Searched defs:FPS (Results 1 – 7 of 7) sorted by relevance
53 struct FPS : public MachineFunctionPass { struct54 static char ID;55 FPS() : MachineFunctionPass(ID) { in FPS() argument63 virtual void getAnalysisUsage(AnalysisUsage &AU) const { in getAnalysisUsage()73 virtual const char *getPassName() const { return "X86 FP Stackifier"; } in getPassName()76 const TargetInstrInfo *TII; // Machine instruction info.89 struct LiveBundle {109 SmallVector<LiveBundle, 8> LiveBundles;112 EdgeBundles *Bundles;115 unsigned calcLiveInMask(MachineBasicBlock *MBB) { in calcLiveInMask()[all …]
59 struct FPS : public MachineFunctionPass { struct60 static char ID;61 FPS() : MachineFunctionPass(ID) { in FPS() function69 void getAnalysisUsage(AnalysisUsage &AU) const override { in getAnalysisUsage()79 MachineFunctionProperties getRequiredProperties() const override { in getRequiredProperties()84 const char *getPassName() const override { return "X86 FP Stackifier"; } in getPassName()87 const TargetInstrInfo *TII; // Machine instruction info.100 struct LiveBundle {120 SmallVector<LiveBundle, 8> LiveBundles;123 EdgeBundles *Bundles;[all …]
59 double FPS; member
25 #define FPS(x) FilePath::StringType(FPL(x), arraysize(FPL(x)) - 1) macro
263 FPS, enumerator
267 FPS, enumerator
268 FPS, enumerator