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1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include <gflags/gflags.h>
6 #include <png.h>
7 #include <stdio.h>
8 #include <unistd.h>
9 
10 #include <memory>
11 
12 #include <base/files/file_util.h>
13 
14 #include "glinterface.h"
15 #include "md5.h"
16 #include "png_helper.h"
17 #include "testbase.h"
18 #include "utils.h"
19 
20 extern bool g_hasty;
21 extern bool g_notemp;
22 
23 DEFINE_bool(save, false, "save images after each test case");
24 DEFINE_string(outdir, "", "directory to save images");
25 
26 namespace glbench {
27 
TimeTest(TestBase * test,uint64_t iterations)28 uint64_t TimeTest(TestBase* test, uint64_t iterations) {
29     g_main_gl_interface->SwapBuffers();
30     glFinish();
31     uint64_t time1 = GetUTime();
32     if (!test->TestFunc(iterations))
33         return ~0;
34     glFinish();
35     uint64_t time2 = GetUTime();
36     return time2 - time1;
37 }
38 
39 // Target minimum iteration duration of 1s. This means the final/longest
40 // iteration is between 1s and 2s and the machine is active for 2s to 4s.
41 // Notice as of March 2014 the BVT suite has a hard limit per job of 20 minutes.
42 #define MIN_ITERATION_DURATION_US 1000000
43 
44 #define MAX_TESTNAME 45
45 
46 // Benchmark some draw commands, by running it many times. We want to measure
47 // the marginal cost, so we try more and more iterations until we reach the
48 // minimum specified iteration time.
Bench(TestBase * test)49 double Bench(TestBase* test) {
50   // Try to wait a bit to let machine cool down for next test. We allow for a
51   // bit of hysteresis as it might take too long to do a perfect job, which is
52   // probably not required. But these parameters could be tuned.
53   double initial_temperature = GetInitialMachineTemperature();
54   double cooldown_temperature = std::max(45.0, initial_temperature + 6.0);
55   double temperature = 0;
56   double wait = 0;
57 
58   // By default we try to cool to initial + 6'C (don't bother below 45'C), but
59   // don't wait longer than 30s. In hasty mode we really don't want to spend
60   // too much time to get the numbers right, so we don't wait at all.
61   if (!::g_notemp) {
62     wait = WaitForCoolMachine(cooldown_temperature, 30.0, &temperature);
63     printf("Bench: Cooled down to %.1f'C (initial=%.1f'C) after waiting %.1fs.\n",
64            temperature, initial_temperature, wait);
65     if (temperature > cooldown_temperature + 5.0)
66       printf("Warning: Machine did not cool down enough for next test!");
67   }
68 
69   // Do two iterations because initial timings can vary wildly.
70   TimeTest(test, 2);
71 
72   // We average the times for the last two runs to reduce noise. We could
73   // sum up all runs but the initial measurements have high CPU overhead,
74   // while the last two runs are both on the order of MIN_ITERATION_DURATION_US.
75   uint64_t iterations = 1;
76   uint64_t iterations_prev = 0;
77   uint64_t time = 0;
78   uint64_t time_prev = 0;
79   do {
80     time = TimeTest(test, iterations);
81     dbg_printf("iterations: %llu: time: %llu time/iter: %llu\n",
82            iterations, time, time / iterations);
83 
84     // If we are running in hasty mode we will stop after a fraction of the
85     // testing time and return much more noisy performance numbers. The MD5s
86     // of the images should stay the same though.
87     if (time > MIN_ITERATION_DURATION_US / (::g_hasty ? 20.0 : 1.0))
88       return (static_cast<double>(time + time_prev) /
89               (iterations + iterations_prev));
90 
91     time_prev = time;
92     iterations_prev = iterations;
93     iterations *= 2;
94   } while (iterations < (1ULL<<40));
95 
96   return 0.0;
97 }
98 
SaveImage(const char * name,const int width,const int height)99 void SaveImage(const char* name, const int width, const int height) {
100   const int size = width * height * 4;
101   std::unique_ptr<char[]> pixels(new char[size]);
102   glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
103   // I really think we want to use outdir as a straight argument
104   base::FilePath dirname = base::FilePath(FLAGS_outdir);
105   base::CreateDirectory(dirname);
106   base::FilePath filename = dirname.Append(name);
107   write_png_file(filename.value().c_str(),
108                  pixels.get(), width, height);
109 }
110 
ComputeMD5(unsigned char digest[16],const int width,const int height)111 void ComputeMD5(unsigned char digest[16], const int width, const int height) {
112   MD5Context ctx;
113   MD5Init(&ctx);
114   const int size = width * height * 4;
115   std::unique_ptr<char[]> pixels(new char[size]);
116   glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
117   MD5Update(&ctx, (unsigned char *)pixels.get(), size);
118   MD5Final(digest, &ctx);
119 }
120 
RunTest(TestBase * test,const char * testname,const double coefficient,const int width,const int height,bool inverse)121 void RunTest(TestBase* test, const char* testname, const double coefficient,
122              const int width, const int height, bool inverse) {
123   double value;
124   char name_png[512] = "";
125   GLenum error = glGetError();
126 
127   if (error != GL_NO_ERROR) {
128     value = -1.0;
129     printf("# Error: %s aborted, glGetError returned 0x%02x.\n",
130            testname, error);
131     sprintf(name_png, "glGetError=0x%02x", error);
132   } else {
133     value = Bench(test);
134 
135     // Bench returns 0.0 if it ran max iterations in less than a min test time.
