1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.replica.replicaisland; 18 19 import android.content.Context; 20 21 public class GameFlowEvent implements Runnable { 22 public static final int EVENT_INVALID = -1; 23 public static final int EVENT_RESTART_LEVEL = 0; 24 public static final int EVENT_END_GAME = 1; 25 public static final int EVENT_GO_TO_NEXT_LEVEL = 2; 26 27 public static final int EVENT_SHOW_DIARY = 3; 28 public static final int EVENT_SHOW_DIALOG_CHARACTER1 = 4; 29 public static final int EVENT_SHOW_DIALOG_CHARACTER2 = 5; 30 public static final int EVENT_SHOW_ANIMATION = 6; 31 32 private int mEventCode; 33 private int mDataIndex; 34 private AndouKun mMainActivity; 35 post(int event, int index, Context context)36 public void post(int event, int index, Context context) { 37 if (context instanceof AndouKun) { 38 DebugLog.d("GameFlowEvent", "Post Game Flow Event: " + event + ", " + index); 39 mEventCode = event; 40 mDataIndex = index; 41 mMainActivity = (AndouKun)context; 42 mMainActivity.runOnUiThread(this); 43 } 44 } 45 postImmediate(int event, int index, Context context)46 public void postImmediate(int event, int index, Context context) { 47 if (context instanceof AndouKun) { 48 DebugLog.d("GameFlowEvent", "Execute Immediate Game Flow Event: " + event + ", " + index); 49 mEventCode = event; 50 mDataIndex = index; 51 mMainActivity = (AndouKun)context; 52 mMainActivity.onGameFlowEvent(mEventCode, mDataIndex); 53 } 54 } 55 run()56 public void run() { 57 if (mMainActivity != null) { 58 DebugLog.d("GameFlowEvent", "Execute Game Flow Event: " + mEventCode + ", " + mDataIndex); 59 mMainActivity.onGameFlowEvent(mEventCode, mDataIndex); 60 mMainActivity = null; 61 } 62 } 63 64 } 65