(stderr, "WARNING: ");                          \
111          fprintf(stderr, fmt);                                  \
112          _warned = true;                                        \
113                                                                 \
114          _mesa_gl_debug(ctx, &msg_id,                           \
115                         MESA_DEBUG_SOURCE_API,                  \
116                         MESA_DEBUG_TYPE_OTHER,                  \
117                         MESA_DEBUG_SEVERITY_HIGH, fmt);         \
118       }                                                         \
119    }                                                            \
120 } while (0)
121 
122 extern uint64_t intel_debug_flag_for_shader_stage(gl_shader_stage stage);
123 
124 extern void brw_process_intel_debug_variable(void);
125