136     if (value == 0.0) {
137       strcpy(name_png, "no_score");
138     } else {
139       value = coefficient * (inverse ? 1.0 / value : value);
140 
141       if (!test->IsDrawTest()) {
142         strcpy(name_png, "none");
143       } else {
144         // save as png with MD5 as hex string attached
145         char          pixmd5[33];
146         unsigned char d[16];
147         ComputeMD5(d, width, height);
148         // translate to hexadecimal ASCII of MD5
149         sprintf(pixmd5,
150           "%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x",
151           d[ 0],d[ 1],d[ 2],d[ 3],d[ 4],d[ 5],d[ 6],d[ 7],
152           d[ 8],d[ 9],d[10],d[11],d[12],d[13],d[14],d[15]);
153         sprintf(name_png, "%s.pixmd5-%s.png", testname, pixmd5);
154 
155         if (FLAGS_save)
156           SaveImage(name_png, width, height);
157       }
158     }
159   }
160 
161   // TODO(ihf) adjust string length based on longest test name
162   int name_length = strlen(testname);
163   if (name_length > MAX_TESTNAME)
164     printf("# Warning: adjust string formatting to length = %d\n",
165            name_length);
166   // Results are marked using a leading '@RESULT: ' to allow parsing.
167   printf("@RESULT: %-*s = %10.2f %-15s [%s]\n",
168          MAX_TESTNAME, testname, value, test->Unit(), name_png);
169 }
170 
TestFunc(uint64_t iterations)171 bool DrawArraysTestFunc::TestFunc(uint64_t iterations) {
172   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
173   glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
174   glFlush();
175   for (uint64_t i = 0; i < iterations - 1; ++i) {
176     glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
177   }
178   return true;
179 }
180 
181 
FillRateTestNormal(const char * name)182 void DrawArraysTestFunc::FillRateTestNormal(const char* name) {
183   FillRateTestNormalSubWindow(name, g_width, g_height);
184 }
185 
186 
FillRateTestNormalSubWindow(const char * name,const int width,const int height)187 void DrawArraysTestFunc::FillRateTestNormalSubWindow(const char* name,
188                                                      const int width,
189                                                      const int height)
190 {
191   RunTest(this, name, width * height, width, height, true);
192 }
193 
194 
FillRateTestBlendDepth(const char * name)195 void DrawArraysTestFunc::FillRateTestBlendDepth(const char *name) {
196   const int buffer_len = 64;
197   char buffer[buffer_len];
198 
199   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
200   glEnable(GL_BLEND);
201   snprintf(buffer, buffer_len, "%s_blended", name);
202   RunTest(this, buffer, g_width * g_height, g_width, g_height, true);
203   glDisable(GL_BLEND);
204 
205   // We are relying on the default depth clear value of 1 here.
206   // Fragments should have depth 0.
207   glEnable(GL_DEPTH_TEST);
208   glDepthFunc(GL_NOTEQUAL);
209   snprintf(buffer, buffer_len, "%s_depth_neq", name);
210   RunTest(this, buffer, g_width * g_height, g_width, g_height, true);
211 
212   // The DrawArrays call invoked by this test shouldn't render anything
213   // because every fragment will fail the depth test.  Therefore we
214   // should see the clear color.
215   glDepthFunc(GL_NEVER);
216   snprintf(buffer, buffer_len, "%s_depth_never", name);
217   RunTest(this, buffer, g_width * g_height, g_width, g_height, true);
218   glDisable(GL_DEPTH_TEST);
219 }
220 
221 
TestFunc(uint64_t iterations)222 bool DrawElementsTestFunc::TestFunc(uint64_t iterations) {
223   glClearColor(0, 1.f, 0, 1.f);
224   glClear(GL_COLOR_BUFFER_BIT);
225   glDrawElements(GL_TRIANGLES, count_, GL_UNSIGNED_SHORT, 0);
226   glFlush();
227   for (uint64_t i = 0 ; i < iterations - 1; ++i) {
228     glDrawElements(GL_TRIANGLES, count_, GL_UNSIGNED_SHORT, 0);
229   }
230   return true;
231 }
232 
233 } // namespace glbench
234