1 /* 2 * Copyright 2003 VMware, Inc. 3 * Copyright © 2007 Intel Corporation 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining 6 * a copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sublicense, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial 15 * portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 #pragma once 26 27 /** 28 * \file intel_debug.h 29 * 30 * Basic INTEL_DEBUG environment variable handling. This file defines the 31 * list of debugging flags, as well as some macros for handling them. 32 */ 33 34 extern uint64_t INTEL_DEBUG; 35 36 #define DEBUG_TEXTURE (1ull << 0) 37 #define DEBUG_STATE (1ull << 1) 38 #define DEBUG_BLIT (1ull << 2) 39 #define DEBUG_MIPTREE (1ull << 3) 40 #define DEBUG_PERF (1ull << 4) 41 #define DEBUG_PERFMON (1ull << 5) 42 #define DEBUG_BATCH (1ull << 6) 43 #define DEBUG_PIXEL (1ull << 7) 44 #define DEBUG_BUFMGR (1ull << 8) 45 #define DEBUG_FBO (1ull << 9) 46 #define DEBUG_GS (1ull << 10) 47 #define DEBUG_SYNC (1ull << 11) 48 #define DEBUG_PRIMS (1ull << 12) 49 #define DEBUG_VERTS (1ull << 13) 50 #define DEBUG_DRI (1ull << 14) 51 #define DEBUG_SF (1ull << 15) 52 #define DEBUG_STATS (1ull << 16) 53 #define DEBUG_WM (1ull << 17) 54 #define DEBUG_URB (1ull << 18) 55 #define DEBUG_VS (1ull << 19) 56 #define DEBUG_CLIP (1ull << 20) 57 #define DEBUG_AUB (1ull << 21) 58 #define DEBUG_SHADER_TIME (1ull << 22) 59 #define DEBUG_BLORP (1ull << 23) 60 #define DEBUG_NO16 (1ull << 24) 61 #define DEBUG_NO_DUAL_OBJECT_GS (1ull << 25) 62 #define DEBUG_OPTIMIZER (1ull << 26) 63 #define DEBUG_ANNOTATION (1ull << 27) 64 #define DEBUG_NO8 (1ull << 28) 65 #define DEBUG_VEC4VS (1ull << 29) 66 #define DEBUG_SPILL_FS (1ull << 30) 67 #define DEBUG_SPILL_VEC4 (1ull << 31) 68 #define DEBUG_CS (1ull << 32) 69 #define DEBUG_HEX (1ull << 33) 70 #define DEBUG_NO_COMPACTION (1ull << 34) 71 #define DEBUG_TCS (1ull << 35) 72 #define DEBUG_TES (1ull << 36) 73 #define DEBUG_L3 (1ull << 37) 74 #define DEBUG_DO32 (1ull << 38) 75 #define DEBUG_NO_RBC (1ull << 39) 76 77 #ifdef HAVE_ANDROID_PLATFORM 78 #define LOG_TAG "INTEL-MESA" 79 #include <cutils/log.h> 80 #ifndef ALOGW 81 #define ALOGW LOGW 82 #endif 83 #define dbg_printf(...) ALOGW(__VA_ARGS__) 84 #else 85 #define dbg_printf(...) fprintf(stderr, __VA_ARGS__) 86 #endif /* HAVE_ANDROID_PLATFORM */ 87 88 #define DBG(...) do { \ 89 if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG)) \ 90 dbg_printf(__VA_ARGS__); \ 91 } while(0) 92 93 #define perf_debug(...) do { \ 94 static GLuint msg_id = 0; \ 95 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \ 96 dbg_printf(__VA_ARGS__); \ 97 if (brw->perf_debug) \ 98 _mesa_gl_debug(&brw->ctx, &msg_id, \ 99 MESA_DEBUG_SOURCE_API, \ 100 MESA_DEBUG_TYPE_PERFORMANCE, \ 101 MESA_DEBUG_SEVERITY_MEDIUM, \ 102 __VA_ARGS__); \ 103 } while(0) 104 105 #define WARN_ONCE(cond, fmt...) do { \ 106 if (unlikely(cond)) { \ 107 static bool _warned = false; \ 108 static GLuint msg_id = 0; \ 109 if (!_warned) { \ 110 fprintf(stderr, "WARNING: "); \ 111 fprintf(stderr, fmt); \ 112 _warned = true; \ 113 \ 114 _mesa_gl_debug(ctx, &msg_id, \ 115 MESA_DEBUG_SOURCE_API, \ 116 MESA_DEBUG_TYPE_OTHER, \ 117 MESA_DEBUG_SEVERITY_HIGH, fmt); \ 118 } \ 119 } \ 120 } while (0) 121 122 extern uint64_t intel_debug_flag_for_shader_stage(gl_shader_stage stage); 123 124 extern void brw_process_intel_debug_variable(void); 125